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SpriteType = {
name = "GFX_HAW_armored_car1_medium"
texturefile = "gfx/interface/technologies/usa_armored_car_equipment_1.dds"
}
The files can either be in the mod files like so: <MOD_NAME>/gfx/interface/technologies/usa_armored_car_equipment_1.dds
Or in the main mod files like so: Hearts of Iron IV/gfx/interface/technologies/usa_armored_car_equipment_1.dds
Or - and this is the one that isn't working - in the DLC folder like so: Hearts of Iron IV/dlc/<DLC_NAME>/gfx/interface/technologies/usa_armored_car_equipment_1.dds
The text was updated successfully, but these errors were encountered:
Note this also applies to .gfx. files; something defined in a DLC .gfx. files (such as here: Hearts of Iron IV\dlc\dlc028_la_resistance\gfx\entities\_LaR_meshes_vehicles.gfx), will throw an error for not existing
I've managed to have a workaround by to doing stuff like filepath[dlc/dlc038_arms_against_tyranny/], but it only works when working with in the vanilla files, when doing it while working in a mod folder it doesn't check in vanilla files for it.
I've also had probably a related issue where I added paths for spriteType to read the dlc files, and those worked fine when working vanilla, but acts like they don't exist when working in mod files
When defining GFX files such as this:
The files can either be in the mod files like so:
<MOD_NAME>/gfx/interface/technologies/usa_armored_car_equipment_1.dds
Or in the main mod files like so:
Hearts of Iron IV/gfx/interface/technologies/usa_armored_car_equipment_1.dds
Or - and this is the one that isn't working - in the DLC folder like so:
Hearts of Iron IV/dlc/<DLC_NAME>/gfx/interface/technologies/usa_armored_car_equipment_1.dds
The text was updated successfully, but these errors were encountered: