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go.PLAYBACK_NONE will stop the animation and then I can control the animation with the cursor.
go.PLAYBACK_NONE works like go.PLAYBACK_ONCE_FORWARD
spine.play_anim("/go#finger", "finger_tap", go.PLAYBACK_NONE)
Bug.zip
The text was updated successfully, but these errors were encountered:
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Expected behaviour
go.PLAYBACK_NONE will stop the animation and then I can control the animation with the cursor.
Actual behaviour
go.PLAYBACK_NONE works like go.PLAYBACK_ONCE_FORWARD
Steps to reproduce
Bug.zip
The text was updated successfully, but these errors were encountered: