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[WIP/QRCoder2] Use of System.Drawing.Primitives #549

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Tracked by #512
codebude opened this issue May 26, 2024 · 1 comment
Open
Tracked by #512

[WIP/QRCoder2] Use of System.Drawing.Primitives #549

codebude opened this issue May 26, 2024 · 1 comment
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qrcoder2 Everything related to QRCoder v2

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@codebude
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Note: This issue is part of the planning of version 2 of the QRCoder. The meta-issue can be found here. These comments have been copied into this issue here, with the comments marked as such. If comments on the topic of this issue already exist in the meta thread, they have been copied here, naming the authors.

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How do we handle renderers that use primitives like Size, Point, etc. from System.Drawing.Primitives but nothing from System.Drawing.Common? Do we also rebuild them to get rid of System.Drawing completely or do we leave them because System.Drawing.Primitives is still available on all platforms. If replace: With what? Primitives from another library or define our own classes/structures?

@codebude codebude added the qrcoder2 Everything related to QRCoder v2 label May 26, 2024
@codebude
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I would use System.Drawing.Primitives if/as desired, as it creates no dependencies except when targeting .NET Standard 1.3.

Originally posted by @Shane32 here.

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Labels
qrcoder2 Everything related to QRCoder v2
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