This directory contains an idiomatic C++ client library for the Game Services API, a service to deploy and manage infrastructure for global multiplayer gaming experiences.
While this library is GA, please note that the Google Cloud C++ client libraries do not follow Semantic Versioning.
The quickstart/ directory contains a minimal environment to get started using this client library in a larger project. The following "Hello World" program is used in this quickstart, and should give you a taste of this library.
For detailed instructions on how to build and install this library, see the top-level README.
#include "google/cloud/gameservices/game_server_clusters_client.h"
#include <iostream>
int main(int argc, char* argv[]) try {
if (argc != 4) {
std::cerr << "Usage: " << argv[0] << " project-id location-id realm-id\n";
return 1;
}
namespace gameservices = ::google::cloud::gameservices;
auto client = gameservices::GameServerClustersServiceClient(
gameservices::MakeGameServerClustersServiceConnection());
auto const realm = "projects/" + std::string(argv[1]) + "/locations/" +
std::string(argv[2]) + "/realms/" + std::string(argv[3]);
for (auto r : client.ListGameServerClusters(realm)) {
if (!r) throw std::move(r).status();
std::cout << r->DebugString() << "\n";
}
return 0;
} catch (google::cloud::Status const& status) {
std::cerr << "google::cloud::Status thrown: " << status << "\n";
return 1;
}
- Official documentation about the Game Services API service
- Reference doxygen documentation for each release of this client library
- Detailed header comments in our public
.h
files