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Hi, thanks for using the library! Can I ask you to clarify what you mean here
I am not really following, perhaps if you've got a demo I can look at? |
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Hi, i have the same problem. If i do not use the color behavior at all, the particles will be red and the color behavior is not doing anything for dark colors. I think it is because the brightness value of a texture pixel is used for the opacity value. Is there anything i can do to avoid that behavior? |
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Hello! I just recently found three-nebula and nebula.exe, and I'm very impressed! :D
I'm currently using two emitters to simulate tire smoke and tire tracks behind a player controlled car. The smoke already looks great, but I'm having some issues with the tire tracks which I can't make a dark color without them not showing.
Is it possible to emit dark particle sprites, if so: how? :)
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