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I would have sworn that this extension would look in other libraries for copybooks but I am not seeing this and its causing some issues which the outline and (i think) the RPG linter.
It takes time for the create or replace an alias statement of the copybook to my developer library and attempt to read that member for a source member that does not exist there. The outline is often not available for **FREE members. Sometimes its built but is missing copybook items.
I noticed that the compile output in EVFEVENT contains the location details of copybooks, is there a way that a ghost compile can be done so that the EVFEVENT file can be read, to then use as a source for reading the copybooks?
A ghost compile (my words) is/was a compile you do in QTEMP. But since this tool cannot handle having items go into QTEMP because of the nature of the service jobs starting for each action, compiling with the RPGLE options of OPTION(*NOGEN *EVENTF) would work. An alternative is to compile into ILEEDITOR, delete the created object, and read from ILEDITOR EVFEVENT file.
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I would have sworn that this extension would look in other libraries for copybooks but I am not seeing this and its causing some issues which the outline and (i think) the RPG linter.
It takes time for the
create or replace an alias
statement of the copybook to my developer library and attempt to read that member for a source member that does not exist there. The outline is often not available for **FREE members. Sometimes its built but is missing copybook items.I noticed that the compile output in EVFEVENT contains the location details of copybooks, is there a way that a ghost compile can be done so that the EVFEVENT file can be read, to then use as a source for reading the copybooks?
A ghost compile (my words) is/was a compile you do in QTEMP. But since this tool cannot handle having items go into QTEMP because of the nature of the service jobs starting for each action, compiling with the RPGLE options of
OPTION(*NOGEN *EVENTF)
would work. An alternative is to compile into ILEEDITOR, delete the created object, and read from ILEDITOR EVFEVENT file.Thanks, Matt
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