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Android Cardboard failed #1

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coding-juan opened this issue Jun 18, 2018 · 4 comments
Open

Android Cardboard failed #1

coding-juan opened this issue Jun 18, 2018 · 4 comments
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bug Something isn't working help wanted Extra attention is needed

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@coding-juan
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Hello, I downloaded the assets and set them up in the new Unity 2018.1.5f1 example scene, it shows great after changing the materials shader, but once I compile the scene to Android with Cardboard support the only thing I see is a black screen with the screen line divider, and the exit and options buttons, do you have any idea about what might be causing it? Thanks for your time.

The post talking about the pipeline was great by the way.

@colourmath
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Hey there - it's hard to say. Would you be able to pull any Logs through adb? Perhaps some sort of GL Context issue?

@coding-juan
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Here are the logs from adb:
image

@colourmath
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Thanks for posting the Log! I'll do a local build and look into it. I'll reply back with any findings.

@colourmath colourmath added bug Something isn't working help wanted Extra attention is needed labels Jun 20, 2018
@colourmath colourmath self-assigned this Jun 20, 2018
@colourmath
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Apologies for the terribly long delay, I have not had a moment to sit down and drill into this.

First, the Log is stating that Single Pass Stereo is required. I have not added the scaffolding for doing actual VR rendering. This is actually not that difficult and can probably be handled with only some minor changes to the Render Targets, adding StartMultiEye, StopMultiEye, and StereoEndRender.

If I have any time in the near future I will try to verify these additions work and solve the problem, but I cannot make any guarantees.

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