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Physics World
Description of the PhysicsWorld
manager. Uses the Bullet Physics Engine.
Currently only rigid bodies are supported. If a rigid body has a mass of 0 it will act as a static body. This means that other physics objects will be able to collide in it, but it will not move. A RigidBody
can have different collision shapes: a box, a sphere, a cylinder, a capsule, a cone, a convex hull (loaded from a model file) or a concave hull (loaded from a model file).
The following attributes are supported for a RigidBody
which can be set with commands: mass
, damping
(linear and angular), friction
, rolling-friction
, restitution
, sleeping-thresholds
(linear and angular), linear-factor
, linear-velocity
, angular-factor
, angular-velocity
and gravity
.
More functionality will be added on the future such as infinite planes, height maps, soft bodies and more.
Note: currently the concave hull crashes! Needs to be fixed, use a convex hull instead (and is faster too)
For more information please refer to the Official Bullet Physics site.