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Armor.cs
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Armor.cs
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using System;
using UnityEngine;
namespace _Project.Scripts
{
[Serializable]
public static class ArmorType
{
public const string HEAD = "head";
public const string SHOULDERS = "shoulders";
public const string CLOAK = "cloak";
public const string TORSO = "torso";
public const string GLOVES = "gloves";
public const string LEGS = "legs";
public const string FEET = "feet";
public const string RINGS = "rings";
}
[Serializable]
public class ArmorPart
{
public PartType type;
public int id;
}
[CreateAssetMenu(fileName = "Armor", menuName = "Inventory/Armor", order = 0)]
public class Armor : ScriptableObject
{
public String type;
public ArmorPart[] parts;
}
}