diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 5ce1bff..432d114 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -16,9 +16,9 @@ PlayerSettings: productName: Noctrun defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} - m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} - m_ShowUnitySplashScreen: 0 - m_ShowUnitySplashLogo: 1 + m_SplashScreenBackgroundColor: {r: 0.043137256, g: 0.098039225, b: 0.11764707, a: 1} + m_ShowUnitySplashScreen: 1 + m_ShowUnitySplashLogo: 0 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 m_SplashScreenLogoStyle: 1 @@ -39,7 +39,9 @@ PlayerSettings: y: 0 width: 1 height: 1 - m_SplashScreenLogos: [] + m_SplashScreenLogos: + - logo: {fileID: 21300000, guid: a6262f5125292487d90ef7b7d72ec10e, type: 3} + duration: 2 m_VirtualRealitySplashScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0} defaultScreenWidth: 1920 @@ -300,7 +302,7 @@ PlayerSettings: openGLRequireES31AEP: 0 openGLRequireES32: 0 m_TemplateCustomTags: - PRODUCT_DESCRIPTION: + PRODUCT_DESCRIPTION: Noctrun mobileMTRendering: Android: 1 iPhone: 1 @@ -541,8 +543,8 @@ PlayerSettings: ps4IncludedModules: [] ps4attribVROutputEnabled: 0 monoEnv: - splashScreenBackgroundSourceLandscape: {fileID: 0} - splashScreenBackgroundSourcePortrait: {fileID: 0} + splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: 4336ecd4a54d34f5aa456730b9f93bed, type: 3} + splashScreenBackgroundSourcePortrait: {fileID: 21300000, guid: 4336ecd4a54d34f5aa456730b9f93bed, type: 3} blurSplashScreenBackground: 1 spritePackerPolicy: webGLMemorySize: 32