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vanDerGrinten.js
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import {geoProjection as projection} from "d3-geo";
import {abs, acos, asin, atan, cos, epsilon, halfPi, pi, sign, sin, sqrt, tan} from "./math.js";
export function vanDerGrintenRaw(lambda, phi) {
if (abs(phi) < epsilon) return [lambda, 0];
var sinTheta = abs(phi / halfPi),
theta = asin(sinTheta);
if (abs(lambda) < epsilon || abs(abs(phi) - halfPi) < epsilon) return [0, sign(phi) * pi * tan(theta / 2)];
var cosTheta = cos(theta),
A = abs(pi / lambda - lambda / pi) / 2,
A2 = A * A,
G = cosTheta / (sinTheta + cosTheta - 1),
P = G * (2 / sinTheta - 1),
P2 = P * P,
P2_A2 = P2 + A2,
G_P2 = G - P2,
Q = A2 + G;
return [
sign(lambda) * pi * (A * G_P2 + sqrt(A2 * G_P2 * G_P2 - P2_A2 * (G * G - P2))) / P2_A2,
sign(phi) * pi * (P * Q - A * sqrt((A2 + 1) * P2_A2 - Q * Q)) / P2_A2
];
}
vanDerGrintenRaw.invert = function(x, y) {
if (abs(y) < epsilon) return [x, 0];
if (abs(x) < epsilon) return [0, halfPi * sin(2 * atan(y / pi))];
var x2 = (x /= pi) * x,
y2 = (y /= pi) * y,
x2_y2 = x2 + y2,
z = x2_y2 * x2_y2,
c1 = -abs(y) * (1 + x2_y2),
c2 = c1 - 2 * y2 + x2,
c3 = -2 * c1 + 1 + 2 * y2 + z,
d = y2 / c3 + (2 * c2 * c2 * c2 / (c3 * c3 * c3) - 9 * c1 * c2 / (c3 * c3)) / 27,
a1 = (c1 - c2 * c2 / (3 * c3)) / c3,
m1 = 2 * sqrt(-a1 / 3),
theta1 = acos(3 * d / (a1 * m1)) / 3;
return [
pi * (x2_y2 - 1 + sqrt(1 + 2 * (x2 - y2) + z)) / (2 * x),
sign(y) * pi * (-m1 * cos(theta1 + pi / 3) - c2 / (3 * c3))
];
};
export default function() {
return projection(vanDerGrintenRaw)
.scale(79.4183);
}