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Client bonds use the tier from the server to decide how many bonds to queue up. If client is targeting tier 1 and has no good behavior it will create a new bond before the one runs out to stay bonded. However if the server tells the client they are tier 2 because of good behavior, the client will assume it does not need to create a new bond when the one bond is about to expire becoming unbonded and having tier set to 0 suddenly, canceling all orders.
The text was updated successfully, but these errors were encountered:
Client bonds use the tier from the server to decide how many bonds to queue up. If client is targeting tier 1 and has no good behavior it will create a new bond before the one runs out to stay bonded. However if the server tells the client they are tier 2 because of good behavior, the client will assume it does not need to create a new bond when the one bond is about to expire becoming unbonded and having tier set to 0 suddenly, canceling all orders.
The text was updated successfully, but these errors were encountered: