From 78a6bd3b3cb43774bae3b76cf2c101b2692a9636 Mon Sep 17 00:00:00 2001 From: Ikko Eltociear Ashimine Date: Sat, 23 Sep 2023 05:18:07 +0900 Subject: [PATCH] Fix typo in MeshHelper.cs (#8072) recieve -> receive --- MonoGame.Framework.Content.Pipeline/Graphics/MeshHelper.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MonoGame.Framework.Content.Pipeline/Graphics/MeshHelper.cs b/MonoGame.Framework.Content.Pipeline/Graphics/MeshHelper.cs index 0015b0fe792..7e2f1549974 100644 --- a/MonoGame.Framework.Content.Pipeline/Graphics/MeshHelper.cs +++ b/MonoGame.Framework.Content.Pipeline/Graphics/MeshHelper.cs @@ -21,7 +21,7 @@ static bool IsFinite(this Vector3 v) /// /// Generates vertex normals by accumulation of triangle face normals. /// - /// The mesh which will recieve the normals. + /// The mesh which will receive the normals. /// Overwrite or skip over geometry with existing normals. /// /// This calls to do the work. @@ -35,7 +35,7 @@ public static void CalculateNormals(MeshContent mesh, bool overwriteExistingNorm /// /// Generates vertex normals by accumulation of triangle face normals. /// - /// The geometry which will recieve the normals. + /// The geometry which will receive the normals. /// Overwrite or skip over geometry with existing normals. /// /// We use a "Mean Weighted Equally" method generate vertex normals from triangle