Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error when executing //walls or //set #131

Open
SafwatHalaby opened this issue Aug 21, 2017 · 4 comments
Open

Error when executing //walls or //set #131

SafwatHalaby opened this issue Aug 21, 2017 · 4 comments

Comments

@SafwatHalaby
Copy link
Member


[e1ae906d27f0c294|19:38:31] LUA: error in function 'new'.
     argument #2 is 'cCuboid'; '[no object]' expected.

[e1ae906d27f0c294|19:38:31] Stack trace:
[e1ae906d27f0c294|19:38:31]   [C](-1): (no name)
[e1ae906d27f0c294|19:38:31]   [C](-1): cCuboid
[e1ae906d27f0c294|19:38:31]   Plugins/WorldEdit/Classes/PlayerSelection.lua(253): GetSortedCuboid
[e1ae906d27f0c294|19:38:31]   Plugins/WorldEdit/functions.lua(128): FillWalls
[e1ae906d27f0c294|19:38:31]   Plugins/WorldEdit/Commands/Region.lua(629): (no name)
[e1ae906d27f0c294|19:38:31] Stack trace end
[e1ae906d27f0c294|19:38:31] LUA: BreakIntoDebugger() not found / not a function
[e1ae906d27f0c294|19:38:31] Error in <attached> calling function <callback>()
@SafwatHalaby SafwatHalaby changed the title Error when executing //walls Error when executing //walls or //set Aug 21, 2017
@SafwatHalaby
Copy link
Member Author

Might apply to other commands too.

@madmaxoft
Copy link
Member

Probably caused by the Vectorizing changes lately, the right cCuboid constructor might have been disabled from API export. This is a problem on Cuberite's side, not in WE itself.

@mathiascode
Copy link
Member

I see what the issue is now. cuberite/cuberite@7bdbfad#diff-340f510ebeacdfbbbd90d90ff8090930L13

@madmaxoft
Copy link
Member

I think it's actually this one:
cuberite/cuberite@7bdbfad#diff-2ebbdacd5770190cb86d8a1ccea60dcbL16

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants