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Location.md

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Location

Properties

Name Type Description Notes
LocationId Pointer to int32 [optional] [readonly]
LocationName string

Methods

NewLocation

func NewLocation(locationName string, ) *Location

NewLocation instantiates a new Location object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewLocationWithDefaults

func NewLocationWithDefaults() *Location

NewLocationWithDefaults instantiates a new Location object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetLocationId

func (o *Location) GetLocationId() int32

GetLocationId returns the LocationId field if non-nil, zero value otherwise.

GetLocationIdOk

func (o *Location) GetLocationIdOk() (*int32, bool)

GetLocationIdOk returns a tuple with the LocationId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLocationId

func (o *Location) SetLocationId(v int32)

SetLocationId sets LocationId field to given value.

HasLocationId

func (o *Location) HasLocationId() bool

HasLocationId returns a boolean if a field has been set.

GetLocationName

func (o *Location) GetLocationName() string

GetLocationName returns the LocationName field if non-nil, zero value otherwise.

GetLocationNameOk

func (o *Location) GetLocationNameOk() (*string, bool)

GetLocationNameOk returns a tuple with the LocationName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLocationName

func (o *Location) SetLocationName(v string)

SetLocationName sets LocationName field to given value.

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