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Failed to execute 'shaderSource' on 'WebGLRenderingContext' in Chrome (V 96.0.4664.110), Safari (15.1 ) #38

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krishnaperception opened this issue Dec 15, 2021 · 2 comments

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@krishnaperception
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I have been facing this issue since few weeks and it is happening sometimes only when opening the dearflip view.

image

Logs from console
Uncaught TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'.
at ee (three.min.js?ver=1.7.14:58)
at new af (three.min.js?ver=1.7.14:73)
at cf.acquireProgram (three.min.js?ver=1.7.14:83)
at v (three.min.js?ver=1.7.14:134)
at od.renderBufferDirect (three.min.js?ver=1.7.14:162)
at $d.render (three.min.js?ver=1.7.14:41)
at od.render (three.min.js?ver=1.7.14:169)
at n.Stage.render (mockup.min.js?ver=1.7.14:4)
at animate (mockup.min.js?ver=1.7.14:4)

@deepak-ghimire
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Hi @krishnaperception ,

It might be a device or browser incompatibility.
Can you confirm the error's occurrence in other devices and mobiles?

@krishnaperception
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krishnaperception commented Dec 15, 2021

@deepak-ghimire
Thanks for fast reply

Browser is compatible and issue is happening very random. Might be the first time loading data. Please check out below video

https://loom.com/share/bece578dcff14586b744da8147489d0b

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