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pipe.cpp
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pipe.cpp
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#include "pipe.h"
#include "config.h"
namespace eqEarth
{
// ----------------------------------------------------------------------------
std::mutex Pipe::_pipeLock;
Pipe::Pipe( eq::Node* parent )
: eq::Pipe( parent )
{
LBINFO << "=====> Pipe::Pipe(" << (void *)this << ")" << std::endl;
}
Pipe::~Pipe( )
{
LBINFO << "<===== Pipe::~Pipe(" << (void *)this << ")" << std::endl;
}
bool Pipe::configInit( const eq::uint128_t& initID )
{
LBINFO << "-----> Pipe::configInit(" << initID << ")" << std::endl;
bool init = false;
if( !eq::Pipe::configInit( initID ))
goto out;
{
static_cast< Config* >( getConfig( ))->setThreadHint( isThreaded( ));
}
init = true;
out:
if( !init )
cleanup( );
LBINFO << "<----- Pipe::configInit(" << initID << ")" << std::endl;
return init;
}
bool Pipe::configExit( )
{
LBINFO << "------ Pipe::configExit( )" << std::endl;
lunchbox::ScopedWrite _mutex( Pipe::getPipeLock( ));
cleanup( );
return eq::Pipe::configExit( );
}
void Pipe::frameStart( const eq::uint128_t& frameID,
const uint32_t frameNumber )
{
//LBINFO << "-----> Pipe<" << getName( ) << ">::frameStart("
// << frameID << ", " << frameNumber << ")" << std::endl;
eq::Pipe::frameStart( frameID, frameNumber );
//LBINFO << "<----- Pipe<" << getName( ) << ">::frameStart("
// << frameID << ", " << frameNumber << ")" << std::endl;
}
void Pipe::frameFinish( const eq::uint128_t& frameID,
const uint32_t frameNumber )
{
//LBINFO << "-----> Pipe<" << getName( ) << ">::frameFinish("
// << frameID << ", " << frameNumber << ")" << std::endl;
eq::Pipe::frameFinish( frameID, frameNumber );
//LBINFO << "<----- Pipe<" << getName( ) << ">::frameFinish("
// << frameID << ", " << frameNumber << ")" << std::endl;
}
void Pipe::frameDrawFinish( const eq::uint128_t& frameID,
const uint32_t frameNumber )
{
//LBINFO << "-----> Pipe<" << getName( ) << ">::frameDrawFinish("
// << frameID << ", " << frameNumber << ")" << std::endl;
eq::Pipe::frameDrawFinish( frameID, frameNumber );
//LBINFO << "<----- Pipe<" << getName( ) << ">::frameDrawFinish("
// << frameID << ", " << frameNumber << ")" << std::endl;
}
void Pipe::cleanup( )
{
}
}