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build.yml
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name: Build and Upload Artifacts
on:
# Allows running this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
environment: build
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows64 # Build for Windows
- StandaloneOSX # Build for macOS (Intel)
- StandaloneLinux64 # Build for Linux
- WebGL # Build for WebGL
steps:
# Checkout
- uses: actions/checkout@v4
with:
lfs: false
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-x
# Build
- uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
# Output
- uses: actions/upload-artifact@v4
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}
# Deploy WebGL build to GitHub Pages
deploy:
name: Deploy WebGL to GitHub Pages
# Add a dependency to the build job
needs: build
# Grant GITHUB_TOKEN the permissions required to make a Pages deployment
permissions:
pages: write # to deploy to Pages
id-token: write # to verify the deployment originates from an appropriate source
# Deploy to the github-pages environment
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4
with:
artifact_name: Build-WebGL