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plugin.cpp
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plugin.cpp
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#include "plugin.hpp"
Plugin* pluginInstance;
void init(Plugin* p) {
pluginInstance = p;
// Add modules here
p->addModel(modelSteps);
p->addModel(modelEnvelopeArray);
p->addModel(modelPentaSequencer);
p->addModel(modelImpulseController);
p->addModel(modelSignals);
p->addModel(modelRanges);
p->addModel(modelHexMod);
p->addModel(modelCollatz);
p->addModel(modelStrings);
p->addModel(modelMagnets);
p->addModel(modelOuros);
p->addModel(modelPressedDuck);
p->addModel(modelFlowerPatch);
p->addModel(modelSyncro);
p->addModel(modelNona);
p->addModel(modelDecima);
p->addModel(modelMorta);
p->addModel(modelStepWave);
p->addModel(modelPreeeeeeeeeeessedDuck);
p->addModel(modelArrange);
// Any other plugin initialization may go here.
// As an alternative, consider lazy-loading assets and lookup tables when your module is created to reduce startup times of Rack.
}