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Hey @dbrizov :) Sometimes it's the small things.
Would you mind enabling rich text for the ReorderableList LabelField?
Changing the label code like this in ReorderableListPropertyDrawer.cs...
GUIStyle style = EditorStyles.boldLabel; style.richText = true; EditorGUI.LabelField(r, string.Format("{0}: {1}", label.text, property.arraySize), style /*EditorStyles.boldLabel*/); HandleDragAndDrop(r, reorderableList);
allowed me to do this:
..when combined with a [Label("GameObjects to <color=green>INCLUDE</color>")] attribute.
[Label("GameObjects to <color=green>INCLUDE</color>")]
The text was updated successfully, but these errors were encountered:
That's a great idea. I will :)
Sorry, something went wrong.
Rich text support for button texts would also be nice. :)
Added it for me in NaughtyEditorGUI.cs:
if (GUILayout.Button(buttonText, new GUIStyle(GUI.skin.button) {richText = true}))
Added into the v2 branch: aa20fa3
No branches or pull requests
Hey @dbrizov :)
Sometimes it's the small things.
Would you mind enabling rich text for the ReorderableList LabelField?
Changing the label code like this in ReorderableListPropertyDrawer.cs...
allowed me to do this:
..when combined with a
[Label("GameObjects to <color=green>INCLUDE</color>")]
attribute.
The text was updated successfully, but these errors were encountered: