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part_a.py
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part_a.py
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#!/usr/bin/env python3
import itertools
import re
import utils
class Challenge(utils.BaseChallenge):
def solve(self, _input, debug=False):
"""
>>> Challenge().default_solve()
26910
"""
ground = Ground.from_ground_text(_input)
ground.step_many()
from pathlib import Path
Path(__file__).parent.joinpath("./part_a_watered_output.txt")\
.write_text(ground.show())
return ground.get_water_reach()
class Ground:
@classmethod
def from_ground_text(cls, ground_text, spring_location=(500, 0)):
"""
>>> len(Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... ).walls)
34
"""
non_empty_lines = filter(None, ground_text.splitlines())
point_sets = map(cls.points_from_text, non_empty_lines)
walls = {
point
for points in point_sets
for point in points
}
return cls(walls, spring_location)
re_line = re.compile(
r"([xy])=(\d+)(?:\.\.(\d+))?, ([xy])=(\d+)(?:\.\.(\d+))?")
@classmethod
def points_from_text(cls, specification_text):
"""
>>> sorted(Ground.points_from_text("x=495, y=2..7"))
[(495, 2), (495, 3), (495, 4), (495, 5), (495, 6), (495, 7)]
>>> sorted(Ground.points_from_text("x=495, y=7..2"))
[(495, 2), (495, 3), (495, 4), (495, 5), (495, 6), (495, 7)]
>>> sorted(Ground.points_from_text("y=7, x=495..501"))
[(495, 7), (496, 7), (497, 7), (498, 7), (499, 7), (500, 7), (501, 7)]
>>> sorted(Ground.points_from_text("y=7, x=501..495"))
[(495, 7), (496, 7), (497, 7), (498, 7), (499, 7), (500, 7), (501, 7)]
>>> sorted(Ground.points_from_text("x=495, y=2"))
[(495, 2)]
>>> sorted(Ground.points_from_text("y=7, x=495"))
[(495, 7)]
"""
match = cls.re_line.match(specification_text)
if not match:
raise Exception(f"Could not parse '{specification_text}'")
(
first_axis, first_start_str, first_end_str,
second_axis, second_start_str, second_end_str,
) = match.groups()
if (first_axis, second_axis) == ('x', 'y'):
x_start_str, x_end_str = first_start_str, first_end_str
y_start_str, y_end_str = second_start_str, second_end_str
elif (first_axis, second_axis) == ('y', 'x'):
x_start_str, x_end_str = second_start_str, second_end_str
y_start_str, y_end_str = first_start_str, first_end_str
else:
raise Exception(
f"Expected one axis x and another y, got: "
f"{first_axis} and {second_axis}")
if x_end_str is None:
x_end_str = x_start_str
if y_end_str is None:
y_end_str = y_start_str
x_start, x_end = int(x_start_str), int(x_end_str)
if x_end < x_start:
x_start, x_end = x_end, x_start
y_start, y_end = int(y_start_str), int(y_end_str)
if y_end < y_start:
y_start, y_end = y_end, y_start
if x_end > x_start and y_end > y_start:
raise Exception(f"Got square specification: {specification_text}")
return (
(x, y)
for x in range(x_start, x_end + 1)
for y in range(y_start, y_end + 1)
)
@classmethod
def from_visual(cls, visual, spring_location=(500, 0),
spring_water_points=True):
"""
>>> sorted(Ground.from_visual(
... ".....+......\\n"
... "...........#\\n"
... "...........#\\n"
... ).walls)
[(506, 1), (506, 2)]
>>> sorted(Ground.from_visual(
... ".+.\\n"
... "..#\\n"
... "#..\\n"
... ).walls)
[(499, 2), (501, 1)]
>>> print("!" + Ground.from_visual(
... ".....+......\\n"
... ".....|.....#\\n"
... "#..#||||...#\\n"
... "#..#~~#|....\\n"
... "#..#~~#|....\\n"
... "#~~~~~#|....\\n"
... "#~~~~~#|....\\n"
... "#######|....\\n"
... ".......|....\\n"
... "..|||||||||.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#######|.\\n"
... , spring_water_points=False).show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
..|||||||||.
..|#~~~~~#|.
..|#~~~~~#|.
..|#~~~~~#|.
..|#######|.
>>> print("!" + Ground.from_visual(
... ".....+......\\n"
... ".....|.....#\\n"
... "#..#||||...#\\n"
... "#..#~~#|....\\n"
... "#..#~~#|....\\n"
... "#~~~~~#|....\\n"
... "#~~~~~#|....\\n"
... "#######|....\\n"
... ".......|....\\n"
... "..|||||||||.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..v#######v.\\n"
... , spring_water_points=False).show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
..|||||||||.
..|#~~~~~#|.
..|#~~~~~#|.
..|#~~~~~#|.
..v#######v.
"""
non_empty_lines = filter(None, visual.splitlines())
non_sand = {
(x, y): spot
for y, line in enumerate(non_empty_lines)
for x, spot in enumerate(line)
if spot != '.'
}
extra_visuals = set(non_sand.values()) - {'#', '+', '~', '|', 'v'}
if extra_visuals:
raise Exception(f"Unknown spots: {extra_visuals}")
relative_spring_locations = [
location
for location, spot in non_sand.items()
if spot == '+'
]
if not relative_spring_locations:
raise Exception("No spring ('+') was included")
if len(relative_spring_locations) > 1:
raise Exception(
f"Too many springs ('+') were included: "
f"{relative_spring_locations}")
(relative_spring_x, relative_spring_y), = relative_spring_locations
spring_x, spring_y = spring_location
offset_x = spring_x - relative_spring_x
offset_y = spring_y - relative_spring_y
walls = {
(x + offset_x, y + offset_y)
for (x, y), spot in non_sand.items()
if spot == "#"
}
running_water = {
(x + offset_x, y + offset_y)
for (x, y), spot in non_sand.items()
if spot in ("|", "v")
}
settled_water = {
(x + offset_x, y + offset_y)
for (x, y), spot in non_sand.items()
if spot == "~"
}
water_points = {
(x + offset_x, y + offset_y)
for (x, y), spot in non_sand.items()
if spot == "v"
or spring_water_points and spot == "+"
}
return cls(
walls, spring_location, running_water=running_water,
settled_water=settled_water, water_points=water_points)
def __init__(self, walls, spring_location=(500, 0), running_water=None,
settled_water=None, water_points=None):
self.walls = walls
self.min_x = min(x for x, _ in self.walls)
self.max_x = max(x for x, _ in self.walls)
self.min_y = 1
self.max_y = max(y for _, y in self.walls)
self.min_wall_y = min(y for _, y in self.walls)
if running_water is None:
running_water = set()
self.running_water = running_water
if settled_water is None:
settled_water = set()
self.settled_water = settled_water
self.spring_location = spring_location
if water_points is None:
water_points = {spring_location}
self.water_points = water_points
SPRING = 'spring'
WALL = 'wall'
RUNNING_WATER = 'running-water'
SETTLED_WATER = 'settled-water'
EMPTY = 'empty'
def __getitem__(self, item):
if item in self.walls:
return self.WALL
elif item in self.running_water:
return self.RUNNING_WATER
elif item in self.settled_water:
return self.SETTLED_WATER
elif item == self.spring_location:
return self.SPRING
else:
return self.EMPTY
def __setitem__(self, key, value):
content = self[key]
if content == value:
if content == self.RUNNING_WATER and key in self.water_points:
self.water_points.remove(key)
return
if content == self.RUNNING_WATER:
self.running_water.remove(key)
elif content == self.SETTLED_WATER:
self.settled_water.remove(key)
elif content in (self.SPRING, self.WALL):
raise Exception(f"Cannot override spring or wall at {key}")
if value == self.RUNNING_WATER:
self.running_water.add(key)
elif value == self.SETTLED_WATER:
self.settled_water.add(key)
elif value in (self.SPRING, self.WALL, self.EMPTY):
raise Exception(f"Cannot set spring, wall, or empty, to {key}")
else:
raise Exception(f"Unknown content {value}")
if key in self.water_points:
self.water_points.remove(key)
def get_water_reach(self):
"""
>>> Ground.from_visual(
... ".....+......\\n"
... ".....|.....#\\n"
... "#..#||||...#\\n"
... "#..#~~#|....\\n"
... "#..#~~#|....\\n"
... "#~~~~~#|....\\n"
... "#~~~~~#|....\\n"
... "#######|....\\n"
... ".......|....\\n"
... "..|||||||||.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#######|.\\n"
... , spring_water_points=False).get_water_reach()
57
>>> Ground.from_visual(
... ".....+......\\n"
... ".....|......\\n"
... "#..#||||...#\\n"
... "#..#~~#|....\\n"
... "#..#~~#|....\\n"
... "#~~~~~#|....\\n"
... "#~~~~~#|....\\n"
... "#######|....\\n"
... ".......|....\\n"
... "..|||||||||.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#~~~~~#|.\\n"
... "..|#######|.\\n"
... , spring_water_points=False).get_water_reach()
56
"""
return sum(
1
for _, y in self.running_water | self.settled_water
if y >= self.min_wall_y
)
def step_many(self, count=None):
"""
>>> ground_a = Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... )
>>> ground_a.step_many(6)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#.|.....#
#..#.|#.....
#..#.|#.....
#....|#.....
#....v#.....
#######.....
............
............
...#.....#..
...#.....#..
...#.....#..
...#######..
>>> ground_a.step_many(1)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#.|.....#
#..#.|#.....
#..#.|#.....
#....v#.....
#~~~~~#.....
#######.....
............
............
...#.....#..
...#.....#..
...#.....#..
...#######..
>>> ground_a.step_many(3)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#.v.....#
#..#~~#.....
#..#~~#.....
#~~~~~#.....
#~~~~~#.....
#######.....
............
............
...#.....#..
...#.....#..
...#.....#..
...#######..
>>> ground_a.step_many(1)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#|||v...#
#..#~~#.....
#..#~~#.....
#~~~~~#.....
#~~~~~#.....
#######.....
............
............
...#.....#..
...#.....#..
...#.....#..
...#######..
>>> ground_a.step_many(10)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
.......|....
...#...|.#..
...#...|.#..
...#...v.#..
...#######..
>>> ground_a.step_many(3)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
.......v....
...#~~~~~#..
...#~~~~~#..
...#~~~~~#..
...#######..
>>> ground_a.step_many(5)
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
..||||||||v.
..|#~~~~~#..
..|#~~~~~#..
..|#~~~~~#..
..v#######..
>>> ground_a.step_many(5)
False
>>> ground_a.step_many(1)
True
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
..|||||||||.
..|#~~~~~#|.
..|#~~~~~#|.
..|#~~~~~#|.
..|#######|.
>>> ground_a.step_many(1)
True
>>> ground_a.step_many(1)
True
>>> print("!" + ground_a.show()[1:])
!....+......
.....|.....#
#..#||||...#
#..#~~#|....
#..#~~#|....
#~~~~~#|....
#~~~~~#|....
#######|....
.......|....
..|||||||||.
..|#~~~~~#|.
..|#~~~~~#|.
..|#~~~~~#|.
..|#######|.
"""
if not self.water_points:
return True
if count is None:
steps = itertools.count()
else:
steps = range(count)
for _ in steps:
if self.step():
finished = True
break
else:
finished = False
return finished
def step(self):
"""
>>> ground_a = Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... )
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!....+......
.....v.....#
#..#.......#
#..#..#.....
#..#..#.....
#.....#.....
#.....#.....
#######.....
............
............
...#.....#..
...#.....#..
...#.....#..
...#######..
>>> ground_a = Ground.from_visual(
... "#..+..#\\n"
... "...v...\\n"
... "..###..\\n"
... "#.....#\\n"
... "#.....#\\n"
... "#######\\n"
... , spring_water_points=False)
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!..+..#
.v|||v.
..###..
#.....#
#.....#
#######
>>> {ground_a.step() for _ in range(3)}
{False}
>>> print("!" + ground_a.show()[1:])
!..+..#
.||||v.
.|###..
#|....#
#v....#
#######
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!..+..#
.||||v.
.|###..
#v....#
#~~~~~#
#######
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!..+..#
.||||v.
.v###..
#~~~~~#
#~~~~~#
#######
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!#..+..#
..||||v.
v||###..
.#~~~~~#
.#~~~~~#
.#######
>>> {ground_a.step() for _ in range(4)}
{False}
>>> print("!" + ground_a.show()[1:])
!#..+..#
..||||v.
|||###..
|#~~~~~#
|#~~~~~#
|#######
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!#..+..#
..|||||.
|||###v.
|#~~~~~#
|#~~~~~#
|#######
>>> {ground_a.step() for _ in range(4)}
{False}
>>> ground_a.step()
True
>>> print("!" + ground_a.show()[1:])
!#..+..#.
..|||||..
|||###|||
|#~~~~~#|
|#~~~~~#|
|#######|
>>> ground_a = Ground.from_visual(
... "#..+..#\\n"
... "#..|...\\n"
... "#v|||v#\\n"
... "#~###.#\\n"
... "#~~~~~#\\n"
... "#######\\n"
... , spring_water_points=False)
>>> ground_a.step()
False
>>> print("!" + ground_a.show()[1:])
!..+..#
#..|...
#||||v#
#~###.#
#~~~~~#
#######
"""
if not self.water_points:
return False
water_point = min(self.water_points)
self.step_water_point(water_point)
return not bool(self.water_points)
def step_water_point(self, water_point):
"""
>>> ground_a = Ground.from_visual(
... "#..+..#\\n"
... ".|||||.\\n"
... ".|###|.\\n"
... "#|...|#\\n"
... "#v...v#\\n"
... "#######\\n"
... , spring_water_points=False)
>>> ground_a.step_water_point(min(ground_a.water_points))
False
>>> print("!" + ground_a.show()[1:])
!..+..#
.|||||.
.|###|.
#v...|#
#~~~~~#
#######
>>> sorted(ground_a.water_points)
[(498, 3)]
"""
water_x, water_y = water_point
if water_y >= self.max_y:
self.water_points.remove(water_point)
return True
new_water_point = (water_x, water_y + 1)
_, new_water_y = new_water_point
new_content = self[new_water_point]
if new_content in (self.WALL, self.SETTLED_WATER):
(left_x, _), left_settled, left_run_down = \
self.find_left_boundary(water_point)
(right_x, _), right_settled, right_run_down = \
self.find_right_boundary(water_point)
if left_settled and right_settled:
for x in range(left_x, right_x + 1):
self[(x, water_y)] = self.SETTLED_WATER
new_water_point = (water_x, water_y - 1)
self.water_points.add(new_water_point)
return False
elif left_run_down or right_run_down:
new_water_points = []
if left_run_down:
new_water_points.append((left_x, water_y))
if right_run_down:
new_water_points.append((right_x, water_y))
for x in range(left_x, right_x + 1):
self[(x, water_y)] = self.RUNNING_WATER
self.water_points.update(new_water_points)
return False
else:
self.water_points.remove(water_point)
return False
elif new_content == self.RUNNING_WATER:
self.water_points.remove(water_point)
return False
elif new_content != self.EMPTY:
raise Exception(
f"Unexpected content beneath {water_point}: {new_content}")
else:
self[new_water_point] = self.RUNNING_WATER
self.running_water.add(new_water_point)
self.water_points.remove(water_point)
self.water_points.add(new_water_point)
return False
def find_left_boundary(self, start):
"""
>>> Ground.from_visual(
... "#..+..#\\n"
... ".||||v.\\n"
... ".v###..\\n"
... "#~~~~~#\\n"
... "#~~~~~#\\n"
... "#######\\n"
... , spring_water_points=False).find_left_boundary((498, 2))
((496, 2), False, True)
>>> Ground.from_visual(
... "#..+..#\\n"
... "#..|...\\n"
... "#v|||v#\\n"
... "#~###.#\\n"
... "#~~~~~#\\n"
... "#######\\n"
... , spring_water_points=False).find_left_boundary((498, 2))
((498, 2), True, False)
>>> Ground.from_visual(
... "#..+..#\\n"
... ".|||||.\\n"
... ".|###|.\\n"
... "#|...|#\\n"
... "#v...v#\\n"
... "#######\\n"
... , spring_water_points=False).find_left_boundary((498, 4))
((498, 4), True, False)
"""
return self.find_boundary(start, -1, "left")
def find_right_boundary(self, start):
"""
>>> Ground.from_visual(
... "#..+..#\\n"
... ".||||v.\\n"
... ".v###..\\n"
... "#~~~~~#\\n"
... "#~~~~~#\\n"
... "#######\\n"
... , spring_water_points=False).find_right_boundary((498, 2))
((498, 2), True, False)
>>> Ground.from_visual(
... "#..+..#\\n"
... "#..|...\\n"
... "#v|||v#\\n"
... "#~###.#\\n"
... "#~~~~~#\\n"
... "#######\\n"
... , spring_water_points=False).find_right_boundary((498, 2))
((502, 2), False, True)
>>> Ground.from_visual(
... "#..+..#\\n"
... ".|||||.\\n"
... ".|###|.\\n"
... "#|...|#\\n"
... "#v...v#\\n"
... "#######\\n"
... , spring_water_points=False).find_right_boundary((498, 4))
((502, 4), True, False)
"""
return self.find_boundary(start, 1, "right")
def find_boundary(self, start, delta, name):
start_x, start_y = start
if not (self.min_x <= start_x <= self.max_x) \
or not (self.min_y <= start_y <= self.max_y):
raise Exception(
f"{start} is not within x ({self.min_x}, {self.max_x}) "
f"or y ({self.min_y}, {self.max_x}) boundary")
start_content = self[start]
if start_content not in (self.EMPTY, self.RUNNING_WATER):
raise Exception(
f"{start} is not in an empty position or with running water: "
f"{start_content}")
beneath = (start_x, start_y + 1)
beneath_content = self[beneath]
if beneath_content not in (self.WALL, self.SETTLED_WATER):
raise Exception(
f"{start} is not above a wall or settled water: "
f"{beneath_content}")
if delta == 1:
end_x = self.max_x + delta * 2
elif delta == -1:
end_x = self.min_x + delta * 2
else:
raise Exception(f"Only 1/-1 are acceptable deltas, not {delta}")
x_values = range(start_x + delta, end_x, delta)
for x in x_values:
point = (x, start_y)
point_beneath = (x, start_y + 1)
content = self[point]
content_beneath = self[point_beneath]
if content == self.WALL:
point = (x - delta, start_y)
settled = True
run_down = False
return point, settled, run_down
# elif content == self.RUNNING_WATER:
# point = (x - delta, start_y)
# settled = False
# run_down = False
# return point, settled, run_down
elif content not in (self.EMPTY, self.RUNNING_WATER):
raise Exception(
f"Unexpected content found at {(x, start_y)}: {content}")
if content_beneath in self.RUNNING_WATER:
point = (x, start_y)
settled = False
run_down = False
return point, settled, run_down
elif content_beneath == self.EMPTY:
point = (x, start_y)
settled = False
run_down = True
return point, settled, run_down
elif content_beneath not in (self.WALL, self.SETTLED_WATER):
raise Exception(
f"Unexpected content found beneath {(x, start_y)}: "
f"{content_beneath}")
raise Exception(
f"Didn't find {name} boundary of {start}: looked at "
f"{list(x_values)} ({x_values})")
def get_groups(self):
"""
>>> len(Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... ).get_groups())
4
"""
return Groups.pick(self.walls)
SHOW_MAP = {
WALL: "#",
RUNNING_WATER: "|",
SETTLED_WATER: "~",
EMPTY: ".",
SPRING: "+"
}
def show(self):
"""
>>> print("!" + Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... ).show()[1:])
!....v......
...........#
#..#.......#
#..#..#.....
#..#..#.....
#.....#.....
#.....#.....
#######.....
............
............
...#.....#..
...#.....#..
...#.....#..
...#######..
"""
spring_x, spring_y = self.spring_location
points = (
self.walls
| self.running_water
| self.water_points
| {self.spring_location}
)
min_x = min(x for x, _ in points)
max_x = max(x for x, _ in points)
min_y = min(y for _, y in points)
max_y = max(y for _, y in points)
return "\n".join(
"".join(
"v"
if (x, y) in self.water_points else
self.SHOW_MAP[self[(x, y)]]
for x in range(min_x, max_x + 1)
)
for y in range(min_y, max_y + 1)
)
class Groups:
@classmethod
def pick(cls, walls):
"""
>>> ground = Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... )
>>> groups_a = sorted(map(sorted, Groups.pick(ground.walls)))
>>> list(map(len, groups_a))
[16, 3, 13, 2]
>>> groups_a[3]
[(506, 1), (506, 2)]
>>> groups_a[1]
[(498, 2), (498, 3), (498, 4)]
"""
remaining_walls = set(walls)
groups = []
while remaining_walls:
start = next(iter(remaining_walls))
group = Group.pick(start, remaining_walls)
groups.append(group)
return cls(groups)
def __init__(self, groups):
self.groups = groups
def __len__(self):
return len(self.groups)
def __iter__(self):
return iter(self.groups)
def group_by_type(self):
"""
>>> {_type: len(groups) for _type, groups in sorted(Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"
... "x=498, y=2..4\\n"
... "x=506, y=1..2\\n"
... "x=498, y=10..13\\n"
... "x=504, y=10..13\\n"
... "y=13, x=498..504\\n"
... ).get_groups().group_by_type().items())}
{'box': 2, 'bucket': 2}
"""
return {
_type: [group for _, group in items]
for _type, items in itertools.groupby(sorted((
(group.get_type(), group)
for group in self.groups
), key=lambda item: item[0]), key=lambda item: item[0])
}
class Group:
@classmethod
def pick(cls, start, remaining_walls):
"""
>>> ground = Ground.from_ground_text(
... "x=495, y=2..7\\n"
... "y=7, x=495..501\\n"
... "x=501, y=3..7\\n"