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Support for non animation klei files #1

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Z-Doctor opened this issue Aug 7, 2019 · 8 comments
Open

Support for non animation klei files #1

Z-Doctor opened this issue Aug 7, 2019 · 8 comments
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enhancement New feature or request

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@Z-Doctor
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Z-Doctor commented Aug 7, 2019

For when they use it for non-animated sprites/icons. The current program works if you pass in a file for it to try to use, but it would be nice to be able to not need to specify an animal if there is none.

@daviscook477
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Can you point me to an example of where they are just using a build file and image file without an animation file for reference?

@Z-Doctor
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Z-Doctor commented Aug 7, 2019

I only found one so far from ONI. It's the Hats Icon. I attached the files
hat_icons

hat_icons_build.txt

@daviscook477
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What exactly would be the purpose of trying to convert this to scml if it isn't an animation? I'm not entirely sure I understand the request.

@Z-Doctor
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Z-Doctor commented Aug 7, 2019

To extract the sprites

@daviscook477
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It's definitely possible to do that but I don't really see the point. You already have the png file. Why would you want to have a program split it up into individual sprites?

@Z-Doctor
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Z-Doctor commented Aug 7, 2019

I'm using them to practice making a website about the game. Other people might want them for other reasons, like wanting to edit the pngs individually. Your program already supports extracting them, what I'm suggesting is adding an option to just do that, make it skip the second step.

@daviscook477
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Ok cool I understand. I'll add that in if I update this tool. I'm currently waiting to see if klei is going to provide modding support for custom assets (like they originally said they were going to) before I invest the time in that.

@daviscook477 daviscook477 added the enhancement New feature or request label Aug 8, 2019
@xojnowns
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You can do this already by just using a random anim file and renaming it hat_icons_anim.txt
I made an example using the hats file you gave:
hat_icons_forcodex.zip

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