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Support Polygon Concept #454
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Your plan looks |
Yes, part of what I intend to do is be able to build up a support polygon from the support geometries of multiple end effectors. This is very easy to do since I can just mash together the support geometries of all the active end effectors and compute their convex hull. The function would just take in a |
To go along with the Support Polygon concept, I intend to create a "Balance" constraint class. It would be a kinematic constraint (not a dynamic constraint), and it would inherit |
Finished in #461 |
I'm about to implement a support polygon concept, which is commonly used for kinematic and dynamic planning with balancing constraints. The support polygon itself will just be a
std::vector<Eigen::Vector3d>
, which I think I might call aSupportGeometry
instead, because really the "support polygon" will be the convex hull of the projections of those points onto a plane.I wanted to open up this discussion before I got too far along with the implementation to see if anyone has thoughts or feelings on the matter.
As of right now, my plan is to have
EndEffector
s containSupportGeometry
data, and to not haveSupportGeometry
information inside ofBodyNode
s. The main reason I want to leaveSupportGeometry
out ofBodyNode
is because I feel like BodyNode has a significant enough role as it is, and it would be better to leave this new role in the hands of theEndEffector
class. I think that would make things less cluttered.I would also intend to give the EndEffector class either an enumeration flag or a boolean flag saying whether it is currently in
support
mode (i.e. whether a whole body IK solver is allowed to use it for support). This would make it easy to switch between right-foot support solving and left-foot support solving, or even quadrupedal solving.The text was updated successfully, but these errors were encountered: