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This repository has been archived by the owner on Apr 20, 2023. It is now read-only.
Right now in the example you are only rendering a triangle so there's no need for a depth buffer, but as soon you try to integrate this in application that is depth testing the ui will not draw correctly.
The text was updated successfully, but these errors were encountered:
I thought that EGUI wouldn't need a depth buffer? I'm guessing they're not doing Z-sorting yet? I personally haven't had any problems with it, so if you could give an example of the lack of depth testing causing graphical issues, that would be great!
Did some testing myself, was able to reproduce that exact same issue.
I saw you already fixed this on your fork, if you can PR your changes I'll update the crate
Right now in the example you are only rendering a triangle so there's no need for a depth buffer, but as soon you try to integrate this in application that is depth testing the ui will not draw correctly.
The text was updated successfully, but these errors were encountered: