-
Notifications
You must be signed in to change notification settings - Fork 4
/
testgfx.xml
23 lines (17 loc) · 3.32 KB
/
testgfx.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
<?xml version="1.0"?>
<glge>
<mesh id="cube">
<positions>1.000000,0.999999,2.021827,1.000000,1.000000,0.021827,-1.000000,1.000000,0.021827,1.000000,0.999999,2.021827,-1.000000,1.000000,0.021827,-1.000000,1.000000,2.021827,-1.000000,-1.000000,0.021827,-1.000000,-1.000000,2.021827,-1.000000,1.000000,2.021827,-1.000000,-1.000000,0.021827,-1.000000,1.000000,2.021827,-1.000000,1.000000,0.021827,1.000000,-1.000000,0.021827,0.999999,-1.000001,2.021827,-1.000000,-1.000000,0.021827,0.999999,-1.000001,2.021827,-1.000000,-1.000000,2.021827,-1.000000,-1.000000,0.021827,1.000000,1.000000,0.021827,1.000000,0.999999,2.021827,1.000000,-1.000000,0.021827,1.000000,0.999999,2.021827,0.999999,-1.000001,2.021827,1.000000,-1.000000,0.021827,1.000000,0.999999,2.021827,-1.000000,1.000000,2.021827,0.999999,-1.000001,2.021827,-1.000000,1.000000,2.021827,-1.000000,-1.000000,2.021827,0.999999,-1.000001,2.021827,1.000000,1.000000,0.021827,1.000000,-1.000000,0.021827,-1.000000,-1.000000,0.021827,1.000000,1.000000,0.021827,-1.000000,-1.000000,0.021827,-1.000000,1.000000,0.021827</positions>
<normals>0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-0.000000,-1.000000,-0.000000,-0.000000,-1.000000,-0.000000,-0.000000,-1.000000,-0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,1.000000,0.000000,-0.000000,1.000000,0.000000,-0.000000,1.000000,0.000000,-0.000000,1.000000,-0.000001,0.000000,1.000000,-0.000001,0.000000,1.000000,-0.000001,0.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,1.000000,0.000000,-0.000000,1.000000,0.000000,-0.000000,1.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000,0.000000,-0.000000,-1.000000</normals>
<uv1>0.000000,0.000000,1.000000,0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,1.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,1.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,1.000000,0.000000,1.000000,1.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,1.000000,0.000000,1.000000,1.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,1.000000,0.000000,1.000000,1.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,1.000000,1.000000,0.000000,0.000000,1.000000,1.000000,0.000000,1.000000</uv1>
<faces>0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35</faces>
</mesh>
<material id="box" specular="0.00">
<texture id="cratet" src="images/crate.jpg" />
<material_layer texture="#cratet" mapinput="UV1" mapto="M_COLOR" />
</material>
<camera id="maincamera" loc_y="20" loc_x="1" loc_z="8" rot_order="ROT_XZY" rot_y="3.14" rot_x="1.56" />
<scene id="mainscene" camera="#maincamera" ambient_color="#666">
<!-- <object id="crate" loc_y="0" loc_x="0" mesh="#cube" scale_x="1" scale_y="1" scale_z="1" material="#box" /> -->
</scene>
</glge>