Skip to content

Latest commit

 

History

History
66 lines (50 loc) · 3.13 KB

os2-building.md

File metadata and controls

66 lines (50 loc) · 3.13 KB

Building Kermit 95 for OS/2 (Kermit/2) from Source

Kermit 95 for OS/2 was previously built with IBM C/C++ 3.6 (included with IBM VisualAge C/C++ 4.0), and may still be buildable with this or, with some makefile adjustments, earlier versions down to C/C++ 2.0.

The Kermit Project no longer has access to any of these compilers and compatibility has not been tested since 2002 so the build process is unlikely to be smooth. If you have access to IBM C/C++ 2.0+ it may be worth trying (let us know how you get on if you do), but using Open Watcom 1.9 will be easiest. The Open Watcom 2.0 fork may also work, but it has not been tested.

Cross-compiling from Windows with Open Watcom

This is the recommended method for building Kermit 95 for OS/2.

Build Process

Firstly put the source code somewhere convenient. Where ever you put it, you need to edit setenv.bat in the root of the folder to point to your source code location. Uncomment the line REM set root=C:\src near the top of the file and set the value to where your source code lives, for example set root=C:\dev\ckwin, then save the file.

There are no further dependencies you need to build as OpenSSL (and therefore libssh) does not support Open Watcom.

Build Kermit 95 for OS/2

  1. Open a console and change directory to where the source code is located
  2. Open Watcom build environment by running owsetenv.bat (in C:\WATCOM by default)
  3. Setup the Kermit 95 build environment by running setenv.bat
  4. CD into kermit\k95
  5. run mkos2.bat for a release build or mkos2d.bat for a debug build
  6. run mkdist-os2.bat to collect everything into the dist-os2 subdirectory

This should leave you with a collection of 32-bit OS/2 executables in the dist-os2 subdirectory:

Executable Description
k2.exe Kermit 95 for OS/2 executable
cko32i20.dll TCP/IP Library
k2clip.exe PM Clipboard server
textps.exe Convert plain text to PostScript
telnet.exe Telnet stub (launches k2.exe as a telnet client)
rlogin.exe RLogin stub (launches k2.exe as a rlogin client)

Building on OS/2 with Open Watcom

The recommended method is to cross-compile from Windows as this is the only method that is tested regularly. Doing builds on OS/2 is really only supported for debugging purposes at this time.

The build process on OS/2 is much the same as on Windows, the only real difference is there is no mkdist-os2 script; you've got to collect and rename the build outputs yourself.

Firstly, edit setenv.cmd, uncomment the line REM set root=C:\src near the top of the file and set the value to where your source code lives then save the file. For example, set root=C:\dev\ckwin.

Next, run C:\watcom\owsetenv.cmd followed by the Kermit 95 setenv.cmd script. You should end up in \kermit\k95. To build, run either mkos2.cmd for a release build or mkos2d.cmd for a debug build.