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textview.go
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package tview
import (
"bytes"
"fmt"
"regexp"
"strings"
"sync"
"unicode/utf8"
"github.com/derailed/tcell/v2"
colorful "github.com/lucasb-eyer/go-colorful"
"github.com/rivo/uniseg"
)
var (
openColorRegex = regexp.MustCompile(`\[([a-zA-Z]*|#[0-9a-zA-Z]*)$`)
openRegionRegex = regexp.MustCompile(`\["[a-zA-Z0-9_,;: \-\.]*"?$`)
// TabSize is the number of spaces with which a tab character will be replaced.
TabSize = 4
)
// textViewIndex contains information about a line displayed in the text view.
type textViewIndex struct {
Line int // The index into the "buffer" slice.
Pos int // The index into the "buffer" string (byte position).
NextPos int // The (byte) index of the next line start within this buffer string.
Width int // The screen width of this line.
ForegroundColor string // The starting foreground color ("" = don't change, "-" = reset).
BackgroundColor string // The starting background color ("" = don't change, "-" = reset).
Attributes string // The starting attributes ("" = don't change, "-" = reset).
Region string // The starting region ID.
}
// textViewRegion contains information about a region.
type textViewRegion struct {
// The region ID.
ID string
// The starting and end screen position of the region as determined the last
// time Draw() was called. A negative value indicates out-of-rect positions.
FromX, FromY, ToX, ToY int
}
// TextView is a box which displays text. It implements the io.Writer interface
// so you can stream text to it. This does not trigger a redraw automatically
// but if a handler is installed via SetChangedFunc(), you can cause it to be
// redrawn. (See SetChangedFunc() for more details.)
//
// # Navigation
//
// If the text view is scrollable (the default), text is kept in a buffer which
// may be larger than the screen and can be navigated similarly to Vim:
//
// - h, left arrow: Move left.
// - l, right arrow: Move right.
// - j, down arrow: Move down.
// - k, up arrow: Move up.
// - g, home: Move to the top.
// - G, end: Move to the bottom.
// - Ctrl-E: Move down by one line.
// - Ctrl-Y: Move up by one line.
// - Ctrl-D: Move down by half the view's height.
// - Ctrl-U: Move up by half the view's height.
// - Ctrl-F, page down: Move down by one page.
// - Ctrl-B, page up: Move up by one page.
//
// If the text is not scrollable, any text above the top visible line is
// discarded.
//
// Use SetInputCapture() to override or modify keyboard input.
//
// # Colors
//
// If dynamic colors are enabled via SetDynamicColors(), text color can be
// changed dynamically by embedding color strings in square brackets. This works
// the same way as anywhere else. Please see the package documentation for more
// information.
//
// # Regions and Highlights
//
// If regions are enabled via SetRegions(), you can define text regions within
// the text and assign region IDs to them. Text regions start with region tags.
// Region tags are square brackets that contain a region ID in double quotes,
// for example:
//
// We define a ["rg"]region[""] here.
//
// A text region ends with the next region tag. Tags with no region ID ([""])
// don't start new regions. They can therefore be used to mark the end of a
// region. Region IDs must satisfy the following regular expression:
//
// [a-zA-Z0-9_,;: \-\.]+
//
// Regions can be highlighted by calling the Highlight() function with one or
// more region IDs. This can be used to display search results, for example.
//
// The ScrollToHighlight() function can be used to jump to the currently
// highlighted region once when the text view is drawn the next time.
//
// See https://github.com/rivo/tview/wiki/TextView for an example.
type TextView struct {
sync.Mutex
*Box
// The text buffer.
buffer [][]byte
// Manually set the highhight color.
highlightColor tcell.Color
// The last bytes that have been received but are not part of the buffer yet.
recentBytes []byte
// The processed line index. This is nil if the buffer has changed and needs
// to be re-indexed.
index []*textViewIndex
// The text alignment, one of AlignLeft, AlignCenter, or AlignRight.
align int
// Information about visible regions as of the last call to Draw().
regionInfos []*textViewRegion
// Indices into the "index" slice which correspond to the first line of the
// first highlight and the last line of the last highlight. This is calculated
// during re-indexing. Set to -1 if there is no current highlight.
fromHighlight, toHighlight int
// The screen space column of the highlight in its first line. Set to -1 if
// there is no current highlight.
posHighlight int
// A set of region IDs that are currently highlighted.
highlights map[string]struct{}
// The last width for which the current text view is drawn.
lastWidth int
// The screen width of the longest line in the index (not the buffer).
longestLine int
// The index of the first line shown in the text view.
lineOffset int
// If set to true, the text view will always remain at the end of the content.
trackEnd bool
// The number of characters to be skipped on each line (not in wrap mode).
columnOffset int
// The maximum number of lines kept in the line index, effectively the
// latest word-wrapped lines. Ignored if 0.
maxLines int
// The height of the content the last time the text view was drawn.
pageSize int
// If set to true, the text view will keep a buffer of text which can be
// navigated when the text is longer than what fits into the box.
scrollable bool
// If set to true, lines that are longer than the available width are wrapped
// onto the next line. If set to false, any characters beyond the available
// width are discarded.
wrap bool
// If set to true and if wrap is also true, lines are split at spaces or
// after punctuation characters.
wordWrap bool
// The (starting) color of the text.
textColor tcell.Color
// If set to true, the text color can be changed dynamically by piping color
// strings in square brackets to the text view.
dynamicColors bool
// If set to true, region tags can be used to define regions.
regions bool
// A temporary flag which, when true, will automatically bring the current
// highlight(s) into the visible screen.
scrollToHighlights bool
// If true, setting new highlights will be a XOR instead of an overwrite
// operation.
toggleHighlights bool
// An optional function which is called when the content of the text view has
// changed.
changed func()
// An optional function which is called when the user presses one of the
// following keys: Escape, Enter, Tab, Backtab.
done func(tcell.Key)
// An optional function which is called when one or more regions were
// highlighted.
highlighted func(added, removed, remaining []string)
// cursorIndex tracks cursor position.
cursorIndex int
// showCursor tracks visual cursor.
showCursor bool
}
// NewTextView returns a new text view.
func NewTextView() *TextView {
return &TextView{
Box: NewBox(),
highlights: make(map[string]struct{}),
lineOffset: -1,
scrollable: true,
cursorIndex: 4,
align: AlignLeft,
wrap: true,
textColor: Styles.PrimaryTextColor,
regions: false,
dynamicColors: false,
}
}
// ShowCursor toggle cursor visibility.
func (t *TextView) ShowCursor(f bool) {
t.showCursor = f
}
// SetCursor tracks cursor position.
func (t *TextView) SetCursorIndex(i int) {
t.cursorIndex = i
}
// SetHighlightColor sets the region highlight color.
func (t *TextView) SetHighlightColor(c tcell.Color) {
t.highlightColor = c
}
// SetScrollable sets the flag that decides whether or not the text view is
// scrollable. If true, text is kept in a buffer and can be navigated. If false,
// the last line will always be visible.
func (t *TextView) SetScrollable(scrollable bool) *TextView {
t.scrollable = scrollable
if !scrollable {
t.trackEnd = true
}
return t
}
// SetWrap sets the flag that, if true, leads to lines that are longer than the
// available width being wrapped onto the next line. If false, any characters
// beyond the available width are not displayed.
func (t *TextView) SetWrap(wrap bool) *TextView {
if t.wrap != wrap {
t.index = nil
}
t.wrap = wrap
return t
}
// SetWordWrap sets the flag that, if true and if the "wrap" flag is also true
// (see SetWrap()), wraps the line at spaces or after punctuation marks. Note
// that trailing spaces will not be printed.
//
// This flag is ignored if the "wrap" flag is false.
func (t *TextView) SetWordWrap(wrapOnWords bool) *TextView {
if t.wordWrap != wrapOnWords {
t.index = nil
}
t.wordWrap = wrapOnWords
return t
}
// SetMaxLines sets the maximum number of lines for this text view. Lines at the
// beginning of the text will be discarded when the text view is drawn, so as to
// remain below this value. Broken lines via word wrapping are counted
// individually.
//
// Note that GetText() will return the shortened text and may start with color
// and/or region tags that were open at the cutoff point.
//
// A value of 0 (the default) will keep all lines in place.
func (t *TextView) SetMaxLines(maxLines int) *TextView {
t.maxLines = maxLines + 1
return t
}
// SetTextAlign sets the text alignment within the text view. This must be
// either AlignLeft, AlignCenter, or AlignRight.
func (t *TextView) SetTextAlign(align int) *TextView {
if t.align != align {
t.index = nil
}
t.align = align
return t
}
// SetTextColor sets the initial color of the text (which can be changed
// dynamically by sending color strings in square brackets to the text view if
// dynamic colors are enabled).
func (t *TextView) SetTextColor(color tcell.Color) *TextView {
t.textColor = color
return t
}
// SetText sets the text of this text view to the provided string. Previously
// contained text will be removed.
func (t *TextView) SetText(text string) *TextView {
t.Clear()
fmt.Fprint(t, text)
return t
}
// GetText returns the current text of this text view. If "stripAllTags" is set
// to true, any region/color tags are stripped from the text.
func (t *TextView) GetText(stripAllTags bool) string {
// Get the buffer.
buffer := t.buffer
if !stripAllTags {
buffer = append(buffer, t.recentBytes)
}
// Add newlines again.
text := bytes.Join(buffer, []byte{'\n'})
// Strip from tags if required.
if stripAllTags {
if t.regions {
text = regionPattern.ReplaceAll(text, []byte(""))
}
if t.dynamicColors {
text = colorPattern.ReplaceAllFunc(text, func(match []byte) []byte {
if len(match) > 2 {
return []byte("")
}
return match
})
}
if t.regions && !t.dynamicColors {
text = escapePattern.ReplaceAll(text, []byte(`[$1$2]`))
}
}
return string(text)
}
// SetDynamicColors sets the flag that allows the text color to be changed
// dynamically. See class description for details.
func (t *TextView) SetDynamicColors(dynamic bool) *TextView {
if t.dynamicColors != dynamic {
t.index = nil
}
t.dynamicColors = dynamic
return t
}
// SetRegions sets the flag that allows to define regions in the text. See class
// description for details.
func (t *TextView) SetRegions(regions bool) *TextView {
if t.regions != regions {
t.index = nil
}
t.regions = regions
return t
}
// SetChangedFunc sets a handler function which is called when the text of the
// text view has changed. This is useful when text is written to this io.Writer
// in a separate goroutine. Doing so does not automatically cause the screen to
// be refreshed so you may want to use the "changed" handler to redraw the
// screen.
//
// Note that to avoid race conditions or deadlocks, there are a few rules you
// should follow:
//
// - You can call Application.Draw() from this handler.
// - You can call TextView.HasFocus() from this handler.
// - During the execution of this handler, access to any other variables from
// this primitive or any other primitive must be queued using
// Application.QueueUpdate().
//
// See package description for details on dealing with concurrency.
func (t *TextView) SetChangedFunc(handler func()) *TextView {
t.changed = handler
return t
}
// SetDoneFunc sets a handler which is called when the user presses on the
// following keys: Escape, Enter, Tab, Backtab. The key is passed to the
// handler.
func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) *TextView {
t.done = handler
return t
}
// SetHighlightedFunc sets a handler which is called when the list of currently
// highlighted regions change. It receives a list of region IDs which were newly
// highlighted, those that are not highlighted anymore, and those that remain
// highlighted.
//
// Note that because regions are only determined during drawing, this function
// can only fire for regions that have existed during the last call to Draw().
func (t *TextView) SetHighlightedFunc(handler func(added, removed, remaining []string)) *TextView {
t.highlighted = handler
return t
}
// ScrollTo scrolls to the specified row and column (both starting with 0).
func (t *TextView) ScrollTo(row, column int) *TextView {
if !t.scrollable {
return t
}
t.lineOffset = row
t.columnOffset = column
t.trackEnd = false
return t
}
// ScrollToBeginning scrolls to the top left corner of the text if the text view
// is scrollable.
func (t *TextView) ScrollToBeginning() *TextView {
if !t.scrollable {
return t
}
t.trackEnd = false
t.lineOffset = 0
t.columnOffset = 0
return t
}
// ScrollToEnd scrolls to the bottom left corner of the text if the text view
// is scrollable. Adding new rows to the end of the text view will cause it to
// scroll with the new data.
func (t *TextView) ScrollToEnd() *TextView {
if !t.scrollable {
return t
}
t.trackEnd = true
t.columnOffset = 0
return t
}
// GetScrollOffset returns the number of rows and columns that are skipped at
// the top left corner when the text view has been scrolled.
func (t *TextView) GetScrollOffset() (row, column int) {
return t.lineOffset, t.columnOffset
}
// Clear removes all text from the buffer.
func (t *TextView) Clear() *TextView {
t.buffer = t.buffer[:0]
t.recentBytes = t.recentBytes[:0]
t.index = nil
return t
}
// Highlight specifies which regions should be highlighted. If highlight
// toggling is set to true (see SetToggleHighlights()), the highlight of the
// provided regions is toggled (highlighted regions are un-highlighted and vice
// versa). If toggling is set to false, the provided regions are highlighted and
// all other regions will not be highlighted (you may also provide nil to turn
// off all highlights).
//
// For more information on regions, see class description. Empty region strings
// are ignored.
//
// Text in highlighted regions will be drawn inverted, i.e. with their
// background and foreground colors swapped.
func (t *TextView) Highlight(regionIDs ...string) *TextView {
// Toggle highlights.
if t.toggleHighlights {
var newIDs []string
HighlightLoop:
for regionID := range t.highlights {
for _, id := range regionIDs {
if regionID == id {
continue HighlightLoop
}
}
newIDs = append(newIDs, regionID)
}
for _, regionID := range regionIDs {
if _, ok := t.highlights[regionID]; !ok {
newIDs = append(newIDs, regionID)
}
}
regionIDs = newIDs
} // Now we have a list of region IDs that end up being highlighted.
// Determine added and removed regions.
var added, removed, remaining []string
if t.highlighted != nil {
for _, regionID := range regionIDs {
if _, ok := t.highlights[regionID]; ok {
remaining = append(remaining, regionID)
delete(t.highlights, regionID)
} else {
added = append(added, regionID)
}
}
for regionID := range t.highlights {
removed = append(removed, regionID)
}
}
// Make new selection.
t.highlights = make(map[string]struct{})
for _, id := range regionIDs {
if id == "" {
continue
}
t.highlights[id] = struct{}{}
}
t.index = nil
// Notify.
if t.highlighted != nil && len(added) > 0 || len(removed) > 0 {
t.highlighted(added, removed, remaining)
}
return t
}
// GetHighlights returns the IDs of all currently highlighted regions.
func (t *TextView) GetHighlights() (regionIDs []string) {
for id := range t.highlights {
regionIDs = append(regionIDs, id)
}
return
}
// SetToggleHighlights sets a flag to determine how regions are highlighted.
// When set to true, the Highlight() function (or a mouse click) will toggle the
// provided/selected regions. When set to false, Highlight() (or a mouse click)
// will simply highlight the provided regions.
func (t *TextView) SetToggleHighlights(toggle bool) *TextView {
t.toggleHighlights = toggle
return t
}
// ScrollToHighlight will cause the visible area to be scrolled so that the
// highlighted regions appear in the visible area of the text view. This
// repositioning happens the next time the text view is drawn. It happens only
// once so you will need to call this function repeatedly to always keep
// highlighted regions in view.
//
// Nothing happens if there are no highlighted regions or if the text view is
// not scrollable.
func (t *TextView) ScrollToHighlight() *TextView {
if len(t.highlights) == 0 || !t.scrollable || !t.regions {
return t
}
t.index = nil
t.scrollToHighlights = true
t.trackEnd = false
return t
}
// GetRegionText returns the text of the region with the given ID. If dynamic
// colors are enabled, color tags are stripped from the text. Newlines are
// always returned as '\n' runes.
//
// If the region does not exist or if regions are turned off, an empty string
// is returned.
func (t *TextView) GetRegionText(regionID string) string {
if !t.regions || regionID == "" {
return ""
}
var (
buffer bytes.Buffer
currentRegionID []byte
)
for _, str := range t.buffer {
// Find all color tags in this line.
var colorTagIndices [][]int
if t.dynamicColors {
colorTagIndices = colorPattern.FindAllIndex(str, -1)
}
// Find all regions in this line.
var (
regionIndices [][]int
regions [][][]byte
)
if t.regions {
regionIndices = regionPattern.FindAllIndex(str, -1)
regions = regionPattern.FindAllSubmatch(str, -1)
}
// Analyze this line.
var currentTag, currentRegion int
for pos, ch := range str {
// Skip any color tags.
if currentTag < len(colorTagIndices) && pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
if pos == colorTagIndices[currentTag][1]-1 {
currentTag++
}
if colorTagIndices[currentTag][1]-colorTagIndices[currentTag][0] > 2 {
continue
}
}
// Skip any regions.
if currentRegion < len(regionIndices) && pos >= regionIndices[currentRegion][0] && pos < regionIndices[currentRegion][1] {
if pos == regionIndices[currentRegion][1]-1 {
if string(currentRegionID) == regionID {
// This is the end of the requested region. We're done.
return buffer.String()
}
currentRegionID = regions[currentRegion][1]
currentRegion++
}
continue
}
// Add this rune.
if string(currentRegionID) == regionID {
buffer.WriteRune(rune(ch))
}
}
// Add newline.
if string(currentRegionID) == regionID {
buffer.WriteRune('\n')
}
}
return escapePattern.ReplaceAllString(buffer.String(), `[$1$2]`)
}
// Focus is called when this primitive receives focus.
func (t *TextView) Focus(delegate func(p Primitive)) {
// Implemented here with locking because this is used by layout primitives.
t.Lock()
defer t.Unlock()
t.hasFocus = true
}
// HasFocus returns whether or not this primitive has focus.
func (t *TextView) HasFocus() bool {
// Implemented here with locking because this may be used in the "changed"
// callback.
t.Lock()
defer t.Unlock()
return t.hasFocus
}
const (
tabSpacer = " "
defaultLineSize = 1_000
)
// Write lets us implement the io.Writer interface. Tab characters will be
// replaced with TabSize space characters. A "\n" or "\r\n" will be interpreted
// as a new line.
func (t *TextView) Write(bb []byte) (n int, err error) {
// Notify at the end.
t.Lock()
changed := t.changed
t.Unlock()
if changed != nil {
defer func() {
// We always call the "changed" function in a separate goroutine to avoid
// deadlocks.
go changed()
}()
}
t.Lock()
defer t.Unlock()
// Copy data over.
var newBytes []byte
if t.recentBytes == nil {
newBytes = bb
} else {
newBytes = append(t.recentBytes, bb...)
}
t.recentBytes = nil
// If we have a trailing invalid UTF-8 byte, we'll wait.
if r, _ := utf8.DecodeLastRune(bb); r == utf8.RuneError {
t.recentBytes = newBytes
return len(bb), nil
}
// If we have a trailing open dynamic color, exclude it.
if t.dynamicColors {
location := openColorRegex.FindIndex(newBytes)
if location != nil {
t.recentBytes = newBytes[location[0]:]
newBytes = newBytes[:location[0]]
}
}
// If we have a trailing open region, exclude it.
if t.regions {
location := openRegionRegex.FindIndex(newBytes)
if location != nil {
t.recentBytes = newBytes[location[0]:]
newBytes = newBytes[:location[0]]
}
}
var bufferIndex int
if len(t.buffer) > 0 {
bufferIndex = len(t.buffer) - 1
} else {
t.buffer = append(t.buffer, make([]byte, 0, defaultLineSize))
}
for i := 0; i < len(newBytes); i++ {
b := newBytes[i]
switch b {
case '\n':
if t.maxLines > 0 && len(t.buffer) > t.maxLines {
line := t.buffer[0]
t.buffer = t.buffer[1:]
t.buffer = append(t.buffer, line[:0])
} else {
t.buffer = append(t.buffer, make([]byte, 0, defaultLineSize))
}
bufferIndex = len(t.buffer) - 1
case '\t':
t.buffer[bufferIndex] = append(t.buffer[bufferIndex], []byte(tabSpacer)...)
default:
t.buffer[bufferIndex] = append(t.buffer[bufferIndex], b)
}
}
// Reset the index.
t.index = nil
return len(newBytes), nil
}
// reindexBuffer re-indexes the buffer such that we can use it to easily draw
// the buffer onto the screen. Each line in the index will contain a pointer
// into the buffer from which on we will print text. It will also contain the
// colors, attributes, and region with which the line starts.
