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terrainPS-FB.hlsl
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terrainPS-FB.hlsl
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//*********************************************************
//
// Copyright 2020 Intel Corporation
//
// Permission is hereby granted, free of charge, to any
// person obtaining a copy of this software and associated
// documentation files(the "Software"), to deal in the Software
// without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to
// whom the Software is furnished to do so, subject to the
// following conditions :
// The above copyright notice and this permission notice shall
// be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//*********************************************************
#include "terrainPS.hlsl"
FeedbackTexture2D<SAMPLER_FEEDBACK_MIN_MIP> g_feedback : register(u0);
float4 psFB(VS_OUT input) : SV_TARGET0
{
g_feedback.WriteSamplerFeedback(g_streamingTexture, g_sampler, input.tex.xy);
return ps(input);
}