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d3d8to9_base.cpp
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d3d8to9_base.cpp
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/**
* Copyright (C) 2015 Patrick Mours. All rights reserved.
* License: https://github.com/crosire/d3d8to9#license
*/
#include "d3d8to9.hpp"
static const D3DFORMAT AdapterFormats[] = {
D3DFMT_A8R8G8B8,
D3DFMT_X8R8G8B8,
D3DFMT_R5G6B5,
D3DFMT_X1R5G5B5,
D3DFMT_A1R5G5B5
};
Direct3D8::Direct3D8(IDirect3D9 *ProxyInterface) :
ProxyInterface(ProxyInterface)
{
D3DDISPLAYMODE pMode;
CurrentAdapterCount = ProxyInterface->GetAdapterCount();
if (CurrentAdapterCount > MaxAdapters)
CurrentAdapterCount = MaxAdapters;
for (UINT Adapter = 0; Adapter < CurrentAdapterCount; Adapter++)
{
for (D3DFORMAT Format : AdapterFormats)
{
const UINT ModeCount = ProxyInterface->GetAdapterModeCount(Adapter, Format);
for (UINT Mode = 0; Mode < ModeCount; Mode++)
{
ProxyInterface->EnumAdapterModes(Adapter, Format, Mode, &pMode);
CurrentAdapterModes[Adapter].push_back(pMode);
CurrentAdapterModeCount[Adapter]++;
}
}
}
}
Direct3D8::~Direct3D8()
{
}
HRESULT STDMETHODCALLTYPE Direct3D8::QueryInterface(REFIID riid, void **ppvObj)
{
if (ppvObj == nullptr)
return E_POINTER;
if (riid == __uuidof(IDirect3D8) ||
riid == __uuidof(IUnknown))
{
AddRef();
*ppvObj = static_cast<IDirect3D8 *>(this);
return S_OK;
}
return ProxyInterface->QueryInterface(ConvertREFIID(riid), ppvObj);
}
ULONG STDMETHODCALLTYPE Direct3D8::AddRef()
{
return ProxyInterface->AddRef();
}
ULONG STDMETHODCALLTYPE Direct3D8::Release()
{
const ULONG LastRefCount = ProxyInterface->Release();
if (LastRefCount == 0)
delete this;
return LastRefCount;
}
HRESULT STDMETHODCALLTYPE Direct3D8::RegisterSoftwareDevice(void *pInitializeFunction)
{
return ProxyInterface->RegisterSoftwareDevice(pInitializeFunction);
}
UINT STDMETHODCALLTYPE Direct3D8::GetAdapterCount()
{
return CurrentAdapterCount;
}
HRESULT STDMETHODCALLTYPE Direct3D8::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
{
if (pIdentifier == nullptr)
return D3DERR_INVALIDCALL;
D3DADAPTER_IDENTIFIER9 AdapterIndentifier;
if ((Flags & D3DENUM_NO_WHQL_LEVEL) == 0)
{
Flags |= D3DENUM_WHQL_LEVEL;
}
else
{
Flags ^= D3DENUM_NO_WHQL_LEVEL;
}
const HRESULT hr = ProxyInterface->GetAdapterIdentifier(Adapter, Flags, &AdapterIndentifier);
if (FAILED(hr))
return hr;
ConvertAdapterIdentifier(AdapterIndentifier, *pIdentifier);
return D3D_OK;
}
UINT STDMETHODCALLTYPE Direct3D8::GetAdapterModeCount(UINT Adapter)
{
return CurrentAdapterModeCount[Adapter];
}
HRESULT STDMETHODCALLTYPE Direct3D8::EnumAdapterModes(UINT Adapter, UINT Mode, D3DDISPLAYMODE *pMode)
{
if (pMode == nullptr || !(Adapter < CurrentAdapterCount && Mode < CurrentAdapterModeCount[Adapter]))
return D3DERR_INVALIDCALL;
pMode->Format = CurrentAdapterModes[Adapter].at(Mode).Format;
pMode->Height = CurrentAdapterModes[Adapter].at(Mode).Height;
pMode->RefreshRate = CurrentAdapterModes[Adapter].at(Mode).RefreshRate;
pMode->Width = CurrentAdapterModes[Adapter].at(Mode).Width;
return D3D_OK;
}
HRESULT STDMETHODCALLTYPE Direct3D8::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode)
{
