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Installation
The project should compile under Linux, Windows and Mac without problems. The following Operating Systems are the ones which have been tested, but installation instructions should not differ too much. If you are testing in another one, please feel free to document the steps required in the same format and send them (credit will be given).
# pacman -S gcc make cmake git
# pacman -S boost sdl mesa bullet assimp
Navigate to the folder the source code will be downloaded
$ git clone [email protected]:davido262/shoggoth-engine.git
Navigate to the folder where the build will be compiled (preferably outside the source)
$ cmake git-source-folder -G "Unix Makefiles" $ make
Run the executable under src/
From YaST check the following: gcc-g++ make cmake-gui git
From YaST check the following: boost-devel libSDL-devel libSDL_image-devel Mesa-devel glew-devel
Navigate to the folder where the build will be compiled (preferably outside the source)
$ cmake ../bullet-trunk-rev2600 -G "Unix Makefiles" -DBUILD_EXTRAS=off -DBUILD_DEMOS=off -DINSTALL_LIBS=on $ make # make install
Navigate to the folder where the build will be compiled (preferably outside the source)
$ cmake ../assimp--3.0.1270-source-only -G "Unix Makefiles" -DBUILD_ASSIMP_SAMPLES=off $ make # make install
Navigate to the folder the source code will be downloaded
$ git clone [email protected]:davido262/shoggoth-engine.git### 4. Compile and install project Navigate to the folder where the build will be compiled (preferably outside the source)$ cmake git-source-folder -G "Unix Makefiles" $ makeRun the executable under
src/
NOTE: not officially supported yet, but should work
"C:\Program Files\CMake 2.8\bin\cmake.exe" ..\bullet-trunk-rev2600 -G "Visual Studio 10" -DBUILD_EXTRAS=off -DBUILD_DEMOS=off -DINSTALL_LIBS=on