- "play" frames
- frames can have a "duration" attribute
- specifies how many miliseconds or something a frame lasts
- then fire an event every time
- frames can have a "duration" attribute
- edge scaling:
- scale strength/length with weight of edge
- edge loading:
- add different formats?
- gml?
- others?
- add different formats?
- bundle functions for UI elements
- keep things synced between:
- display parameters
- html inputs
- responders
- eg, if there's menu named
X
:- have a dict for:
- write
- update
- toggle/change
- this way we don't have to repeat element id code
- have a dict for:
- keep things synced between:
- add network- and layer-level display settings
- eg:
- network.networkname.display.w = 100
- network.networkname.layers[0].display.w = 100
- eg:
- ditch the global namespace entirely
- svg --> canvas
- BUG:
- weight zero are scaled to zero even when scaleLink is off