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cocos2d-xna.iOS.sln
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cocos2d-xna.iOS.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloCocos2d", "HelloCocos2d\HelloCocos2d\HelloCocos2d.iOS.csproj", "{2076D138-759C-465F-BC67-5BE580C54216}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cocos2d-xna", "cocos2d-xna\cocos2d-xna.iOS.csproj", "{47EE6CE6-493D-4967-944A-5E55B71AA9FD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tests", "tests\tests\tests.iOS.csproj", "{B7642AB5-22DD-4A5F-BF4C-68F8A3BA8525}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosDenshion", "CocosDenshion\CocosDenshion.iOS.csproj", "{F028609A-7A53-4F01-8939-5B823285EC10}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cocos2d.Framework", "cocos2d.Framework\cocos2d.Framework.iOS.csproj", "{CC156337-B4A7-479F-9262-9A708B5E1164}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework", "..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{BA9476CF-99BA-4D03-92F2-73D2C5E58883}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network", "..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{565129E0-4EE5-4F6F-B403-C3484C9740BE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhone = Debug|iPhone
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|Mixed Platforms = Release|Mixed Platforms
Release|iPhoneSimulator = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal