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go.PLAYBACK_NONE doesn't stop the animation #170

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sergeysinyavsky opened this issue May 13, 2024 · 0 comments
Open

go.PLAYBACK_NONE doesn't stop the animation #170

sergeysinyavsky opened this issue May 13, 2024 · 0 comments

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@sergeysinyavsky
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Expected behaviour

go.PLAYBACK_NONE will stop the animation and then I can control the animation with the cursor.

Actual behaviour

go.PLAYBACK_NONE works like go.PLAYBACK_ONCE_FORWARD

Steps to reproduce

spine.play_anim("/go#finger", "finger_tap", go.PLAYBACK_NONE)

Bug.zip


Build time2024-05-07T07:14:25.083995
Defold channeleditor-alpha
Defold editor shaa617f67bfd39462a74837babfe9724375a9697d3
Defold engine sha9141d9d3605e3f5d51c71293116d769da2613d39
Defold version1.8.0
GPURadeon RX 580 Series
GPU Driver4.6.0 Compatibility Profile Context 23.11.1.231017
Java version17.0.5+8
OS archamd64
OS nameWindows 10
OS version10.0
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