Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Converting a UV texture made for HiFi3D++ into a UV texture for FLAME #55

Open
Oocean35 opened this issue Sep 29, 2023 · 3 comments
Open

Comments

@Oocean35
Copy link

Hi @csbhr,
Thanks a lot for sharing this amazing work ?
Any idea how to convert a UV texture made for HiFi3D++ into a UV texture for FLAME ?
Thanks a lot !

@csbhr
Copy link
Owner

csbhr commented Oct 9, 2023

There are two possible ways to achieve this:

  1. Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
  2. Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.

However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter.
We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].

@hijacks12
Copy link

There are two possible ways to achieve this:

  1. Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
  2. Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.

However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].

hi, is there some more detailed steps

@Brown2Wang
Copy link

I think there are still limitations to FLAME heads, but if I had a head model created by Character Creator4, how should I convert this

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants