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allocator_scorer.go
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allocator_scorer.go
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// Copyright 2016 The Cockroach Authors.
//
// Use of this software is governed by the Business Source License
// included in the file licenses/BSL.txt.
//
// As of the Change Date specified in that file, in accordance with
// the Business Source License, use of this software will be governed
// by the Apache License, Version 2.0, included in the file
// licenses/APL.txt.
package kvserver
import (
"bytes"
"context"
"fmt"
"math"
"sort"
"strconv"
"github.com/cockroachdb/cockroach/pkg/config/zonepb"
"github.com/cockroachdb/cockroach/pkg/kv/kvserver/constraint"
"github.com/cockroachdb/cockroach/pkg/roachpb"
"github.com/cockroachdb/cockroach/pkg/settings"
"github.com/cockroachdb/cockroach/pkg/util/log"
)
const (
// This is a somehow arbitrary chosen upper bound on the relative error to be
// used when comparing doubles for equality. The assumption that comes with it
// is that any sequence of operations on doubles won't produce a result with
// accuracy that is worse than this relative error. There is no guarantee
// however that this will be the case. A programmer writing code using
// floating point numbers will still need to be aware of the effect of the
// operations on the results and the possible loss of accuracy.
// More info https://en.wikipedia.org/wiki/Machine_epsilon
// https://en.wikipedia.org/wiki/Floating-point_arithmetic
epsilon = 1e-10
// The number of random candidates to select from a larger list of possible
// candidates. Because the allocator heuristics are being run on every node it
// is actually not desirable to set this value higher. Doing so can lead to
// situations where the allocator determistically selects the "best" node for a
// decision and all of the nodes pile on allocations to that node. See "power
// of two random choices":
// https://brooker.co.za/blog/2012/01/17/two-random.html and
// https://www.eecs.harvard.edu/~michaelm/postscripts/mythesis.pdf.
allocatorRandomCount = 2
// maxFractionUsedThreshold: if the fraction used of a store descriptor
// capacity is greater than this value, it will never be used as a rebalance
// or allocate target and we will actively try to move replicas off of it.
maxFractionUsedThreshold = 0.95
// rebalanceToMaxFractionUsedThreshold: if the fraction used of a store
// descriptor capacity is greater than this value, it will never be used as a
// rebalance target. This is important for providing a buffer between fully
// healthy stores and full stores (as determined by
// maxFractionUsedThreshold). Without such a buffer, replicas could
// hypothetically ping pong back and forth between two nodes, making one full
// and then the other.
rebalanceToMaxFractionUsedThreshold = 0.925
// minRangeRebalanceThreshold is the number of replicas by which a store
// must deviate from the mean number of replicas to be considered overfull
// or underfull. This absolute bound exists to account for deployments
// with a small number of replicas to avoid premature replica movement.
// With few enough replicas per node (<<30), a rangeRebalanceThreshold
// of 5% (the default at time of writing, see below) would otherwise
// result in rebalancing at one replica above/below the mean, which
// could lead to a condition that would always fire. Instead, we only
// consider a store full/empty if it's at least minRebalanceThreshold
// away from the mean.
minRangeRebalanceThreshold = 2
)
// rangeRebalanceThreshold is the minimum ratio of a store's range count to
// the mean range count at which that store is considered overfull or underfull
// of ranges.
var rangeRebalanceThreshold = func() *settings.FloatSetting {
s := settings.RegisterFloatSetting(
"kv.allocator.range_rebalance_threshold",
"minimum fraction away from the mean a store's range count can be before it is considered overfull or underfull",
0.05,
settings.NonNegativeFloat,
)
s.SetVisibility(settings.Public)
return s
}()
type scorerOptions struct {
deterministic bool
rangeRebalanceThreshold float64
qpsRebalanceThreshold float64 // only considered if non-zero
}
type balanceDimensions struct {
ranges rangeCountStatus
}
func (bd *balanceDimensions) totalScore() float64 {
return float64(bd.ranges)
}
func (bd balanceDimensions) String() string {
return strconv.Itoa(int(bd.ranges))
}
func (bd balanceDimensions) compactString(options scorerOptions) string {
return fmt.Sprintf("%d", bd.ranges)
}
// candidate store for allocation.
type candidate struct {
store roachpb.StoreDescriptor
valid bool
fullDisk bool
necessary bool
diversityScore float64
convergesScore int
balanceScore balanceDimensions
rangeCount int
details string
}
func (c candidate) String() string {
str := fmt.Sprintf("s%d, valid:%t, fulldisk:%t, necessary:%t, diversity:%.2f, converges:%d, "+
"balance:%s, rangeCount:%d, queriesPerSecond:%.2f",
c.store.StoreID, c.valid, c.fullDisk, c.necessary, c.diversityScore, c.convergesScore,
c.balanceScore, c.rangeCount, c.store.Capacity.QueriesPerSecond)
if c.details != "" {
return fmt.Sprintf("%s, details:(%s)", str, c.details)
}
return str
}
func (c candidate) compactString(options scorerOptions) string {
var buf bytes.Buffer
fmt.Fprintf(&buf, "s%d", c.store.StoreID)
if !c.valid {
fmt.Fprintf(&buf, ", valid:%t", c.valid)
}
if c.fullDisk {
fmt.Fprintf(&buf, ", fullDisk:%t", c.fullDisk)
}
if c.necessary {
fmt.Fprintf(&buf, ", necessary:%t", c.necessary)
}
if c.diversityScore != 0 {
fmt.Fprintf(&buf, ", diversity:%.2f", c.diversityScore)
}
fmt.Fprintf(&buf, ", converges:%d, balance:%s, rangeCount:%d",
c.convergesScore, c.balanceScore.compactString(options), c.rangeCount)
if c.details != "" {
fmt.Fprintf(&buf, ", details:(%s)", c.details)
}
return buf.String()
}
// less returns true if o is a better fit for some range than c is.
func (c candidate) less(o candidate) bool {
return c.compare(o) < 0
}
// compare is analogous to strcmp in C or string::compare in C++ -- it returns
// a positive result if c is a better fit for the range than o, 0 if they're
// equivalent, or a negative result if o is a better fit than c. The magnitude
// of the result reflects some rough idea of how much better the better
// candidate is.
func (c candidate) compare(o candidate) float64 {
if !o.valid {
return 6
}
if !c.valid {
return -6
}
if o.fullDisk {
return 5
}
if c.fullDisk {
return -5
}
if c.necessary != o.necessary {
if c.necessary {
return 4
}
return -4
}
if !scoresAlmostEqual(c.diversityScore, o.diversityScore) {
if c.diversityScore > o.diversityScore {
return 3
}
return -3
}
if c.convergesScore != o.convergesScore {
if c.convergesScore > o.convergesScore {
return 2 + float64(c.convergesScore-o.convergesScore)/10.0
}
return -(2 + float64(o.convergesScore-c.convergesScore)/10.0)
}
if !scoresAlmostEqual(c.balanceScore.totalScore(), o.balanceScore.totalScore()) {
if c.balanceScore.totalScore() > o.balanceScore.totalScore() {
return 1 + (c.balanceScore.totalScore()-o.balanceScore.totalScore())/10.0
}
return -(1 + (o.balanceScore.totalScore()-c.balanceScore.totalScore())/10.0)
}
// Sometimes we compare partially-filled in candidates, e.g. those with
// diversity scores filled in but not balance scores or range counts. This
// avoids returning NaN in such cases.
if c.rangeCount == 0 && o.rangeCount == 0 {
return 0
}
if c.rangeCount < o.rangeCount {
return float64(o.rangeCount-c.rangeCount) / float64(o.rangeCount)
}
return -float64(c.rangeCount-o.rangeCount) / float64(c.rangeCount)
}
type candidateList []candidate
func (cl candidateList) String() string {
if len(cl) == 0 {
return "[]"
}
var buffer bytes.Buffer
buffer.WriteRune('[')
for _, c := range cl {
buffer.WriteRune('\n')
buffer.WriteString(c.String())
}
buffer.WriteRune(']')
return buffer.String()
}
func (cl candidateList) compactString(options scorerOptions) string {
if len(cl) == 0 {
return "[]"
}
var buffer bytes.Buffer
buffer.WriteRune('[')
for _, c := range cl {
buffer.WriteRune('\n')
buffer.WriteString(c.compactString(options))
}
buffer.WriteRune(']')
return buffer.String()
}
// byScore implements sort.Interface to sort by scores.
type byScore candidateList
var _ sort.Interface = byScore(nil)
func (c byScore) Len() int { return len(c) }
func (c byScore) Less(i, j int) bool { return c[i].less(c[j]) }
func (c byScore) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
// byScoreAndID implements sort.Interface to sort by scores and ids.
type byScoreAndID candidateList
var _ sort.Interface = byScoreAndID(nil)
func (c byScoreAndID) Len() int { return len(c) }
func (c byScoreAndID) Less(i, j int) bool {
if scoresAlmostEqual(c[i].diversityScore, c[j].diversityScore) &&
c[i].convergesScore == c[j].convergesScore &&
scoresAlmostEqual(c[i].balanceScore.totalScore(), c[j].balanceScore.totalScore()) &&
c[i].rangeCount == c[j].rangeCount &&
c[i].necessary == c[j].necessary &&
c[i].fullDisk == c[j].fullDisk &&
c[i].valid == c[j].valid {
return c[i].store.StoreID < c[j].store.StoreID
}
return c[i].less(c[j])
}
func (c byScoreAndID) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
// onlyValidAndNotFull returns all the elements in a sorted (by score reversed)
// candidate list that are valid and not nearly full.
func (cl candidateList) onlyValidAndNotFull() candidateList {
for i := len(cl) - 1; i >= 0; i-- {
if cl[i].valid && !cl[i].fullDisk {
return cl[:i+1]
}
}
return candidateList{}
}
// best returns all the elements in a sorted (by score reversed) candidate list
// that share the highest constraint score and are valid.
func (cl candidateList) best() candidateList {
cl = cl.onlyValidAndNotFull()
if len(cl) <= 1 {
return cl
}
for i := 1; i < len(cl); i++ {
if cl[i].necessary == cl[0].necessary &&
scoresAlmostEqual(cl[i].diversityScore, cl[0].diversityScore) &&
cl[i].convergesScore == cl[0].convergesScore {
continue
}
return cl[:i]
}
return cl
}
// worst returns all the elements in a sorted (by score reversed) candidate
// list that share the lowest constraint score.
func (cl candidateList) worst() candidateList {
if len(cl) <= 1 {
return cl
}
// Are there invalid candidates? If so, pick those.
if !cl[len(cl)-1].valid {
for i := len(cl) - 2; i >= 0; i-- {
if cl[i].valid {
return cl[i+1:]
}
}
}
// Are there candidates with a nearly full disk? If so, pick those.
if cl[len(cl)-1].fullDisk {
for i := len(cl) - 2; i >= 0; i-- {
if !cl[i].fullDisk {
return cl[i+1:]
}
}
}
// Find the worst constraint/locality/converges values.
for i := len(cl) - 2; i >= 0; i-- {
if cl[i].necessary == cl[len(cl)-1].necessary &&
scoresAlmostEqual(cl[i].diversityScore, cl[len(cl)-1].diversityScore) &&
cl[i].convergesScore == cl[len(cl)-1].convergesScore {
continue
}
return cl[i+1:]
}
return cl
}
// betterThan returns all elements from a sorted (by score reversed) candidate
// list that have a higher score than the candidate
func (cl candidateList) betterThan(c candidate) candidateList {
for i := 0; i < len(cl); i++ {
if !c.less(cl[i]) {
return cl[:i]
}
}
return cl
}
// selectGood randomly chooses a good candidate store from a sorted (by score
// reversed) candidate list using the provided random generator.
func (cl candidateList) selectGood(randGen allocatorRand) *candidate {
cl = cl.best()
if len(cl) == 0 {
return nil
}
if len(cl) == 1 {
return &cl[0]
}
randGen.Lock()
order := randGen.Perm(len(cl))
randGen.Unlock()
best := &cl[order[0]]
for i := 1; i < allocatorRandomCount; i++ {
if best.less(cl[order[i]]) {
best = &cl[order[i]]
}
}
return best
}
// selectBad randomly chooses a bad candidate store from a sorted (by score
// reversed) candidate list using the provided random generator.
func (cl candidateList) selectBad(randGen allocatorRand) *candidate {
cl = cl.worst()
if len(cl) == 0 {
return nil
}
if len(cl) == 1 {
return &cl[0]
}
randGen.Lock()
order := randGen.Perm(len(cl))
randGen.Unlock()
worst := &cl[order[0]]
for i := 1; i < allocatorRandomCount; i++ {
if cl[order[i]].less(*worst) {
worst = &cl[order[i]]
}
}
return worst
}
// removeCandidate remove the specified candidate from candidateList.
func (cl candidateList) removeCandidate(c candidate) candidateList {
for i := 0; i < len(cl); i++ {
if cl[i].store.StoreID == c.store.StoreID {
cl = append(cl[:i], cl[i+1:]...)
break
}
}
return cl
}
// allocateCandidates creates a candidate list of all stores that can be used
// for allocating a new replica ordered from the best to the worst. Only
// stores that meet the criteria are included in the list.
func allocateCandidates(
ctx context.Context,
candidateStores StoreList,
constraints constraint.AnalyzedConstraints,
existingReplicas []roachpb.ReplicaDescriptor,
existingStoreLocalities map[roachpb.StoreID]roachpb.Locality,
isNodeValidForRoutineReplicaTransfer func(context.Context, roachpb.NodeID) bool,
options scorerOptions,
) candidateList {
var candidates candidateList
for _, s := range candidateStores.stores {
if nodeHasReplica(s.Node.NodeID, existingReplicas) {
continue
}
if !isNodeValidForRoutineReplicaTransfer(ctx, s.Node.NodeID) {
log.VEventf(ctx, 3, "not considering non-ready node n%d for allocate", s.Node.NodeID)
continue
}
constraintsOK, necessary := allocateConstraintsCheck(s, constraints)
if !constraintsOK {
continue
}
if !maxCapacityCheck(s) {
continue
}
diversityScore := diversityAllocateScore(s, existingStoreLocalities)
balanceScore := balanceScore(candidateStores, s.Capacity, options)
var convergesScore int
if options.qpsRebalanceThreshold > 0 {
if s.Capacity.QueriesPerSecond < underfullThreshold(candidateStores.candidateQueriesPerSecond.mean, options.qpsRebalanceThreshold) {
convergesScore = 1
} else if s.Capacity.QueriesPerSecond < candidateStores.candidateQueriesPerSecond.mean {
convergesScore = 0
} else if s.Capacity.QueriesPerSecond < overfullThreshold(candidateStores.candidateQueriesPerSecond.mean, options.qpsRebalanceThreshold) {
convergesScore = -1
} else {
convergesScore = -2
}
}
candidates = append(candidates, candidate{
store: s,
valid: constraintsOK,
necessary: necessary,
diversityScore: diversityScore,
convergesScore: convergesScore,
balanceScore: balanceScore,
rangeCount: int(s.Capacity.RangeCount),
})
}
if options.deterministic {
sort.Sort(sort.Reverse(byScoreAndID(candidates)))
} else {
sort.Sort(sort.Reverse(byScore(candidates)))
}
return candidates
}
// removeCandidates creates a candidate list of all existing replicas' stores
// ordered from least qualified for removal to most qualified. Stores that are
// marked as not valid, are in violation of a required criteria.
func removeCandidates(
sl StoreList,
constraints constraint.AnalyzedConstraints,
existingStoreLocalities map[roachpb.StoreID]roachpb.Locality,
options scorerOptions,
) candidateList {
var candidates candidateList
for _, s := range sl.stores {
constraintsOK, necessary := removeConstraintsCheck(s, constraints)
if !constraintsOK {
candidates = append(candidates, candidate{
store: s,
valid: false,
necessary: necessary,
details: "constraint check fail",
})
continue
}
diversityScore := diversityRemovalScore(s.StoreID, existingStoreLocalities)
balanceScore := balanceScore(sl, s.Capacity, options)
var convergesScore int
if !rebalanceFromConvergesOnMean(sl, s.Capacity) {
// If removing this candidate replica does not converge the store
// stats to their means, we make it less attractive for removal by
// adding 1 to the constraint score. Note that when selecting a
// candidate for removal the candidates with the lowest scores are
// more likely to be removed.
convergesScore = 1
}
candidates = append(candidates, candidate{
store: s,
valid: constraintsOK,
necessary: necessary,
fullDisk: !maxCapacityCheck(s),
diversityScore: diversityScore,
convergesScore: convergesScore,
balanceScore: balanceScore,
rangeCount: int(s.Capacity.RangeCount),
})
}
if options.deterministic {
sort.Sort(sort.Reverse(byScoreAndID(candidates)))
} else {
sort.Sort(sort.Reverse(byScore(candidates)))
}
return candidates
}
type rebalanceOptions struct {
existingCandidates candidateList
candidates candidateList
}
// rebalanceCandidates creates two candidate lists. The first contains all
// existing replica's stores, ordered from least qualified for rebalancing to
// most qualified. The second list is of all potential stores that could be
// used as rebalancing receivers, ordered from best to worst.
func rebalanceCandidates(
ctx context.Context,
allStores StoreList,
constraints constraint.AnalyzedConstraints,
existingReplicas []roachpb.ReplicaDescriptor,
existingStoreLocalities map[roachpb.StoreID]roachpb.Locality,
isNodeValidForRoutineReplicaTransfer func(context.Context, roachpb.NodeID) bool,
options scorerOptions,
) []rebalanceOptions {
// 1. Determine whether existing replicas are valid and/or necessary.
existingStores := make(map[roachpb.StoreID]candidate)
var needRebalanceFrom bool
curDiversityScore := rangeDiversityScore(existingStoreLocalities)
for _, store := range allStores.stores {
if !isNodeValidForRoutineReplicaTransfer(ctx, store.Node.NodeID) {
log.VEventf(ctx, 3, "not considering non-ready node n%d for rebalance", store.Node.NodeID)
continue
}
for _, repl := range existingReplicas {
if store.StoreID != repl.StoreID {
continue
}
valid, necessary := removeConstraintsCheck(store, constraints)
fullDisk := !maxCapacityCheck(store)
if !valid {
if !needRebalanceFrom {
log.VEventf(ctx, 2, "s%d: should-rebalance(invalid): locality:%q",
store.StoreID, store.Locality())
}
needRebalanceFrom = true
}
if fullDisk {
if !needRebalanceFrom {
log.VEventf(ctx, 2, "s%d: should-rebalance(full-disk): capacity:%q",
store.StoreID, store.Capacity)
}
needRebalanceFrom = true
}
existingStores[store.StoreID] = candidate{
store: store,
valid: valid,
necessary: necessary,
fullDisk: fullDisk,
diversityScore: curDiversityScore,
}
}
}
// 2. For each store, determine the stores that would be the best
// replacements on the basis of constraints, disk fullness, and diversity.
// Only the best should be included when computing balanceScores, since it
// isn't fair to compare the fullness of stores in a valid/necessary/diverse
// locality to those in an invalid/unnecessary/nondiverse locality (see
// #20751). Along the way, determine whether rebalance is needed to improve
// the range along these critical dimensions.
//
// This creates groups of stores that are valid to compare with each other.
// For example, if a range has a replica in localities A, B, and C, it's ok
// to compare other stores in locality A with the existing store in locality
// A, but would be bad for diversity if we were to compare them to the
// existing stores in localities B and C (see #20751 for more background).
//
// NOTE: We can't just do this once per localityStr because constraints can
// also include node Attributes or store Attributes. We could try to group
// stores by attributes as well, but it's simplest to just run this for each
// store.
type comparableStoreList struct {
existing []roachpb.StoreDescriptor
sl StoreList
candidates candidateList
}
var comparableStores []comparableStoreList
var needRebalanceTo bool
for _, existing := range existingStores {
// If this store is equivalent in both Locality and Node/Store Attributes to
// some other existing store, then we can treat them the same. We have to
// include Node/Store Attributes because they affect constraints.
var matchedOtherExisting bool
for i, stores := range comparableStores {
if sameLocalityAndAttrs(stores.existing[0], existing.store) {
comparableStores[i].existing = append(comparableStores[i].existing, existing.store)
matchedOtherExisting = true
break
}
}
if matchedOtherExisting {
continue
}
var comparableCands candidateList
for _, store := range allStores.stores {
constraintsOK, necessary := rebalanceFromConstraintsCheck(
store, existing.store.StoreID, constraints)
maxCapacityOK := maxCapacityCheck(store)
diversityScore := diversityRebalanceFromScore(
store, existing.store.StoreID, existingStoreLocalities)
cand := candidate{
store: store,
valid: constraintsOK,
necessary: necessary,
fullDisk: !maxCapacityOK,
diversityScore: diversityScore,
}
if !cand.less(existing) {
comparableCands = append(comparableCands, cand)
if !needRebalanceFrom && !needRebalanceTo && existing.less(cand) {
needRebalanceTo = true
log.VEventf(ctx, 2,
"s%d: should-rebalance(necessary/diversity=s%d): oldNecessary:%t, newNecessary:%t, "+
"oldDiversity:%f, newDiversity:%f, locality:%q",
existing.store.StoreID, store.StoreID, existing.necessary, cand.necessary,
existing.diversityScore, cand.diversityScore, store.Locality())
}
}
}
if options.deterministic {
sort.Sort(sort.Reverse(byScoreAndID(comparableCands)))
} else {
sort.Sort(sort.Reverse(byScore(comparableCands)))
}
bestCands := comparableCands.best()
bestStores := make([]roachpb.StoreDescriptor, len(bestCands))
for i := range bestCands {
bestStores[i] = bestCands[i].store
}
comparableStores = append(comparableStores, comparableStoreList{
existing: []roachpb.StoreDescriptor{existing.store},
sl: makeStoreList(bestStores),
candidates: bestCands,
})
}
// 3. Decide whether we should try to rebalance. Note that for each existing
// store, we only compare its fullness stats to the stats of "comparable"
// stores, i.e. those stores that are at least as valid, necessary, and
// diverse as the existing store.
needRebalance := needRebalanceFrom || needRebalanceTo
var shouldRebalanceCheck bool
if !needRebalance {
for _, existing := range existingStores {
var sl StoreList
outer:
for _, comparable := range comparableStores {
for _, existingCand := range comparable.existing {
if existing.store.StoreID == existingCand.StoreID {
sl = comparable.sl
break outer
}
}
}
// TODO(a-robinson): Some moderate refactoring could extract this logic out
// into the loop below, avoiding duplicate balanceScore calculations.
if shouldRebalance(ctx, existing.store, sl, options) {
shouldRebalanceCheck = true
break
}
}
}
if !needRebalance && !shouldRebalanceCheck {
return nil
}
// 4. Create sets of rebalance options, i.e. groups of candidate stores and
// the existing replicas that they could legally replace in the range. We
// have to make a separate set of these for each group of comparableStores.
results := make([]rebalanceOptions, 0, len(comparableStores))
for _, comparable := range comparableStores {
var existingCandidates candidateList
var candidates candidateList
for _, existingDesc := range comparable.existing {
existing, ok := existingStores[existingDesc.StoreID]
if !ok {
log.Errorf(ctx, "BUG: missing candidate for existing store %+v; stores: %+v",
existingDesc, existingStores)
continue
}
if !existing.valid {
existing.details = "constraint check fail"
existingCandidates = append(existingCandidates, existing)
continue
}
balanceScore := balanceScore(comparable.sl, existing.store.Capacity, options)
var convergesScore int
if !rebalanceFromConvergesOnMean(comparable.sl, existing.store.Capacity) {
// Similarly to in removeCandidates, any replica whose removal
// would not converge the range stats to their means is given a
// constraint score boost of 1 to make it less attractive for
// removal.
convergesScore = 1
}
existing.convergesScore = convergesScore
existing.balanceScore = balanceScore
existing.rangeCount = int(existing.store.Capacity.RangeCount)
existingCandidates = append(existingCandidates, existing)
}
for _, cand := range comparable.candidates {
// We handled the possible candidates for removal above. Don't process
// anymore here.
if _, ok := existingStores[cand.store.StoreID]; ok {
continue
}
// We already computed valid, necessary, fullDisk, and diversityScore
// above, but recompute fullDisk using special rebalanceTo logic for
// rebalance candidates.
s := cand.store
cand.fullDisk = !rebalanceToMaxCapacityCheck(s)
cand.balanceScore = balanceScore(comparable.sl, s.Capacity, options)
if rebalanceToConvergesOnMean(comparable.sl, s.Capacity) {
// This is the counterpart of !rebalanceFromConvergesOnMean from
// the existing candidates. Candidates whose addition would
// converge towards the range count mean are promoted.
cand.convergesScore = 1
} else if !needRebalance {
// Only consider this candidate if we must rebalance due to constraint,
// disk fullness, or diversity reasons.
log.VEventf(ctx, 3, "not considering %+v as a candidate for range %+v: score=%s storeList=%+v",
s, existingReplicas, cand.balanceScore, comparable.sl)
continue
}
cand.rangeCount = int(s.Capacity.RangeCount)
candidates = append(candidates, cand)
}
if len(existingCandidates) == 0 || len(candidates) == 0 {
continue
}
if options.deterministic {
sort.Sort(sort.Reverse(byScoreAndID(existingCandidates)))
sort.Sort(sort.Reverse(byScoreAndID(candidates)))
} else {
sort.Sort(sort.Reverse(byScore(existingCandidates)))
sort.Sort(sort.Reverse(byScore(candidates)))
}
// Only return candidates better than the worst existing replica.
improvementCandidates := candidates.betterThan(existingCandidates[len(existingCandidates)-1])
if len(improvementCandidates) == 0 {
continue
}
results = append(results, rebalanceOptions{
existingCandidates: existingCandidates,
candidates: improvementCandidates,
})
log.VEventf(ctx, 5, "rebalance candidates #%d: %s\nexisting replicas: %s",
len(results), results[len(results)-1].candidates, results[len(results)-1].existingCandidates)
}
return results
}
// bestRebalanceTarget returns the best target to try to rebalance to out of
// the provided options, and removes it from the relevant candidate list.
// Also returns the existing replicas that the chosen candidate was compared to.
// Returns nil if there are no more targets worth rebalancing to.
func bestRebalanceTarget(
randGen allocatorRand, options []rebalanceOptions,
) (*candidate, candidateList) {
bestIdx := -1
var bestTarget *candidate
var replaces candidate
for i, option := range options {
if len(option.candidates) == 0 {
continue
}
target := option.candidates.selectGood(randGen)
if target == nil {
continue
}
existing := option.existingCandidates[len(option.existingCandidates)-1]
if betterRebalanceTarget(target, &existing, bestTarget, &replaces) == target {
bestIdx = i
bestTarget = target
replaces = existing
}
}
if bestIdx == -1 {
return nil, nil
}
// Copy the selected target out of the candidates slice before modifying
// the slice. Without this, the returned pointer likely will be pointing
// to a different candidate than intended due to movement within the slice.
copiedTarget := *bestTarget
options[bestIdx].candidates = options[bestIdx].candidates.removeCandidate(copiedTarget)
return &copiedTarget, options[bestIdx].existingCandidates
}
// betterRebalanceTarget returns whichever of target1 or target2 is a larger
// improvement over its corresponding existing replica that it will be
// replacing in the range.
func betterRebalanceTarget(target1, existing1, target2, existing2 *candidate) *candidate {
if target2 == nil {
return target1
}
// Try to pick whichever target is a larger improvement over the replica that
// they'll replace.
comp1 := target1.compare(*existing1)
comp2 := target2.compare(*existing2)
if !scoresAlmostEqual(comp1, comp2) {
if comp1 > comp2 {
return target1
}
if comp1 < comp2 {
return target2
}
}
// If the two targets are equally better than their corresponding existing
// replicas, just return whichever target is better.
if target1.less(*target2) {
return target2
}
return target1
}
// shouldRebalance returns whether the specified store is a candidate for
// having a replica removed from it given the candidate store list.
func shouldRebalance(
ctx context.Context, store roachpb.StoreDescriptor, sl StoreList, options scorerOptions,
) bool {
overfullThreshold := int32(math.Ceil(overfullRangeThreshold(options, sl.candidateRanges.mean)))
if store.Capacity.RangeCount > overfullThreshold {
log.VEventf(ctx, 2,
"s%d: should-rebalance(ranges-overfull): rangeCount=%d, mean=%.2f, overfull-threshold=%d",
store.StoreID, store.Capacity.RangeCount, sl.candidateRanges.mean, overfullThreshold)
return true
}
if float64(store.Capacity.RangeCount) > sl.candidateRanges.mean {
underfullThreshold := int32(math.Floor(underfullRangeThreshold(options, sl.candidateRanges.mean)))
for _, desc := range sl.stores {
if desc.Capacity.RangeCount < underfullThreshold {
log.VEventf(ctx, 2,
"s%d: should-rebalance(better-fit-ranges=s%d): rangeCount=%d, otherRangeCount=%d, "+
"mean=%.2f, underfull-threshold=%d",
store.StoreID, desc.StoreID, store.Capacity.RangeCount, desc.Capacity.RangeCount,
sl.candidateRanges.mean, underfullThreshold)
return true
}
}
}
// If we reached this point, we're happy with the range where it is.
return false
}
// nodeHasReplica returns true if the provided NodeID contains an entry in
// the provided list of existing replicas.
