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engine.cfg
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engine.cfg
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[application]
name="RLT_beta2"
main_scene="res://scenes/TitleMenu/TitleMenu.tscn"
icon="res://icon.png"
[autoload]
NameGen="*res://global/NameGen.gd"
PathGen="*res://global/PathGen.gd"
FOVGen="*res://global/FOVGen.gd"
DungeonGen="*res://global/DungeonGen.gd"
TileFamily="*res://global/TileFamily.gd"
RPG="*res://global/RPG.gd"
[display]
width=800
height=600
[editor_plugins]
enabled=["ch.fischspiele.tilesethelper"]
[image_loader]
filter=false
gen_mipmaps=false
[input]
act_THROW=[key(T)]
act_DROP=[key(R)]
act_CONFIRM=[key(Return)]
act_CANCEL=[key(Escape), mbutton(0, 2)]
act_GRAB=[key(G)]
step_N=[key(Kp 8), key(W)]
step_NE=[key(Kp 9), key(E)]
step_E=[key(Kp 6), key(D)]
step_SE=[key(Kp 3), key(C)]
step_S=[key(Kp 2), key(X)]
step_SW=[key(Kp 1), key(Z)]
step_W=[key(Kp 4), key(A)]
step_NW=[key(Kp 7), key(Q)]
step_WAIT=[key(Kp 5), key(S)]
[render]
default_clear_color=#ff000000