Name | Type | Description | Notes |
---|---|---|---|
LocationId | Pointer to int32 | [optional] [readonly] | |
LocationName | string |
func NewLocation(locationName string, ) *Location
NewLocation instantiates a new Location object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewLocationWithDefaults() *Location
NewLocationWithDefaults instantiates a new Location object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Location) GetLocationId() int32
GetLocationId returns the LocationId field if non-nil, zero value otherwise.
func (o *Location) GetLocationIdOk() (*int32, bool)
GetLocationIdOk returns a tuple with the LocationId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Location) SetLocationId(v int32)
SetLocationId sets LocationId field to given value.
func (o *Location) HasLocationId() bool
HasLocationId returns a boolean if a field has been set.
func (o *Location) GetLocationName() string
GetLocationName returns the LocationName field if non-nil, zero value otherwise.
func (o *Location) GetLocationNameOk() (*string, bool)
GetLocationNameOk returns a tuple with the LocationName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Location) SetLocationName(v string)
SetLocationName sets LocationName field to given value.