func nodeHasReplica(nodeID roachpb.NodeID, existing []roachpb.ReplicaDescriptor) bool {
for _, r := range existing {
if r.NodeID == nodeID {
return true
}
}
return false
}
// storeHasReplica returns true if the provided StoreID contains an entry in
// the provided list of existing replicas.
func storeHasReplica(storeID roachpb.StoreID, existing []roachpb.ReplicaDescriptor) bool {
for _, r := range existing {
if r.StoreID == storeID {
return true
}
}
return false
}
func sameLocalityAndAttrs(s1, s2 roachpb.StoreDescriptor) bool {
if !s1.Locality().Equals(s2.Locality()) {
return false
}
if !s1.Node.Attrs.Equals(s2.Node.Attrs) {
return false
}
if !s1.Attrs.Equals(s2.Attrs) {
return false
}
return true
}
// allocateConstraintsCheck checks the potential allocation target store
// against all the constraints. If it matches a constraint at all, it's valid.
// If it matches a constraint that is not already fully satisfied by existing
// replicas, then it's necessary.
//
// NB: This assumes that the sum of all constraints.NumReplicas is equal to
// configured number of replicas for the range, or that there's just one set of
// constraints with NumReplicas set to 0. This is meant to be enforced in the
// config package.
func allocateConstraintsCheck(
store roachpb.StoreDescriptor, analyzed constraint.AnalyzedConstraints,
) (valid bool, necessary bool) {
// All stores are valid when there are no constraints.
if len(analyzed.Constraints) == 0 {
return true, false
}
for i, constraints := range analyzed.Constraints {
if constraintsOK := constraint.ConjunctionsCheck(
store, constraints.Constraints,
); constraintsOK {
valid = true
matchingStores := analyzed.SatisfiedBy[i]
if len(matchingStores) < int(constraints.NumReplicas) {
return true, true
}
}
}
if analyzed.UnconstrainedReplicas {
valid = true
}
return valid, false
}
// removeConstraintsCheck checks the existing store against the analyzed
// constraints, determining whether it's valid (matches some constraint) and
// necessary (matches some constraint that no other existing replica matches).
// The difference between this and allocateConstraintsCheck is that this is to
// be used on an existing replica of the range, not a potential addition.
func removeConstraintsCheck(
store roachpb.StoreDescriptor, analyzed constraint.AnalyzedConstraints,
) (valid bool, necessary bool) {
// All stores are valid when there are no constraints.
if len(analyzed.Constraints) == 0 {
return true, false
}
// The store satisfies none of the constraints, and the zone is not configured
// to desire more replicas than constraints have been specified for.
if len(analyzed.Satisfies[store.StoreID]) == 0 && !analyzed.UnconstrainedReplicas {
return false, false
}
// Check if the store matches a constraint that isn't overly satisfied.
// If so, then keeping it around is necessary to ensure that constraint stays
// fully satisfied.
for _, constraintIdx := range analyzed.Satisfies[store.StoreID] {
if len(analyzed.SatisfiedBy[constraintIdx]) <= int(analyzed.Constraints[constraintIdx].NumReplicas) {
return true, true
}
}
// If neither of the above is true, then the store is valid but nonessential.
// NOTE: We could be more precise here by trying to find the least essential
// existing replica and only considering that one nonessential, but this is
// sufficient to avoid violating constraints.
return true, false
}
// rebalanceConstraintsCheck checks the potential rebalance target store
// against the analyzed constraints, determining whether it's valid whether it
// will be necessary if fromStoreID (an existing replica) is removed from the
// range.
func rebalanceFromConstraintsCheck(
store roachpb.StoreDescriptor,
fromStoreID roachpb.StoreID,
analyzed constraint.AnalyzedConstraints,
) (valid bool, necessary bool) {
// All stores are valid when there are no constraints.
if len(analyzed.Constraints) == 0 {
return true, false
}
// Check the store against all the constraints. If it matches a constraint at
// all, it's valid. If it matches a constraint that is not already fully
// satisfied by existing replicas or that is only fully satisfied because of
// fromStoreID, then it's necessary.
//
// NB: This assumes that the sum of all constraints.NumReplicas is equal to
// configured number of replicas for the range, or that there's just one set
// of constraints with NumReplicas set to 0. This is meant to be enforced in
// the config package.