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ReadOnly very high editor CPU impact #170
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The ReadOnly attribute doesn't do anything, I just put an EditorDisabledScopre there. It's basically 1 call to EditorGUI.PropertyField. That's pretty strange mate. Are you sure it's not something else? I have reported issues about performance problems, but they are not connected to the ReadOnly attribute. I am currently working on a new release. Will probably release it at the end of the week. Then I will make a second release for the performance issues. I will check the ReadOnly attribute, but it's probably something else. Of course it can be optimized. I am just not caching anything. Cache invalidation is probably the hardest thing in programming, after naming variables :D, so I've been saving it for later, because I don't wanna break something. But that time finally came :D |
I was struggling with my classes trying to figure out what was causing the editor lag issue, and after a couple of tries I removed the ReadOnly attributes that fixed the issue. |
Duplicate of #133 |
With only 5 ReadOnly attributes the editor eat too much cpu and starts to be less responsive. Is there something we can do or it just can't be optimized?
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