return ProxyInterface->GetAdapterDisplayMode(Adapter, pMode);
}
HRESULT STDMETHODCALLTYPE Direct3D8::CheckDeviceType(UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{
return ProxyInterface->CheckDeviceType(Adapter, CheckType, DisplayFormat, BackBufferFormat, bWindowed);
}
HRESULT STDMETHODCALLTYPE Direct3D8::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
{
if (CheckFormat == D3DFMT_UYVY ||
CheckFormat == D3DFMT_YUY2 ||
CheckFormat == MAKEFOURCC('Y', 'V', '1', '2') ||
CheckFormat == MAKEFOURCC('N', 'V', '1', '2'))
{
return D3DERR_NOTAVAILABLE;
}
return ProxyInterface->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
}
HRESULT STDMETHODCALLTYPE Direct3D8::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
{
return ProxyInterface->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, nullptr);
}
HRESULT STDMETHODCALLTYPE Direct3D8::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
{
return ProxyInterface->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
}
HRESULT STDMETHODCALLTYPE Direct3D8::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 *pCaps)
{
if (pCaps == nullptr)
return D3DERR_INVALIDCALL;
D3DCAPS9 DeviceCaps;
const HRESULT hr = ProxyInterface->GetDeviceCaps(Adapter, DeviceType, &DeviceCaps);
if (FAILED(hr))
return hr;
ConvertCaps(DeviceCaps, *pCaps);
return D3D_OK;
}
HMONITOR STDMETHODCALLTYPE Direct3D8::GetAdapterMonitor(UINT Adapter)
{
return ProxyInterface->GetAdapterMonitor(Adapter);
}
HRESULT STDMETHODCALLTYPE Direct3D8::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS8 *pPresentationParameters, IDirect3DDevice8 **ppReturnedDeviceInterface)
{
#ifndef D3D8TO9NOLOG
LOG << "Redirecting '" << "IDirect3D8::CreateDevice" << "(" << this << ", " << Adapter << ", " << DeviceType << ", " << hFocusWindow << ", " << BehaviorFlags << ", " << pPresentationParameters << ", " << ppReturnedDeviceInterface << ")' ..." << std::endl;
#endif
if (pPresentationParameters == nullptr || ppReturnedDeviceInterface == nullptr)
return D3DERR_INVALIDCALL;
*ppReturnedDeviceInterface = nullptr;
D3DPRESENT_PARAMETERS PresentParams;
ConvertPresentParameters(*pPresentationParameters, PresentParams);
// Get multisample quality level
if (PresentParams.MultiSampleType != D3DMULTISAMPLE_NONE)
{
DWORD QualityLevels = 0;
if (ProxyInterface->CheckDeviceMultiSampleType(Adapter,
DeviceType, PresentParams.BackBufferFormat, PresentParams.Windowed,
PresentParams.MultiSampleType, &QualityLevels) == S_OK &&
ProxyInterface->CheckDeviceMultiSampleType(Adapter,
DeviceType, PresentParams.AutoDepthStencilFormat, PresentParams.Windowed,
PresentParams.MultiSampleType, &QualityLevels) == S_OK)
{
PresentParams.MultiSampleQuality = (QualityLevels != 0) ? QualityLevels - 1 : 0;
}
}
IDirect3DDevice9 *DeviceInterface = nullptr;
const HRESULT hr = ProxyInterface->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, &PresentParams, &DeviceInterface);
if (FAILED(hr))
return hr;
*ppReturnedDeviceInterface = new Direct3DDevice8(this, DeviceInterface, BehaviorFlags, (PresentParams.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL) != 0);
// Set default vertex declaration
DeviceInterface->SetFVF(D3DFVF_XYZ);
return D3D_OK;
}