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This library is a great idea idea and could work well with my music app. However when trying your demo on my iPad or Android phone (Galaxy S23+) it doesn't work at all well. In both these cases, when I press a key it may sound, it may produce no sound or it may just produce a small click. I can't find any pattern in which of these three things happen.
I've already written my own small app to play notes on a keyboard using the Web Audio API oscillator, which works well on my phone and iPad so I think I can rule out the OS as being the issue - at least at the basic Web Audio API level.
Any thoughts as to what this issue with your demo might be?
Thanks.
The text was updated successfully, but these errors were encountered:
I went ahead and implemented a SplendidGrandPiano in my app anyway using your library and that works fine on desktop, iPad and Android phone so I guess the issue is in your demo somehow rather than in the core library. This library really does make implementing Web Audio sampled sound a breeze. Thanks.
This library is a great idea idea and could work well with my music app. However when trying your demo on my iPad or Android phone (Galaxy S23+) it doesn't work at all well. In both these cases, when I press a key it may sound, it may produce no sound or it may just produce a small click. I can't find any pattern in which of these three things happen.
I've already written my own small app to play notes on a keyboard using the Web Audio API oscillator, which works well on my phone and iPad so I think I can rule out the OS as being the issue - at least at the basic Web Audio API level.
Any thoughts as to what this issue with your demo might be?
Thanks.
The text was updated successfully, but these errors were encountered: