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UIActions.cs
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UIActions.cs
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using _Project.Scripts.Managers;
using _Project.Scripts.UI;
using UnityEngine;
using UnityEngine.InputSystem;
namespace _Project.Scripts
{
public class UIActions : MonoBehaviour, PlayerControls.IUIActions
{
private PlayerControls controls;
private void OnEnable()
{
if (controls == null)
{
controls = new PlayerControls();
controls.UI.SetCallbacks(this);
}
UIManager.Instance.OnShowUI += controls.UI.Enable;
UIManager.Instance.OnHideUI += controls.UI.Disable;
}
private void OnDisable()
{
UIManager.Instance.OnShowUI -= controls.UI.Enable;
UIManager.Instance.OnHideUI -= controls.UI.Disable;
}
public void OnCloseInventory(InputAction.CallbackContext context)
{
if (context.performed)
{
UIManager.Instance.Hide();
}
}
public void OnCloseEquipment(InputAction.CallbackContext context)
{
if (context.performed)
{
UIManager.Instance.Hide();
}
}
public void OnCloseStats(InputAction.CallbackContext context)
{
if (context.performed)
{
UIManager.Instance.Hide();
}
}
}
}