You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, I downloaded the assets and set them up in the new Unity 2018.1.5f1 example scene, it shows great after changing the materials shader, but once I compile the scene to Android with Cardboard support the only thing I see is a black screen with the screen line divider, and the exit and options buttons, do you have any idea about what might be causing it? Thanks for your time.
The post talking about the pipeline was great by the way.
The text was updated successfully, but these errors were encountered:
Apologies for the terribly long delay, I have not had a moment to sit down and drill into this.
First, the Log is stating that Single Pass Stereo is required. I have not added the scaffolding for doing actual VR rendering. This is actually not that difficult and can probably be handled with only some minor changes to the Render Targets, adding StartMultiEye, StopMultiEye, and StereoEndRender.
If I have any time in the near future I will try to verify these additions work and solve the problem, but I cannot make any guarantees.
Hello, I downloaded the assets and set them up in the new Unity 2018.1.5f1 example scene, it shows great after changing the materials shader, but once I compile the scene to Android with Cardboard support the only thing I see is a black screen with the screen line divider, and the exit and options buttons, do you have any idea about what might be causing it? Thanks for your time.
The post talking about the pipeline was great by the way.
The text was updated successfully, but these errors were encountered: