From 44ecd5bf34156f2efc532670c8f87f0f6cc13f57 Mon Sep 17 00:00:00 2001 From: Ryan Date: Wed, 12 Apr 2023 11:35:12 -0400 Subject: [PATCH] [Keymap] PHSC138 Keymap for Atom47 (#18768) Co-authored-by: Ryan Co-authored-by: Drashna Jaelre --- .../evyd13/atom47/keymaps/phsc138/config.h | 17 + .../evyd13/atom47/keymaps/phsc138/keymap.c | 390 ++++++++++++++++++ .../evyd13/atom47/keymaps/phsc138/readme.md | 18 + .../evyd13/atom47/keymaps/phsc138/rules.mk | 3 + 4 files changed, 428 insertions(+) create mode 100644 keyboards/evyd13/atom47/keymaps/phsc138/config.h create mode 100644 keyboards/evyd13/atom47/keymaps/phsc138/keymap.c create mode 100644 keyboards/evyd13/atom47/keymaps/phsc138/readme.md create mode 100644 keyboards/evyd13/atom47/keymaps/phsc138/rules.mk diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/config.h b/keyboards/evyd13/atom47/keymaps/phsc138/config.h new file mode 100644 index 000000000000..ccd556b90d9a --- /dev/null +++ b/keyboards/evyd13/atom47/keymaps/phsc138/config.h @@ -0,0 +1,17 @@ +/* Copyright 2022 PHSC138 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#pragma once +#define TAPPING_TERM 150 // Tap dance time limit diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/keymap.c b/keyboards/evyd13/atom47/keymaps/phsc138/keymap.c new file mode 100644 index 000000000000..f9fec678cdab --- /dev/null +++ b/keyboards/evyd13/atom47/keymaps/phsc138/keymap.c @@ -0,0 +1,390 @@ +/* Copyright 2022 PHSC138 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H + +// These are all aliases for the function layers. +enum custom_layers { + _BASE, + _PROG, + _GAME, + _FN, + _FN1, + _NUM +}; + + +// Tap Dance +typedef struct { + char is_press_action; + int state; +} tap; + +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5, // Send two single taps + TRIPLE_TAP = 6, + TRIPLE_HOLD = 7 +}; + +// Tap dance enums +enum { + PN_SWAP = 0, + LAPO = 1, + LCPO = 2, + RAPC = 3, + RCPC = 4, + D20 = 5 +}; + +enum custom_keycodes { + PROF_MAC = QK_USER +}; + + +uint8_t cur_dance (tap_dance_state_t *state); +void pn_finished (tap_dance_state_t *state, void *user_data); +void pn_reset (tap_dance_state_t *state, void *user_data); + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +// TREE: 'pn' to enter custom layers: + // _BASE + // _FN + // _FN1 + // _NUM + // _PROG + // _PROG + // _FN + // _FN1 + // _NUM + // _GAME + // _GAME + // _BASE + +// Tap pn for toggle to _PROG, or hold for numpad +[_BASE] = LAYOUT_split_space( + QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1), + KC_LCTL, KC_LGUI, KC_LALT, TD(PN_SWAP), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTL), + + +// LEFT AND RIGHT SHIFT: '(' and ')' when tapped, shift when held +// LEFT AND RIGHT CTRL: '{' and '}' when tapped, ctrl when held +// LEFT AND RIGHT ALT: '[' and ']' when tapped, ctrl when held +[_PROG] = LAYOUT_split_space( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + SC_LSPO, _______, _______, _______, _______, _______, _______, _______, _______, _______, SC_RSPC, _______, + TD(LCPO), _______, TD(LAPO), TO(_GAME), _______, _______, _______, TD(RAPC), _______, TD(RCPC)), + + +// Macro for right space is bhop +// Maco for 'fn' is move forward +// Macro for 'fn1' is spin constantly +// Macro for right shift is D20 +[_GAME] = LAYOUT_split_space( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TD(D20), XXXXXXX, + _______, _______, _______, TO(_BASE), _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______), + + +[_FN] = LAYOUT_split_space( + _______, KC_VOLD, KC_VOLU, KC_MUTE, QK_RBT, _______, KC_CALC, KC_PGUP, _______, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS, + KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_INS, _______, + _______, _______, _______, _______, _______, KC_HOME, KC_END, BL_TOGG, BL_DOWN, BL_UP, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), + + +[_FN1] = LAYOUT_split_space( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, + _______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), + + +[_NUM] = LAYOUT_split_space( + _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, PROF_MAC, _______, _______, + _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, + _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, _______, _______, + _______, _______, _______, _______, _______, KC_0, _______, _______, DB_TOGG, QK_BOOT), +}; + + +/*--- Profile Macro ---*/ +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case PROF_MAC: + if (record->event.pressed) { + // When keycode PROF_MAC is pressed + SEND_STRING("if [ $shell = 'zsh' ]; then echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.zshrc\nclear; else echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.profile\nclear; fi\n"); + } else { + // When keycode QMKBEST is released + } + break; + } + return true; +}; +/*--- End Profile Macro ---*/ + +/* Return an integer that corresponds to what kind of tap dance should be executed. + * + * How to figure out tap dance state: interrupted and pressed. + * + * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit + * under the tapping term. This is typically indicitive that you are trying to "tap" the key. + * + * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term + * has ended, but the key is still being pressed down. This generally means the key is being "held". + * + * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold" + * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters. + * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters. + * + * Good places to put an advanced tap dance: + * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon + * + * Criteria for "good placement" of a tap dance key: + * Not a key that is hit frequently in a sentence + * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or + * in a web form. So 'tab' would be a poor choice for a tap dance. + * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the + * letter 'p', the word 'pepper' would be quite frustating to type. + * + * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested + * + */ +uint8_t cur_dance(tap_dance_state_t *state) { + if(state->count == 1) { + if(state->interrupted || !state->pressed) return SINGLE_TAP; + //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'. + else return SINGLE_HOLD; + } else if(state->count == 2) { + /* + * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap + * action when hitting 'pp'. Suggested use case for this return value is when you want to send two + * keystrokes of the key, and not the 'double tap' action/macro. + */ + if(state->interrupted) return DOUBLE_SINGLE_TAP; + else if(state->pressed) return DOUBLE_HOLD; + else return DOUBLE_TAP; + } + //Assumes no one is trying to type the same letter three times (at least not quickly). + //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add + //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP' + if(state->count == 3) { + if(state->interrupted || !state->pressed) return TRIPLE_TAP; + else return TRIPLE_HOLD; + } + else return 8; //magic number. At some point this method will expand to work for more presses +} + +//instanalize an instance of 'tap' for the 'pn' tap dance. +static tap pn_tap_state = { + .is_press_action = 1, + .state = 0 +}; + +void pn_finished(tap_dance_state_t *state, void *user_data) { + pn_tap_state.state = cur_dance(state); + switch(pn_tap_state.state) { + case SINGLE_TAP: layer_on(_PROG); break; + case SINGLE_HOLD: layer_on(_NUM); break; + //case DOUBLE_TAP: register_code(KC_ESC); break; + //case DOUBLE_HOLD: register_code(KC_LALT); break; + //case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X); + //Last case is for fast typing. Assuming your key is `f`: + //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`. + //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms. + } +} + +void pn_reset(tap_dance_state_t *state, void *user_data) { + switch(pn_tap_state.state) { + //case SINGLE_TAP: unregister_code(KC_X); break; + case SINGLE_HOLD: layer_off(_NUM); break; + //case DOUBLE_TAP: unregister_code(KC_ESC); break; + //case DOUBLE_HOLD: unregister_code(KC_LALT); + //case DOUBLE_SINGLE_TAP: unregister_code(KC_X); + } + pn_tap_state.state = 0; +} + +static tap lalt_tap_state = { + .is_press_action = 1, + .state = 0 +}; + +void lalt_finished(tap_dance_state_t *state, void *user_data) { + lalt_tap_state.state = cur_dance(state); + switch(lalt_tap_state.state) { + case SINGLE_TAP: register_code(KC_LBRC); break; + case SINGLE_HOLD: register_code(KC_LALT); break; + } +} + +void lalt_reset(tap_dance_state_t *state, void *user_data) { + switch(lalt_tap_state.state) { + case SINGLE_TAP: unregister_code(KC_LBRC); break; + case SINGLE_HOLD: unregister_code(KC_LALT); break; + } + lalt_tap_state.state = 0; +} + +static tap ralt_tap_state = { + .is_press_action = 1, + .state = 0 +}; + +void ralt_finished(tap_dance_state_t *state, void *user_data) { + ralt_tap_state.state = cur_dance(state); + switch(ralt_tap_state.state) { + case SINGLE_TAP: register_code(KC_RBRC); break; + case SINGLE_HOLD: register_code(KC_RALT); break; + } +} + +void ralt_reset(tap_dance_state_t *state, void *user_data) { + switch(ralt_tap_state.state) { + case SINGLE_TAP: unregister_code(KC_RBRC); break; + case SINGLE_HOLD: unregister_code(KC_RALT); break; + } + ralt_tap_state.state = 0; +} + +static tap rctl_tap_state = { + .is_press_action = 1, + .state = 0 +}; + +void rctl_finished(tap_dance_state_t *state, void *user_data) { + rctl_tap_state.state = cur_dance(state); + switch(rctl_tap_state.state) { + case SINGLE_TAP: register_code(KC_RSFT); register_code(KC_RBRC); break; + case SINGLE_HOLD: register_code(KC_RCTL); break; + } +} + +void rctl_reset(tap_dance_state_t *state, void *user_data) { + switch(rctl_tap_state.state) { + case SINGLE_TAP: unregister_code(KC_RSFT); unregister_code(KC_RBRC); break; + case SINGLE_HOLD: unregister_code(KC_RCTL); break; + } + rctl_tap_state.state = 0; +} + +static tap lctl_tap_state = { + .is_press_action = 1, + .state = 0 +}; + +void lctl_finished(tap_dance_state_t *state, void *user_data) { + lctl_tap_state.state = cur_dance(state); + switch(lctl_tap_state.state) { + case SINGLE_TAP: register_code(KC_LSFT); register_code(KC_LBRC); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + } +} + +void lctl_reset(tap_dance_state_t *state, void *user_data) { + switch(lctl_tap_state.state) { + case SINGLE_TAP: unregister_code(KC_LSFT); unregister_code(KC_LBRC); break; + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + } + lctl_tap_state.state = 0; +} + +static tap d20_tap_state = { + .is_press_action = 1, + .state = 0, +}; + +int d20_srand = 0; +uint32_t timer_seed; + +void d20_finished(tap_dance_state_t *state, void *user_data) { + d20_tap_state.state = cur_dance(state); + switch(d20_tap_state.state) { + case SINGLE_HOLD: { + if(d20_srand == 0){ + timer_seed = timer_read32(); + srand((unsigned int)timer_seed); + d20_srand = 1; + } + + SEND_STRING("Seed: "); + // uint32_t has max size of 4294967296 + char SEED_STR_SIZE = 16; + // Initialize seed_str + char seed_str[SEED_STR_SIZE]; + for (int iter=0;iter < SEED_STR_SIZE;iter++) seed_str[iter] = 0; + + int i = SEED_STR_SIZE - 2; // Leave null byte on end of string + while (timer_seed && i >= 0) { + seed_str[i] = timer_seed % 10 + '0'; + timer_seed /= 10; + i -= 1; + } + i++; + + // Move all characters over i spaces + char move = i; + while (i < SEED_STR_SIZE -1) { + seed_str[i-move] = seed_str[i]; + seed_str[i] = 0; + i += 1; + } + + send_string(seed_str); + break; + // Else allow fall through + } + case SINGLE_TAP: { + if(d20_srand == 0){ + timer_seed = timer_read(); + srand((unsigned int)timer_seed); + d20_srand = 1; + } + + unsigned char roll = rand() % 20 + 1; + char res[3]; + res[0] = (char)((char)(roll / 10) + '0'); + res[1] = (char)(roll % 10 + '0'); + + send_string(res); + + break; + } + } +} + +void d20_reset(tap_dance_state_t *state, void *user_data) { + d20_tap_state.state = 0; +} + +tap_dance_action_t tap_dance_actions[] = { + [PN_SWAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, pn_finished, pn_reset), + [LAPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lalt_finished, lalt_reset), + [RAPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ralt_finished, ralt_reset), + [LCPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lctl_finished, lctl_reset), + [RCPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rctl_finished, rctl_reset), + [D20] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, d20_finished, d20_reset), +}; diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/readme.md b/keyboards/evyd13/atom47/keymaps/phsc138/readme.md new file mode 100644 index 000000000000..6817befa8e7d --- /dev/null +++ b/keyboards/evyd13/atom47/keymaps/phsc138/readme.md @@ -0,0 +1,18 @@ +# PHSC138's Layout for the atom47 +## Base layer +The base layer is a standard vortex core layout + +## Layer 1 (PROG) +This layer contains space cadet bindings to make programming easier. Ex: tapping left shift will input an open parenthesis + +## Layer 2 (GAME) +This layer contains game specific macros, currently only a D20 has been implemented + +## Layer 3 (FN) +This can be activated by pressing the `fn` key. This layer contains mostly the same bindings as the base vortex core except vim keybinds have replaced the arrow keys. + +## Layer 4 (FN1) +This can be activated by pressing the `fn1` key. This is the default vortex core layer. + +## Layer 5 (NUM) +This is a numpad that can be activated by holding the PN key. This also has some useful keys, such as `QC_BOOT`. diff --git a/keyboards/evyd13/atom47/keymaps/phsc138/rules.mk b/keyboards/evyd13/atom47/keymaps/phsc138/rules.mk new file mode 100644 index 000000000000..c6a2d559888e --- /dev/null +++ b/keyboards/evyd13/atom47/keymaps/phsc138/rules.mk @@ -0,0 +1,3 @@ +MOUSEKEY_ENABLE = no +NKRO_ENABLE = yes +TAP_DANCE_ENABLE = yes