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Based on the current progress with the WebGPU(hats off to everyone involved, good job :D), I was wondering if it would be possible to implement window support using raw-window-handle as mentioned in a #7863. I did some tinkering and think a possible solution could be to create a wrapper struct for the window handle. For example:
We have abandoned this idea due to various difficulties and complications, and as such am closing this issue. The better approach will be through embedding using a newly added Extension; see gfx-rs/wgpu#3265
Based on the current progress with the WebGPU(hats off to everyone involved, good job :D), I was wondering if it would be possible to implement window support using raw-window-handle as mentioned in a #7863. I did some tinkering and think a possible solution could be to create a wrapper struct for the window handle. For example:
This could then be passed to webgpu or to a different plugin as a simple rid.
I'm pretty new to Rust, so I hope you'll exuse the terrible implementation above 😅
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