diff --git a/src/RollerSnake/BabySteelRollerSnakeConfig.cs b/src/RollerSnake/BabySteelRollerSnakeConfig.cs index 47ff8b0..b49a3b3 100644 --- a/src/RollerSnake/BabySteelRollerSnakeConfig.cs +++ b/src/RollerSnake/BabySteelRollerSnakeConfig.cs @@ -6,7 +6,7 @@ namespace RollerSnake public class BabySteelRollerSnakeConfig : IEntityConfig { public const string Id = "RollerSnakeSteelBaby"; - public static string Name = UI.FormatAsLink("Hardened Roller Snakelet", SteelRollerSnakeConfig.Id.ToUpper()); + public static string Name = UI.FormatAsLink("Tough Roller Snakelet", SteelRollerSnakeConfig.Id.ToUpper()); public static string Description = $"The young of a {SteelRollerSnakeConfig.Name}. Smaller and has trouble rolling up into an actual loop. "; public GameObject CreatePrefab() diff --git a/src/RollerSnake/SteelRollerSnakeConfig.cs b/src/RollerSnake/SteelRollerSnakeConfig.cs index 6aa2621..4a9c237 100644 --- a/src/RollerSnake/SteelRollerSnakeConfig.cs +++ b/src/RollerSnake/SteelRollerSnakeConfig.cs @@ -8,13 +8,13 @@ namespace RollerSnake public class SteelRollerSnakeConfig : IEntityConfig { public const string Id = "RollerSnakeSteel"; - public static string Name = UI.FormatAsLink("Hardened Roller Snake", Id.ToUpper()); - public const string PluralName = "Hardened Rolling Snakes"; + public static string Name = UI.FormatAsLink("Tough Roller Snake", Id.ToUpper()); + public const string PluralName = "Tough Rolling Snakes"; public const string Description = "A peculiar critter that moves by winding into a loop and rolling."; public const string BaseTraitId = "RollerSnakeSteelBaseTrait"; public const string EggId = "RollerSnakeSteelEgg"; - public static string EggName = UI.FormatAsLink("Hardened Roller Snakelet Egg", Id.ToUpper()); + public static string EggName = UI.FormatAsLink("Tough Roller Snakelet Egg", Id.ToUpper()); public const float Hitpoints = 50f; public const float Lifespan = 50f;