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I try to compile this shader. It compiles ok when targeting Desktop but fails with an error "BaseInstance not supported in ES profile" on a content pipeline build phase when targeting Android. I've squeezed my shader to only reproduce this issue and here is a squeezed code:
This seems to be coming from DirectXShaderCompiler when using SV_InstanceID: microsoft/DirectXShaderCompiler#3106
I guess an update to the newest version would fix it. Unfortunately there have been some breaking changes, making the update more difficult.
I try to compile this shader. It compiles ok when targeting Desktop but fails with an error "BaseInstance not supported in ES profile" on a content pipeline build phase when targeting Android. I've squeezed my shader to only reproduce this issue and here is a squeezed code:
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