//
// If maxLines is greater than 0, any extra lines will be dropped from the
// buffer.
func (t *TextView) reindexBuffer(width int) {
if t.index != nil {
return // Nothing has changed. We can still use the current index.
}
t.index = t.index[:0]
t.fromHighlight, t.toHighlight, t.posHighlight = -1, -1, -1
// If there's no space, there's no index.
if width < 1 {
return
}
var (
regionID string
foregroundColor, backgroundColor, attributes string
)
splitLines := make([]string, 0, 1_000)
// Go through each line in the buffer.
for bufferIndex, bline := range t.buffer {
colorTagIndices, colorTags, regionIndices, regions, escapeIndices, strippedStr, _ := decomposeString(string(bline), t.dynamicColors, t.regions)
// Split the line if required.
splitLines = splitLines[:0]
if t.wrap && len(strippedStr) > 0 {
var extract string
for len(strippedStr) > 0 {
// !!BOZO!! This is a dog. Would this work instead??
// extract := runewidth.Truncate(strippedStr, width, "")
if len(strippedStr) > width {
extract = strippedStr[:width]
} else {
extract = strippedStr
}
if len(extract) == 0 {
// We'll extract at least one grapheme cluster.
gr := uniseg.NewGraphemes(strippedStr)
gr.Next()
_, to := gr.Positions()
extract = strippedStr[:to]
}
if t.wordWrap && len(extract) < len(strippedStr) {
// Add any spaces from the next line.
if spaces := spacePattern.FindStringIndex(strippedStr[len(extract):]); spaces != nil && spaces[0] == 0 {
extract = strippedStr[:len(extract)+spaces[1]]
}
// Can we split before the mandatory end?
matches := boundaryPattern.FindAllStringIndex(extract, -1)
if len(matches) > 0 {
// Yes. Let's split there.
extract = extract[:matches[len(matches)-1][1]]
}
}
splitLines = append(splitLines, extract)
strippedStr = strippedStr[len(extract):]
}
} else {
// No need to split the line.
splitLines = append(splitLines, strippedStr)
}
// Create index from split lines.
var originalPos, colorPos, regionPos, escapePos int
for _, splitLine := range splitLines {
line := textViewIndex{
Line: bufferIndex,
Pos: originalPos,
ForegroundColor: foregroundColor,
BackgroundColor: backgroundColor,
Attributes: attributes,
Region: regionID,
}
// Shift original position with tags.
var (
lineLength = len(splitLine)
remainingLength = lineLength
tagEnd, totalTagLength = originalPos, 0
nextTag = make([][3]int, 0, 3)
)
for {
// Which tag comes next?
nextTag = nextTag[:0]
if colorPos < len(colorTagIndices) {
nextTag = append(nextTag, [3]int{colorTagIndices[colorPos][0], colorTagIndices[colorPos][1], 0}) // 0 = color tag.
}
if regionPos < len(regionIndices) {
nextTag = append(nextTag, [3]int{regionIndices[regionPos][0], regionIndices[regionPos][1], 1}) // 1 = region tag.
}
if escapePos < len(escapeIndices) {
nextTag = append(nextTag, [3]int{escapeIndices[escapePos][0], escapeIndices[escapePos][1], 2}) // 2 = escape tag.
}
minPos, tagIndex := -1, -1
for index, pair := range nextTag {
if minPos < 0 || pair[0] < minPos {
minPos, tagIndex = pair[0], index
}
}
// Is the next tag in range?
if tagIndex < 0 || minPos > tagEnd+remainingLength {
break // No. We're done with this line.
}
// Advance.
strippedTagStart := nextTag[tagIndex][0] - originalPos - totalTagLength
tagEnd = nextTag[tagIndex][1]
tagLength := tagEnd - nextTag[tagIndex][0]
if nextTag[tagIndex][2] == 2 {
tagLength = 1
}
totalTagLength += tagLength
remainingLength = lineLength - (tagEnd - originalPos - totalTagLength)
// Process the tag.
switch nextTag[tagIndex][2] {
case 0:
// Process color tags.
if len(colorTags[colorPos]) == 4 {
foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colorTags[colorPos])
}
colorPos++
case 1:
// Process region tags.
regionID = regions[regionPos][1]
if _, ok := t.highlights[regionID]; ok {
// Update highlight range.
line := len(t.index)
if t.fromHighlight < 0 {
t.fromHighlight, t.toHighlight = line, line
t.posHighlight = stringWidth(splitLine[:strippedTagStart])
} else if line > t.toHighlight {
t.toHighlight = line
}
}
regionPos++
case 2:
// Process escape tags.
escapePos++
}
}
// Advance to next line.
originalPos += lineLength + totalTagLength
// Append this line.
line.NextPos = originalPos
line.Width = stringWidth(splitLine)
t.index = append(t.index, &line)
}
// Word-wrapped lines may have trailing whitespace. Remove it.
if t.wrap && t.wordWrap {
for _, line := range t.index {
str := string(t.buffer[line.Line][line.Pos:line.NextPos])
if strings.HasSuffix(str, " ") {
spaces := spacePattern.FindAllStringIndex(str, -1)
if spaces != nil && spaces[len(spaces)-1][1] == len(str) {
oldNextPos := line.NextPos
line.NextPos -= spaces[len(spaces)-1][1] - spaces[len(spaces)-1][0]
line.Width -= stringWidth(string(t.buffer[line.Line][line.NextPos:oldNextPos]))
}
}
}
}
}
// Drop lines beyond maxLines.
if t.maxLines > 0 && len(t.index) > t.maxLines {
removedLines := len(t.index) - t.maxLines
// Adjust the index.
t.index = t.index[removedLines:]
if t.fromHighlight >= 0 {
t.fromHighlight -= removedLines
if t.fromHighlight < 0 {
t.fromHighlight = 0
}
}
if t.toHighlight >= 0 {
t.toHighlight -= removedLines
if t.toHighlight < 0 {
t.fromHighlight, t.toHighlight, t.posHighlight = -1, -1, -1
}
}
bufferShift := t.index[0].Line
for _, line := range t.index {
line.Line -= bufferShift
}
// Adjust the original buffer.
t.buffer = t.buffer[bufferShift:]
var prefix string
if t.index[0].ForegroundColor != "" || t.index[0].BackgroundColor != "" || t.index[0].Attributes != "" {
prefix = fmt.Sprintf("[%s:%s:%s]", t.index[0].ForegroundColor, t.index[0].BackgroundColor, t.index[0].Attributes)
}
if t.index[0].Region != "" {
prefix += fmt.Sprintf(`["%s"]`, t.index[0].Region)
}
posShift := t.index[0].Pos
t.buffer[0] = append([]byte(prefix), t.buffer[0][posShift:]...)
t.lineOffset -= removedLines
if t.lineOffset < 0 {
t.lineOffset = 0
}
// Adjust positions of first buffer line.
posShift -= len(prefix)
for _, line := range t.index {
if line.Line != 0 {
break
}
line.Pos -= posShift
line.NextPos -= posShift
}
}
// Calculate longest line.
t.longestLine = 0
for _, line := range t.index {
if line.Width > t.longestLine {
t.longestLine = line.Width
}
}
}
// Draw draws this primitive onto the screen.
func (t *TextView) Draw(screen tcell.Screen) {
t.Box.DrawForSubclass(screen, t)
t.Lock()
defer t.Unlock()
totalWidth, totalHeight := screen.Size()
// Get the available size.
x, y, width, height := t.GetInnerRect()
t.pageSize = height
// If the width has changed, we need to reindex.
if width != t.lastWidth && t.wrap {
t.index = nil
}
t.lastWidth = width
// Re-index.
t.reindexBuffer(width)
if t.regions {
t.regionInfos = nil
}
// If we don't have an index, there's nothing to draw.
if t.index == nil {
return
}