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This library gives the 2D bounds of the QR code location in this format:
This is probably out of scope for this project, but could anyone point me in the right direction to a solution for this question:
How can I derive the 3D rotation of the 2D bounds location?
I'm trying to resize, position, and rotate a Three.js plane so I can plane a 3D object on top of a QR code.
Thanks in advance for anyone that can help!
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