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🚨 Use this instead

Deno SQLite plugin

deno.land/x v0.4 deno doc

Bindings to rusqlite for deno.

Stability

NOT PRODUCTION READY

This plugin will panic if anything goes slightly wrong. Probably don't use it in production just yet.

COMPATIBILITY 🦕

This plugin has been tested against Deno v1.0.0. It appears that Deno is removing its plugin API in favour of an FFI, possibly in version 1.13, so this plugin will no longer work.

Usage

First, download the compiled plugin (~2MB). If you're not using Linux, you will have to compile from source for now (see below).

wget https://github.com/crabmusket/deno_sqlite_plugin/releases/download/v0.4/libdeno_sqlite_plugin.so

Now copy this to sqlite.ts:

import { Sqlite } from "https://deno.land/x/[email protected]/src/mod.ts";

Deno.openPlugin("./libdeno_sqlite_plugin.so");

const sqlite = new Sqlite();
const db = await sqlite.connect(":memory:");

await db.execute(`
  CREATE TABLE IF NOT EXISTS podcasts (
    name TEXT,
    subject TEXT
  )
`);

await db.execute(
  `
    INSERT INTO podcasts (name, subject)
    VALUES (?, ?), (?, ?), (?, ?)
  `,
  [
    ["Econtalk", "economics"],
    ["Random Shipping Forecast", "shipping"],
    ["Revolutions", "revolutions"],
  ].flat(),
);

console.log(
  await db.query("SELECT name, subject FROM podcasts", []),
);

And then run the script:

$ deno run --unstable --allow-plugin sqlite.ts
[
 [ "Econtalk", "economics" ],
 [ "Random Shipping Forecast", "shipping" ],
 [ "Revolutions", "revolutions" ]
]

Auto-download plugin

You can also import prepared.ts to fetch the plugin transparently using plugin_prepare. Replace the top line of the example above with:

import { Sqlite } from "https://deno.land/x/[email protected]/src/prepared.ts";

This may be more ergonomic if you want to use Sqlite in a library that others will depend on.

Build from source

Install Rust (I recommend rustup) and deno and build with Cargo:

cargo build --release

This will take a few minutes. A release build will use a few hundred MB of disk space, and a debug build (if you don't specify the --release flag) may use up to 600MB.

After you compile, I recommend stripping Linux libraries:

strip ./target/release/libdeno_sqlite_plugin.so

This will reduce the filesize from ~10MB to ~2MB.

When would I use this?

Use this plugin whenever you would embed an SQLite database into any other program. It's essentially just a JavaScript wrapper around a Rust wrapper around the actual SQLite C code.

deno-sqlite, which is awesome, works in browsers; this plugin does not. This plugin does allow you to work with SQLite databases from the filesystem with all the durability and performance SQLite provides. Wasm-based SQLite ports require you to load the entire database file into memory, operate on it, then save the whole thing back to disk again.

SQLite is very good. You might not always need a remote database like MySQL or Postgres. But if you do, check out deno_mysql or deno-postgres.

Security

There's a lot of discussion about Deno's security model and how it can help application developers.

Be aware that when running with the --use-plugin flag which is required in order to use this plugin, all code running inside your script (including 3rd-party code) may call Deno.openPlugin and open arbitrary plugins. The current plugin API does not seem to respect --allow-read whitelisting. However, the code cannot download plugins from the internet (unless you allow it to with --allow-net), so the application can only load plugins that already exist on your filesystem.

When running, Deno's permissions API does not apply to the plugin code. So, for example, even if you don't specify --allow-write, this plugin can be used to create SQLite files in arbitrary locations on disk.

How does it work?

Query parameters are encoded to JSON text and sent from deno's JS runtime to the plugin. The plugin decodes the JSON then performs the query against SQLite using rusqlite. It then re-encodes the result as JSON and sends it back to JS-land.

SQLite's BLOB type is encoded using base64 for transmission via JSON and exposed in the deno interface as an ArrayBuffer. (It might be nice to use a binary serialisation format like CBOR instead of JSON to avoid the base64 encode/decode on either side.)

TODO

  • Add checks/warnings for Deno version within the code, since plugin API may be unstable
  • Please don't look at any of my code, it's awful
  • Remove all uses of unwrap() in Rust; pass errors to JS gracefully
  • Test performance of JSON serialisation for ops and investigate CBOR
  • Implement more connection methods?
  • What are the implications of using thread_local! for CONNECTION_MAP?
  • Embed version
  • Improve docs
  • Use Deno's resource table instead of maintaining a connection map
  • Tests 😬

Licenses