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As you can imagine, most large mods rapidly create a long and useful list of custom scripted effects and triggers. They are immensely useful, letting sweeping changes be made easily, avoiding bugs and just keeping the line count down to make maintenance easier.
However, with such a long list of custom scripted effects and triggers, remembering to use them can be pain. So, scanning for any triggers or effects that match an existing scripted effects and triggers should show an info suggesting you make use of it.
For example, in KR we have the following scripted effect:
As you can imagine, most large mods rapidly create a long and useful list of custom scripted effects and triggers. They are immensely useful, letting sweeping changes be made easily, avoiding bugs and just keeping the line count down to make maintenance easier.
However, with such a long list of custom scripted effects and triggers, remembering to use them can be pain. So, scanning for any triggers or effects that match an existing scripted effects and triggers should show an info suggesting you make use of it.
For example, in KR we have the following scripted effect:
If I had this in an event effect:
An info should be thrown suggesting I use the
remove_all_ministers
scripted effect. Same can be done for triggers. Would no doubt save us many lines.The text was updated successfully, but these errors were encountered: