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web_players.lua
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web_players.lua
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-- web_players.lua
-- Implements the Players tab in the webadmin
local ins = table.insert
local con = table.concat
--- Enumerates all players currently connected to the server
-- Returns an array-table in which each item has PlayerName, PlayerUUID and WorldName
local function EnumAllPlayers()
local res = {}
-- Insert each player into the table:
cRoot:Get():ForEachPlayer(
function(a_Player)
ins(res, {
PlayerName = a_Player:GetName(),
PlayerUUID = a_Player:GetUUID(),
WorldName = a_Player:GetWorld():GetName(),
EntityID = a_Player:GetUniqueID()
})
end
)
return res
end
--- Returns the HTML for a single table row describing the specified player
-- a_Player is the player item, a table containing PlayerName, PlayerUUID, WorldName and EntityID, as
-- returned by EnumAllPlayers
local function GetPlayerRow(a_Player)
-- Check params:
assert(type(a_Player) == "table")
assert(type(a_Player.PlayerName) == "string")
assert(type(a_Player.PlayerUUID) == "string")
assert(type(a_Player.WorldName) == "string")
assert(type(a_Player.EntityID) == "number")
local Row = {"<tr>"}
-- First column: player name:
ins(Row, "<td>")
ins(Row, cWebAdmin:GetHTMLEscapedString(a_Player.PlayerName))
ins(Row, "</td>")
-- Second column: rank:
local RankName = cWebAdmin:GetHTMLEscapedString(cRankManager:GetPlayerRankName(a_Player.PlayerUUID))
if (RankName == "") then
RankName = cWebAdmin:GetHTMLEscapedString(cRankManager:GetDefaultRank())
end
ins(Row, "<td>")
ins(Row, RankName)
ins(Row, "</td>")
-- Third row: actions:
local PlayerIdent =
{
WorldName = a_Player.WorldName,
EntityID = a_Player.EntityID,
PlayerName = a_Player.PlayerName,
PlayerUUID = a_Player.PlayerUUID,
}
ins(Row, "<td><form method='GET' style='float: left'>")
ins(Row, GetFormButton("details", "View details", PlayerIdent))
ins(Row, "</form> <form method='GET' style='float: left'>")
ins(Row, GetFormButton("sendpm", "Send PM", PlayerIdent))
ins(Row, "</form> <form method='POST' style='float: left'>")
ins(Row, GetFormButton("kick", "Kick", PlayerIdent))
ins(Row, "</form></td>")
-- Finish the row:
ins(Row, "</tr>")
return con(Row)
end
--- Displays the Position details table in the Player details page
local function GetPositionDetails(a_PlayerIdent)
-- Get the player info:
local PlayerInfo = {}
local World = cRoot:Get():GetWorld(a_PlayerIdent.WorldName)
if (World == nil) then
return HTMLError("Error querying player position details - no world.")
end
World:DoWithEntityByID(a_PlayerIdent.EntityID,
function(a_Entity)
if not(a_Entity:IsPlayer()) then
return
end
local Player = tolua.cast(a_Entity, "cPlayer")
PlayerInfo.Pos = Player:GetPosition()
PlayerInfo.LastBedPos = Player:GetLastBedPos()
PlayerInfo.Found = true
-- TODO: Other info?
end
)
-- If the player is not present (disconnected in the meantime), display no info:
if not(PlayerInfo.Found) then
return ""
end
-- Display the current world and coords:
local Page =
{
"<table><tr><th>Current world</th><td>",
cWebAdmin:GetHTMLEscapedString(a_PlayerIdent.WorldName),
"</td></tr><tr><th>Position</th><td>X: ",
tostring(math.floor(PlayerInfo.Pos.x * 1000) / 1000),
"<br/>Y: ",
tostring(math.floor(PlayerInfo.Pos.y * 1000) / 1000),
"<br/>Z: ",
tostring(math.floor(PlayerInfo.Pos.z * 1000) / 1000),
"</td></tr><tr><th>Last bed position</th><td>X: ",
tostring(PlayerInfo.LastBedPos.x),
"<br/>Y: ",
tostring(PlayerInfo.LastBedPos.y),
"<br/>Z: ",
tostring(PlayerInfo.LastBedPos.z),
"</td></tr></table>"
--[[
-- TODO
-- Add teleport control page:
"<h4>Teleport control</h4><table><th>Spawn</th><td><form method='POST'>",
GetFormButton("teleportcoord", "Teleport to spawn", a_PlayerIdent)
--]]
}
return con(Page)
end
--- Displays the Rank details table in the Player details page
local function GetRankDetails(a_PlayerIdent)
-- Display the current rank and its permissions:
local RankName = cWebAdmin:GetHTMLEscapedString(cRankManager:GetPlayerRankName(a_PlayerIdent.PlayerUUID))
if (RankName == "") then
RankName = cWebAdmin:GetHTMLEscapedString(cRankManager:GetDefaultRank())
end
local Permissions = cRankManager:GetPlayerPermissions(a_PlayerIdent.PlayerUUID)
table.sort(Permissions)
local Page =
{
"<h4>Rank</h4><table><tr><th>Current rank</th><td>",
RankName,
"</td></tr><tr><th>Permissions</th><td>",
con(Permissions, "<br/>"),
"</td></tr>",
}
-- Let the admin change the rank using a combobox:
ins(Page, "<tr><th>Change rank</th><td><form method='POST'><select name='RankName'>")
local AllRanks = cRankManager:GetAllRanks()
table.sort(AllRanks)
for _, rank in ipairs(AllRanks) do
local HTMLRankName = cWebAdmin:GetHTMLEscapedString(rank)
ins(Page, "<option value='")
ins(Page, HTMLRankName)
if (HTMLRankName == RankName) then
ins(Page, "' selected>")
else
ins(Page, "'>")
end
ins(Page, HTMLRankName)
ins(Page, "</option>")
end
ins(Page, "</select>")
ins(Page, GetFormButton("setrank", "Change rank", a_PlayerIdent))
ins(Page, "</form></td></tr></table>")
return con(Page)
end
--- Displays the main Players page
-- Contains a per-world tables of all the players connected to the server
local function ShowMainPlayersPage(a_Request)
-- Get all players:
local AllPlayers = EnumAllPlayers()
-- Get all worlds:
local PerWorldPlayers = {} -- Contains a map: WorldName -> {Players}
local WorldNames = {} -- Contains an array of world names
cRoot:Get():ForEachWorld(
function(a_World)
local WorldName = a_World:GetName()
PerWorldPlayers[WorldName] = {}
ins(WorldNames, WorldName)
end
)
table.sort(WorldNames)
-- Translate the list into a per-world list:
for _, player in ipairs(AllPlayers) do
local PerWorld = PerWorldPlayers[player.WorldName]
ins(PerWorld, player)
end
-- For each world, display a table of players:
local Page = {}
for _, worldname in ipairs(WorldNames) do
ins(Page, "<h4>")
ins(Page, worldname)
ins(Page, "</h4><table><tr><th>Player</th><th>Rank</th><th>Actions</th></tr>")
table.sort(PerWorldPlayers[worldname],
function (a_Player1, a_Player2)
return (a_Player1.PlayerName < a_Player2.PlayerName)
end
)
for _, player in ipairs(PerWorldPlayers[worldname]) do
ins(Page, GetPlayerRow(player))
end
ins(Page, "</table><p>Total players in world: ")
ins(Page, tostring(#PerWorldPlayers[worldname]))
ins(Page, "</p>")
end
return con(Page)
end
--- Displays the player details page
local function ShowDetailsPage(a_Request)
-- Check params:
local WorldName = a_Request.PostParams["WorldName"]
local EntityID = a_Request.PostParams["EntityID"]
local PlayerName = a_Request.PostParams["PlayerName"]
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
if ((WorldName == nil) or (EntityID == nil) or (PlayerName == nil) or (PlayerUUID == nil)) then
return HTMLError("Bad request, missing parameters.")
end
-- Stuff the parameters into a table:
local PlayerIdent =
{
PlayerName = PlayerName,
WorldName = WorldName,
EntityID = EntityID,
PlayerUUID = PlayerUUID,
}
-- Add the header:
local Page =
{
"<p>Back to <a href='/",
a_Request.Path,
"'>player list</a>.</p>",
}
-- Display the position details:
ins(Page, GetPositionDetails(PlayerIdent))
-- Display the rank details:
ins(Page, GetRankDetails(PlayerIdent))
return con(Page)
end
--- Handles the KickPlayer button in the main page
-- Kicks the player and redirects the admin back to the player list
local function ShowKickPlayerPage(a_Request)
-- Check params:
local WorldName = a_Request.PostParams["WorldName"]
local EntityID = a_Request.PostParams["EntityID"]
local PlayerName = a_Request.PostParams["PlayerName"]
if ((WorldName == nil) or (EntityID == nil) or (PlayerName == nil)) then
return HTMLError("Bad request, missing parameters.")
end
-- Get the world:
local World = cRoot:Get():GetWorld(WorldName)
if (World == nil) then
return HTMLError("Bad request, no such world.")
end
-- Kick the player:
World:DoWithEntityByID(EntityID,
function(a_Entity)
if (a_Entity:IsPlayer()) then
local Client = tolua.cast(a_Entity, "cPlayer"):GetClientHandle()
if (Client ~= nil) then
Client:Kick(a_Request.PostParams["Reason"] or "Kicked from webadmin")
else
LOG("Client is nil")
end
end
end
)
-- Redirect the admin back to the player list:
return "<p>Player kicked. <a href='/" .. a_Request.Path .. "'>Return to player list</a>.</p>"
end
--- Displays the SendPM subpage allowing the admin to send a PM to the player
local function ShowSendPMPage(a_Request)
-- Check params:
local WorldName = a_Request.PostParams["WorldName"]
local EntityID = a_Request.PostParams["EntityID"]
local PlayerName = a_Request.PostParams["PlayerName"]
if ((WorldName == nil) or (EntityID == nil) or (PlayerName == nil)) then
return HTMLError("Bad request, missing parameters.")
end
-- Show the form for entering the message:
local PlayerIdent =
{
PlayerName = PlayerName,
WorldName = WorldName,
EntityID = EntityID,
}
return table.concat({
"<h4>Send a message</h4><table><tr><th>Player</th><td>",
cWebAdmin:GetHTMLEscapedString(PlayerName),
"</td></tr><tr><th>Message</th><td><form method='POST'><input type='text' name='Msg' size=50/>",
"</td></tr><tr><th/><td>",
GetFormButton("sendpmproc", "Send message", PlayerIdent),
"</td></tr></table>"
})
end
--- Handles the message form from the SendPM page
-- Sends the PM, redirects the admin back to the player list
local function ShowSendPMProcPage(a_Request)
-- Check params:
local WorldName = a_Request.PostParams["WorldName"]
local EntityID = a_Request.PostParams["EntityID"]
local PlayerName = a_Request.PostParams["PlayerName"]
local Msg = a_Request.PostParams["Msg"]
if ((WorldName == nil) or (EntityID == nil) or (PlayerName == nil) or (Msg == nil)) then
return HTMLError("Bad request, missing parameters.")
end
-- Send the PM:
local World = cRoot:Get():GetWorld(WorldName)
if (World ~= nil) then
World:DoWithEntityByID(EntityID,
function(a_Entity)
if (a_Entity:IsPlayer()) then
SendMessage(tolua.cast(a_Entity, "cPlayer"), Msg)
end
end
)
end
-- Redirect the admin back to the player list:
return "<p>Message sent. <a href='/" .. a_Request.Path .. "'>Return to player list</a>.</p>"
end
--- Processes the SetRank form in the player details page
-- Sets the player's rank and redirects the admin back to the player details page
local function ShowSetRankPage(a_Request)
-- Check params:
local WorldName = a_Request.PostParams["WorldName"]
local EntityID = a_Request.PostParams["EntityID"]
local PlayerName = a_Request.PostParams["PlayerName"]
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
local RankName = a_Request.PostParams["RankName"]
if ((WorldName == nil) or (EntityID == nil) or (PlayerName == nil) or (PlayerUUID == nil) or (RankName == nil)) then
return HTMLError("Bad request, missing parameters.")
end
-- Change the player's rank:
cRankManager:SetPlayerRank(PlayerUUID, PlayerName, RankName)
-- Update each in-game player:
cRoot:Get():ForEachPlayer(
function(a_CBPlayer)
if (a_CBPlayer:GetName() == PlayerName) then
a_CBPlayer:SendMessage("You were assigned the rank " .. RankName .. " by webadmin.")
a_CBPlayer:LoadRank()
end
end
)
-- Redirect the admin back to the player list:
return con({
"<p>Rank changed. <a href='/",
a_Request.Path,
"?subpage=details&PlayerName=",
cWebAdmin:GetHTMLEscapedString(PlayerName),
"&PlayerUUID=",
cWebAdmin:GetHTMLEscapedString(PlayerUUID),
"&WorldName=",
cWebAdmin:GetHTMLEscapedString(WorldName),
"&EntityID=",
cWebAdmin:GetHTMLEscapedString(EntityID),
"'>Return to player details</a>.</p>"
})
end
--- Handlers for the individual subpages in this tab
-- Each item maps a subpage name to a handler function that receives a HTTPRequest object and returns the HTML to return
local g_SubpageHandlers =
{
[""] = ShowMainPlayersPage,
["details"] = ShowDetailsPage,
["kick"] = ShowKickPlayerPage,
["sendpm"] = ShowSendPMPage,
["sendpmproc"] = ShowSendPMProcPage,
["setrank"] = ShowSetRankPage,
}
--- Handles the web request coming from MCS
-- Returns the entire tab's HTML contents, based on the player's request
function HandleRequest_Players(a_Request)
local Subpage = (a_Request.PostParams["subpage"] or "")
local Handler = g_SubpageHandlers[Subpage]
if (Handler == nil) then
return HTMLError("An internal error has occurred, no handler for subpage " .. Subpage .. ".")
end
local PageContent = Handler(a_Request)
--[[
-- DEBUG: Save content to a file for debugging purposes:
local f = io.open("players.html", "wb")
if (f ~= nil) then
f:write(PageContent)
f:close()
end
--]]
return PageContent
end