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DrawableGameComponent.cs
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DrawableGameComponent.cs
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// MonoGame - Copyright (C) MonoGame Foundation, Inc
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework
{
/// <summary>
/// A <see cref="GameComponent"/> that is drawn when its <see cref="Game"/> is drawn.
/// </summary>
public class DrawableGameComponent : GameComponent, IDrawable
{
private bool _initialized;
private bool _disposed;
private int _drawOrder;
private bool _visible = true;
/// <summary>
/// Get the <see cref="GraphicsDevice"/> that this <see cref="DrawableGameComponent"/> uses for drawing.
/// </summary>
public Graphics.GraphicsDevice GraphicsDevice
{
get { return this.Game.GraphicsDevice; }
}
public int DrawOrder
{
get { return _drawOrder; }
set
{
if (_drawOrder != value)
{
_drawOrder = value;
OnDrawOrderChanged(this, EventArgs.Empty);
}
}
}
public bool Visible
{
get { return _visible; }
set
{
if (_visible != value)
{
_visible = value;
OnVisibleChanged(this, EventArgs.Empty);
}
}
}
/// <inheritdoc />
public event EventHandler<EventArgs> DrawOrderChanged;
/// <inheritdoc />
public event EventHandler<EventArgs> VisibleChanged;
/// <summary>
/// Create a <see cref="DrawableGameComponent"/>.
/// </summary>
/// <param name="game">The game that this component will belong to.</param>
public DrawableGameComponent(Game game)
: base(game)
{
}
public override void Initialize()
{
if (!_initialized)
{
_initialized = true;
LoadContent();
}
}
protected override void Dispose(bool disposing)
{
if (!_disposed)
{
_disposed = true;
UnloadContent();
}
}
/// <summary>
/// Load graphical resources needed by this component.
/// </summary>
protected virtual void LoadContent() { }
/// <summary>
/// Unload graphical resources needed by this component.
/// </summary>
protected virtual void UnloadContent () { }
/// <summary>
/// Draw this component.
/// </summary>
/// <param name="gameTime">The time elapsed since the last call to <see cref="Draw"/>.</param>
public virtual void Draw(GameTime gameTime) { }
/// <summary>
/// Called when <see cref="Visible"/> changed.
/// </summary>
/// <param name="sender">This <see cref="DrawableGameComponent"/>.</param>
/// <param name="args">Arguments to the <see cref="VisibleChanged"/> event.</param>
protected virtual void OnVisibleChanged(object sender, EventArgs args)
{
EventHelpers.Raise(sender, VisibleChanged, args);
}
/// <summary>
/// Called when <see cref="DrawOrder"/> changed.
/// </summary>
/// <param name="sender">This <see cref="DrawableGameComponent"/>.</param>
/// <param name="args">Arguments to the <see cref="DrawOrderChanged"/> event.</param>
protected virtual void OnDrawOrderChanged(object sender, EventArgs args)
{
EventHelpers.Raise(sender, DrawOrderChanged, args);
}
}
}