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After downloading character model from mixamo, students are instructed to apply a texture to the character model, but instructions do not work. In particular, trying to click the checkbox shown here is disabled:
There's also no .fmb directory after importing the model:
From your Downloads folder (or wherever your Mixamo FBX file ended up), drag the .fbx you just downloaded into the Models folder. This will unpack the .fbx file into two pieces: a GameObject prefab, and a .fmb directory containing the UV map for the various parts of your character (a UV map is essentially a flattening of a 3D shape's texture onto a plane).
So this part doesn't work:
The first thing you should do is drag your character prefab into the scene. Rename it "Player". You'll probably notice that it just looks like a greyed out version of the character you downloaded (if not, skip to the next section). That's because it needs to have its materials assigned, and this is where the UV map comes in.
Suppose you downloaded the model named "AJ". Then the prefab "AJ@Walking" would have five child GameObjects, something like "X_Body_Geo", "X_Brows_Geo", "X_Eyes_Geo", "h_Geo", and "Hips". Hips doesn't need UV mapping, but the other four (the body, eyebrow, eye, and lip geometries) do. Click on each of them individually (this is within the prefab, by the way, not the scene), and expand the material tab in the inspector, which should be the last one in the view.
Once that's open, click on the circle select button next to the property labeled "Albedo".
For the Body geometry, select the one that's something like "X_diffuse" (the diffuse geometry for the body), and for all others, choose "X_FacialAnimMap". Now it should actually look something like your character!
After downloading character model from mixamo, students are instructed to apply a texture to the character model, but instructions do not work. In particular, trying to click the checkbox shown here is disabled:
https://github.com/dali-lab/dartmouth-cs66.github.io/blob/master/assignments/sa/3d-animation/img/open-inspector.png
There's also no .fmb directory after importing the model:
So this part doesn't work:
Link: https://github.com/dali-lab/dartmouth-cs66.github.io/blob/master/assignments/sa/3d-animation/index.md#new-project
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