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Hi @csbhr,
Thanks a lot for sharing this amazing work ?
Any idea how to convert a UV texture made for HiFi3D++ into a UV texture for FLAME ?
Thanks a lot !
The text was updated successfully, but these errors were encountered:
Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.
However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter.
We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].
Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.
However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].
Hi @csbhr,
Thanks a lot for sharing this amazing work ?
Any idea how to convert a UV texture made for HiFi3D++ into a UV texture for FLAME ?
Thanks a lot !
The text was updated successfully, but these errors were encountered: