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store_pool.go
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store_pool.go
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// Copyright 2022 The Cockroach Authors.
//
// Use of this software is governed by the Business Source License
// included in the file licenses/BSL.txt.
//
// As of the Change Date specified in that file, in accordance with
// the Business Source License, use of this software will be governed
// by the Apache License, Version 2.0, included in the file
// licenses/APL.txt.
package storepool
import (
"bytes"
"context"
"fmt"
"sort"
"time"
"github.com/cockroachdb/cockroach/pkg/gossip"
"github.com/cockroachdb/cockroach/pkg/kv/kvserver/allocator"
"github.com/cockroachdb/cockroach/pkg/kv/kvserver/allocator/load"
"github.com/cockroachdb/cockroach/pkg/kv/kvserver/liveness"
"github.com/cockroachdb/cockroach/pkg/kv/kvserver/liveness/livenesspb"
"github.com/cockroachdb/cockroach/pkg/roachpb"
"github.com/cockroachdb/cockroach/pkg/settings"
"github.com/cockroachdb/cockroach/pkg/settings/cluster"
"github.com/cockroachdb/cockroach/pkg/util/hlc"
"github.com/cockroachdb/cockroach/pkg/util/humanizeutil"
"github.com/cockroachdb/cockroach/pkg/util/log"
"github.com/cockroachdb/cockroach/pkg/util/shuffle"
"github.com/cockroachdb/cockroach/pkg/util/syncutil"
"github.com/cockroachdb/errors"
)
const (
// TestTimeUntilStoreDead is the test value for TimeUntilStoreDead to
// quickly mark stores as dead.
TestTimeUntilStoreDead = 5 * time.Millisecond
// TestTimeUntilStoreDeadOff is the test value for TimeUntilStoreDead that
// prevents the store pool from marking stores as dead.
TestTimeUntilStoreDeadOff = 24 * time.Hour
)
// FailedReservationsTimeout specifies a duration during which the local
// replicate queue will not consider stores which have failed a reservation a
// viable target.
var FailedReservationsTimeout = settings.RegisterDurationSetting(
settings.TenantWritable,
"server.failed_reservation_timeout",
"the amount of time to consider the store throttled for up-replication after a failed reservation call",
5*time.Second,
settings.NonNegativeDuration,
)
const timeAfterStoreSuspectSettingName = "server.time_after_store_suspect"
// TimeAfterStoreSuspect measures how long we consider a store suspect since
// it's last failure.
var TimeAfterStoreSuspect = settings.RegisterDurationSetting(
settings.TenantWritable,
timeAfterStoreSuspectSettingName,
"the amount of time we consider a store suspect for after it fails a node liveness heartbeat."+
" A suspect node would not receive any new replicas or lease transfers, but will keep the replicas it has.",
30*time.Second,
settings.NonNegativeDuration,
func(v time.Duration) error {
// We enforce a maximum value of 5 minutes for this settings, as setting this
// to high may result in a prolonged period of unavailability as a recovered
// store will not be able to acquire leases or replicas for a long time.
const maxTimeAfterStoreSuspect = 5 * time.Minute
if v > maxTimeAfterStoreSuspect {
return errors.Errorf("cannot set %s to more than %v: %v",
timeAfterStoreSuspectSettingName, maxTimeAfterStoreSuspect, v)
}
return nil
},
)
const timeUntilStoreDeadSettingName = "server.time_until_store_dead"
// TimeUntilStoreDead wraps "server.time_until_store_dead".
var TimeUntilStoreDead = func() *settings.DurationSetting {
s := settings.RegisterDurationSetting(
settings.TenantWritable,
timeUntilStoreDeadSettingName,
"the time after which if there is no new gossiped information about a store, it is considered dead",
5*time.Minute,
func(v time.Duration) error {
// Setting this to less than the interval for gossiping stores is a big
// no-no, since this value is compared to the age of the most recent gossip
// from each store to determine whether that store is live. Put a buffer of
// 15 seconds on top to allow time for gossip to propagate.
const minTimeUntilStoreDead = gossip.StoresInterval + 15*time.Second
if v < minTimeUntilStoreDead {
return errors.Errorf("cannot set %s to less than %v: %v",
timeUntilStoreDeadSettingName, minTimeUntilStoreDead, v)
}
return nil
},
)
s.SetVisibility(settings.Public)
return s
}()
// The NodeCountFunc returns a count of the total number of nodes the user
// intends for their to be in the cluster. The count includes dead nodes, but
// not decommissioned nodes.
type NodeCountFunc func() int
// A NodeLivenessFunc accepts a node ID and current time and returns whether or
// not the node is live. A node is considered dead if its liveness record has
// expired by more than TimeUntilStoreDead.
type NodeLivenessFunc func(
nid roachpb.NodeID, now time.Time, timeUntilStoreDead time.Duration,
) livenesspb.NodeLivenessStatus
// MakeStorePoolNodeLivenessFunc returns a function which determines
// the status of a node based on information provided by the specified
// NodeLiveness.
func MakeStorePoolNodeLivenessFunc(nodeLiveness *liveness.NodeLiveness) NodeLivenessFunc {
return func(
nodeID roachpb.NodeID, now time.Time, timeUntilStoreDead time.Duration,
) livenesspb.NodeLivenessStatus {
liveness, ok := nodeLiveness.GetLiveness(nodeID)
if !ok {
return livenesspb.NodeLivenessStatus_UNKNOWN
}
return LivenessStatus(liveness.Liveness, now, timeUntilStoreDead)
}
}
// LivenessStatus returns a NodeLivenessStatus enumeration value for the
// provided Liveness based on the provided timestamp and threshold.
//
// See the note on IsLive() for considerations on what should be passed in as
// `now`.
//
// The timeline of the states that a liveness goes through as time passes after
// the respective liveness record is written is the following:
//
// -----|-------LIVE---|------UNAVAILABLE---|------DEAD------------> time
// tWrite tExp tExp+threshold
//
// Explanation:
//
// - Let's say a node write its liveness record at tWrite. It sets the
// Expiration field of the record as tExp=tWrite+livenessThreshold.
// The node is considered LIVE (or DECOMMISSIONING or DRAINING).
// - At tExp, the IsLive() method starts returning false. The state becomes
// UNAVAILABLE (or stays DECOMMISSIONING or DRAINING).
// - Once threshold passes, the node is considered DEAD (or DECOMMISSIONED).
//
// NB: There's a bit of discrepancy between what "Decommissioned" represents, as
// seen by NodeStatusLiveness, and what "Decommissioned" represents as
// understood by MembershipStatus. Currently it's possible for a live node, that
// was marked as fully decommissioned, to have a NodeLivenessStatus of
// "Decommissioning". This was kept this way for backwards compatibility, and
// ideally we should remove usage of NodeLivenessStatus altogether. See #50707
// for more details.
func LivenessStatus(
l livenesspb.Liveness, now time.Time, deadThreshold time.Duration,
) livenesspb.NodeLivenessStatus {
// If we don't have a liveness expiration time, treat the status as unknown.
// This is different than unavailable as it doesn't transition through being
// marked as suspect. In unavailable we still won't transfer leases or
// replicas to it in this state. A node that is in UNKNOWN status can
// immediately transition to Available once it passes a liveness heartbeat.
if l.Expiration.WallTime == 0 {
return livenesspb.NodeLivenessStatus_UNKNOWN
}
if l.IsDead(now, deadThreshold) {
if !l.Membership.Active() {
return livenesspb.NodeLivenessStatus_DECOMMISSIONED
}
return livenesspb.NodeLivenessStatus_DEAD
}
if l.IsLive(now) {
if !l.Membership.Active() {
return livenesspb.NodeLivenessStatus_DECOMMISSIONING
}
if l.Draining {
return livenesspb.NodeLivenessStatus_DRAINING
}
return livenesspb.NodeLivenessStatus_LIVE
}
// Not yet dead, but has not heartbeated recently enough to be alive either.
return livenesspb.NodeLivenessStatus_UNAVAILABLE
}
// StoreDetail groups together store-relevant details.
type StoreDetail struct {
Desc *roachpb.StoreDescriptor
// ThrottledUntil is when a throttled store can be considered available again
// due to a failed or declined snapshot.
ThrottledUntil time.Time
// throttledBecause is set to the most recent reason for which a store was
// marked as throttled.
throttledBecause string
// LastUpdatedTime is set when a store is first consulted and every time
// gossip arrives for a store.
LastUpdatedTime time.Time
// LastUnavailable is set when it's detected that a store was unavailable,
// i.e. failed liveness.
LastUnavailable time.Time
}
// storeStatus is the current status of a store.
type storeStatus int
// These are the possible values for a storeStatus.
const (
_ storeStatus = iota
// The store's node is not live or no gossip has been received from
// the store for more than the timeUntilStoreDead threshold.
storeStatusDead
// The store isn't available because it hasn't gossiped yet. This
// status lasts until either gossip is received from the store or
// the timeUntilStoreDead threshold has passed, at which point its
// status will change to dead.
storeStatusUnknown
// The store is alive but it is throttled.
storeStatusThrottled
// The store is alive and available.
storeStatusAvailable
// The store is decommissioning.
storeStatusDecommissioning
// The store failed it's liveness heartbeat recently and is considered
// suspect. Consequently, stores always move from `storeStatusUnknown`
// (indicating a node that has a non-live node liveness record) to
// `storeStatusSuspect`.
storeStatusSuspect
// The store is alive but is currently marked as draining, so it is not a
// candidate for lease transfers or replica rebalancing.
storeStatusDraining
)
func (sd *StoreDetail) status(
now time.Time, deadThreshold time.Duration, nl NodeLivenessFunc, suspectDuration time.Duration,
) storeStatus {
// During normal operation, we expect the state transitions for stores to look like the following:
//
// +-----------------------+
// +- | storeStatusUnknown |
// | +-----------------------+ Successful heartbeats
// | throughout the suspect
// | +-----------------------+ duration
// +----->| storeStatusAvailable |<-+---------------------------+
// +-----------------------+ | |
// | +--------------------+
// | | storeStatusSuspect |
// +------------------------------+ +--------------------+
// | Failed liveness ^
// | heartbeat |
// | |
// | +-------------------------+ |
// +->| storeStatusUnavailable |-----------------------------+
// +-------------------------+ Successful liveness
// heartbeat
//
// The store is considered dead if it hasn't been updated via gossip
// within the liveness threshold. Note that LastUpdatedTime is set
// when the store detail is created and will have a non-zero value
// even before the first gossip arrives for a store.
deadAsOf := sd.LastUpdatedTime.Add(deadThreshold)
if now.After(deadAsOf) {
return storeStatusDead
}
// If there's no descriptor (meaning no gossip ever arrived for this
// store), return unavailable.
if sd.Desc == nil {
return storeStatusUnknown
}
// Even if the store has been updated via gossip, we still rely on
// the node liveness to determine whether it is considered available.
//
// Store statuses checked in the following order:
// dead -> decommissioning -> unknown -> draining -> suspect -> available.
switch nl(sd.Desc.Node.NodeID, now, deadThreshold) {
case livenesspb.NodeLivenessStatus_DEAD, livenesspb.NodeLivenessStatus_DECOMMISSIONED:
sd.LastUnavailable = now
return storeStatusDead
case livenesspb.NodeLivenessStatus_DECOMMISSIONING:
return storeStatusDecommissioning
case livenesspb.NodeLivenessStatus_UNAVAILABLE:
sd.LastUnavailable = now
return storeStatusUnknown
case livenesspb.NodeLivenessStatus_UNKNOWN:
return storeStatusUnknown
case livenesspb.NodeLivenessStatus_DRAINING:
sd.LastUnavailable = now
return storeStatusDraining
}
// A store is throttled if it has missed receiving snapshots recently.
if sd.ThrottledUntil.After(now) {
return storeStatusThrottled
}
// Check whether the store is currently suspect. We measure that by
// looking at the time it was last unavailable making sure we have not seen any
// failures for a period of time defined by StoreSuspectDuration.
if sd.LastUnavailable.Add(suspectDuration).After(now) {
return storeStatusSuspect
}
// Clear out the LastUnavailable once we return available status.
return storeStatusAvailable
}
// localityWithString maintains a string representation of each locality along
// with its protocol buffer implementation. This is for the sake of optimizing
// memory usage by allocating a single copy of each that can be returned to
// callers of getNodeLocalityString rather than each caller (which is currently
// each replica in the local store) making its own copy.
type localityWithString struct {
locality roachpb.Locality
str string
}
// CapacityChangeFn is a function which may be called on capacity changes, by
// the storepool.
type CapacityChangeFn func(
storeID roachpb.StoreID,
old, cur roachpb.StoreCapacity,
)
// AllocatorStorePool provides an interface for use by the allocator to a list
// of all known stores in the cluster and information on their health.
type AllocatorStorePool interface {
fmt.Stringer
// ClusterNodeCount returns the number of nodes that are possible allocation
// targets.
// See comment on StorePool.ClusterNodeCount().
ClusterNodeCount() int
// IsDeterministic returns true iff the pool is configured to be deterministic.
IsDeterministic() bool
// IsStoreReadyForRoutineReplicaTransfer returns true iff the store's node is
// live (as indicated by its `NodeLivenessStatus`) and thus a legal candidate
// to receive a replica.
// See comment on StorePool.IsStoreReadyForRoutineReplicaTransfer(..).
IsStoreReadyForRoutineReplicaTransfer(ctx context.Context, targetStoreID roachpb.StoreID) bool
// Clock returns the store pool's clock.
// TODO(sarkesian): If possible, this should be removed.
Clock() *hlc.Clock
// DecommissioningReplicas selects the replicas on decommissioning
// node/stores from the provided list.
DecommissioningReplicas(repls []roachpb.ReplicaDescriptor) []roachpb.ReplicaDescriptor
// GetLocalitiesByNode returns the localities for the provided replicas by NodeID.
// See comment on StorePool.GetLocalitiesByNode(..).
GetLocalitiesByNode(replicas []roachpb.ReplicaDescriptor) map[roachpb.NodeID]roachpb.Locality
// GetLocalitiesByStore returns the localities for the provided replicas by StoreID.
// See comment on StorePool.GetLocalitiesByStore(..).
GetLocalitiesByStore(replicas []roachpb.ReplicaDescriptor) map[roachpb.StoreID]roachpb.Locality
// GetStores returns information on all the stores with descriptor in the pool.
// See comment on StorePool.GetStores().
GetStores() map[roachpb.StoreID]roachpb.StoreDescriptor
// GetStoreDescriptor returns the latest store descriptor for the given
// storeID.
GetStoreDescriptor(storeID roachpb.StoreID) (roachpb.StoreDescriptor, bool)
// GetStoreList returns a storeList of active stores based on a filter.
// See comment on StorePool.GetStoreList(..).
GetStoreList(filter StoreFilter) (StoreList, int, ThrottledStoreReasons)
// GetStoreListFromIDs is the same function as GetStoreList but only returns stores
// from the subset of passed in store IDs.
GetStoreListFromIDs(
storeIDs roachpb.StoreIDSlice,
filter StoreFilter,
) (StoreList, int, ThrottledStoreReasons)
// GetStoreListForTargets is the same as GetStoreList, but only returns stores
// from the subset of stores present in the passed in replication targets,
// converting to a StoreList.
GetStoreListForTargets(
candidates []roachpb.ReplicationTarget,
filter StoreFilter,
) (StoreList, int, ThrottledStoreReasons)
// LiveAndDeadReplicas divides the provided repls slice into two slices: the
// first for live replicas, and the second for dead replicas.
// See comment on StorePool.LiveAndDeadReplicas(..).
LiveAndDeadReplicas(
repls []roachpb.ReplicaDescriptor,
includeSuspectAndDrainingStores bool,
) (liveReplicas, deadReplicas []roachpb.ReplicaDescriptor)
// UpdateLocalStoreAfterRebalance is used to update the local copy of the
// target store immediately after a replica addition or removal.
UpdateLocalStoreAfterRebalance(
storeID roachpb.StoreID,
rangeUsageInfo allocator.RangeUsageInfo,
changeType roachpb.ReplicaChangeType,
)
// UpdateLocalStoresAfterLeaseTransfer is used to update the local copies of the
// involved store descriptors immediately after a lease transfer.
UpdateLocalStoresAfterLeaseTransfer(
from roachpb.StoreID,
to roachpb.StoreID,
rangeUsageInfo allocator.RangeUsageInfo,
)
// UpdateLocalStoreAfterRelocate is used to update the local copy of the
// previous and new replica stores immediately after a successful relocate
// range.
UpdateLocalStoreAfterRelocate(
voterTargets, nonVoterTargets []roachpb.ReplicationTarget,
oldVoters, oldNonVoters []roachpb.ReplicaDescriptor,
localStore roachpb.StoreID,
rangeUsageInfo allocator.RangeUsageInfo,
)
// SetOnCapacityChange installs a callback to be called when any store
// capacity changes in the storepool. This currently doesn't consider local
// updates (UpdateLocalStoreAfterRelocate, UpdateLocalStoreAfterRebalance,
// UpdateLocalStoresAfterLeaseTransfer) as capacity changes.
SetOnCapacityChange(fn CapacityChangeFn)
}
// StorePool maintains a list of all known stores in the cluster and
// information on their health.
type StorePool struct {
log.AmbientContext
st *cluster.Settings
clock *hlc.Clock
gossip *gossip.Gossip
nodeCountFn NodeCountFunc
NodeLivenessFn NodeLivenessFunc
startTime time.Time
deterministic bool
// We use separate mutexes for storeDetails and nodeLocalities because the
// nodeLocalities map is used in the critical code path of Replica.Send()
// and we'd rather not block that on something less important accessing
// storeDetails.
// NB: Exported for use in tests and allocator simulator.
DetailsMu struct {
syncutil.RWMutex
StoreDetails map[roachpb.StoreID]*StoreDetail
}
localitiesMu struct {
syncutil.RWMutex
nodeLocalities map[roachpb.NodeID]localityWithString
}
changeMu struct {
syncutil.Mutex
onChange []CapacityChangeFn
}
// OverrideIsStoreReadyForRoutineReplicaTransferFn, if set, is used in
// IsStoreReadyForRoutineReplicaTransfer. This is defined as a closure reference here instead
// of a regular method so it can be overridden in tests.
// TODO(sarkesian): Consider moving to a TestingKnobs struct.
OverrideIsStoreReadyForRoutineReplicaTransferFn func(context.Context, roachpb.StoreID) bool
}
var _ AllocatorStorePool = &StorePool{}
// NewStorePool creates a StorePool and registers the store updating callback
// with gossip.
func NewStorePool(
ambient log.AmbientContext,
st *cluster.Settings,
g *gossip.Gossip,
clock *hlc.Clock,
nodeCountFn NodeCountFunc,
nodeLivenessFn NodeLivenessFunc,
deterministic bool,
) *StorePool {
sp := &StorePool{
AmbientContext: ambient,
st: st,
clock: clock,
gossip: g,
nodeCountFn: nodeCountFn,
NodeLivenessFn: nodeLivenessFn,
startTime: clock.PhysicalTime(),
deterministic: deterministic,
}
sp.DetailsMu.StoreDetails = make(map[roachpb.StoreID]*StoreDetail)
sp.localitiesMu.nodeLocalities = make(map[roachpb.NodeID]localityWithString)
sp.changeMu.onChange = []CapacityChangeFn{}
// Enable redundant callbacks for the store keys because we use these
// callbacks as a clock to determine when a store was last updated even if it
// hasn't otherwise changed.
storeRegex := gossip.MakePrefixPattern(gossip.KeyStoreDescPrefix)
g.RegisterCallback(storeRegex, sp.storeGossipUpdate, gossip.Redundant)
return sp
}
func (sp *StorePool) String() string {
return sp.statusString(sp.NodeLivenessFn)
}
func (sp *StorePool) statusString(nl NodeLivenessFunc) string {
sp.DetailsMu.RLock()
defer sp.DetailsMu.RUnlock()
ids := make(roachpb.StoreIDSlice, 0, len(sp.DetailsMu.StoreDetails))
for id := range sp.DetailsMu.StoreDetails {
ids = append(ids, id)
}
sort.Sort(ids)
var buf bytes.Buffer
now := sp.clock.Now().GoTime()
timeUntilStoreDead := TimeUntilStoreDead.Get(&sp.st.SV)
timeAfterStoreSuspect := TimeAfterStoreSuspect.Get(&sp.st.SV)
for _, id := range ids {
detail := sp.DetailsMu.StoreDetails[id]
fmt.Fprintf(&buf, "%d", id)
status := detail.status(now, timeUntilStoreDead, nl, timeAfterStoreSuspect)
if status != storeStatusAvailable {
fmt.Fprintf(&buf, " (status=%d)", status)
}
if detail.Desc != nil {
fmt.Fprintf(&buf, ": range-count=%d fraction-used=%.2f",
detail.Desc.Capacity.RangeCount, detail.Desc.Capacity.FractionUsed())
}
throttled := detail.ThrottledUntil.Sub(now)
if throttled > 0 {
fmt.Fprintf(&buf, " [throttled=%.1fs]", throttled.Seconds())
}
_, _ = buf.WriteString("\n")
}
return buf.String()
}
// storeGossipUpdate is the Gossip callback used to keep the StorePool up to date.
func (sp *StorePool) storeGossipUpdate(_ string, content roachpb.Value) {
var storeDesc roachpb.StoreDescriptor
if err := content.GetProto(&storeDesc); err != nil {
ctx := sp.AnnotateCtx(context.TODO())
log.Errorf(ctx, "%v", err)
return
}
sp.storeDescriptorUpdate(storeDesc)
}
// storeDescriptorUpdate takes a store descriptor and updates the corresponding
// details for the store in the storepool.
func (sp *StorePool) storeDescriptorUpdate(storeDesc roachpb.StoreDescriptor) {
// We keep copies of the capacity and storeID to pass into the
// capacityChanged callback.
var oldCapacity roachpb.StoreCapacity
storeID := storeDesc.StoreID
curCapacity := storeDesc.Capacity
now := sp.clock.PhysicalTime()
sp.DetailsMu.Lock()
detail := sp.GetStoreDetailLocked(storeID)
if detail.Desc != nil {
oldCapacity = detail.Desc.Capacity
}
detail.Desc = &storeDesc
detail.LastUpdatedTime = now
sp.DetailsMu.Unlock()
sp.localitiesMu.Lock()
sp.localitiesMu.nodeLocalities[storeDesc.Node.NodeID] =
localityWithString{storeDesc.Node.Locality, storeDesc.Node.Locality.String()}
sp.localitiesMu.Unlock()
if oldCapacity != curCapacity {
sp.capacityChanged(storeID, curCapacity, oldCapacity)
}
}
// UpdateLocalStoreAfterRebalance is used to update the local copy of the
// target store immediately after a replica addition or removal.
func (sp *StorePool) UpdateLocalStoreAfterRebalance(
storeID roachpb.StoreID,
rangeUsageInfo allocator.RangeUsageInfo,
changeType roachpb.ReplicaChangeType,
) {
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
detail := *sp.GetStoreDetailLocked(storeID)
if detail.Desc == nil {
// We don't have this store yet (this is normal when we're
// starting up and don't have full information from the gossip
// network). We can't update the local store at this time.
return
}
// Only apply the raft cpu delta on rebalance. This estimate assumes that
// the raft cpu usage is approximately equal across replicas for a range.
switch changeType {
case roachpb.ADD_VOTER, roachpb.ADD_NON_VOTER:
detail.Desc.Capacity.RangeCount++
detail.Desc.Capacity.LogicalBytes += rangeUsageInfo.LogicalBytes
detail.Desc.Capacity.WritesPerSecond += rangeUsageInfo.WritesPerSecond
if detail.Desc.Capacity.CPUPerSecond >= 0 {
detail.Desc.Capacity.CPUPerSecond += rangeUsageInfo.RaftCPUNanosPerSecond
}
case roachpb.REMOVE_VOTER, roachpb.REMOVE_NON_VOTER:
detail.Desc.Capacity.RangeCount--
if detail.Desc.Capacity.LogicalBytes <= rangeUsageInfo.LogicalBytes {
detail.Desc.Capacity.LogicalBytes = 0
} else {
detail.Desc.Capacity.LogicalBytes -= rangeUsageInfo.LogicalBytes
}
if detail.Desc.Capacity.WritesPerSecond <= rangeUsageInfo.WritesPerSecond {
detail.Desc.Capacity.WritesPerSecond = 0
} else {
detail.Desc.Capacity.WritesPerSecond -= rangeUsageInfo.WritesPerSecond
}
// When CPU attribution is unsupported, the store will set the
// CPUPerSecond of its store capacity to be -1.
if detail.Desc.Capacity.CPUPerSecond >= 0 {
if detail.Desc.Capacity.CPUPerSecond <= rangeUsageInfo.RaftCPUNanosPerSecond {
detail.Desc.Capacity.CPUPerSecond = 0
} else {
detail.Desc.Capacity.CPUPerSecond -= rangeUsageInfo.RaftCPUNanosPerSecond
}
}
default:
return
}
sp.DetailsMu.StoreDetails[storeID] = &detail
}
// UpdateLocalStoreAfterRelocate is used to update the local copy of the
// previous and new replica stores immediately after a successful relocate
// range.
//
// TODO(kvoli): We do not update the logical bytes or writes per second here.
// Once #91593 is in, update these methods to instead take a general purpose
// representation. This is less relevant at the moment.
func (sp *StorePool) UpdateLocalStoreAfterRelocate(
voterTargets, nonVoterTargets []roachpb.ReplicationTarget,
oldVoters, oldNonVoters []roachpb.ReplicaDescriptor,
localStore roachpb.StoreID,
rangeUsageInfo allocator.RangeUsageInfo,
) {
if len(voterTargets) < 1 {
return
}
leaseTarget := voterTargets[0]
sp.UpdateLocalStoresAfterLeaseTransfer(localStore, leaseTarget.StoreID, rangeUsageInfo)
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
// Only apply the raft cpu delta on rebalance. This estimate assumes that
// the raft cpu usage is approximately equal across replicas for a range.
// TODO(kvoli): Separate into LH vs Replica, similar to the comment on
// range_usage_info.
updateTargets := func(targets []roachpb.ReplicationTarget) {
for _, target := range targets {
if toDetail := sp.GetStoreDetailLocked(target.StoreID); toDetail.Desc != nil {
toDetail.Desc.Capacity.RangeCount++
if toDetail.Desc.Capacity.CPUPerSecond >= 0 {
toDetail.Desc.Capacity.CPUPerSecond += rangeUsageInfo.RaftCPUNanosPerSecond
}
}
}
}
updatePrevious := func(previous []roachpb.ReplicaDescriptor) {
for _, old := range previous {
if toDetail := sp.GetStoreDetailLocked(old.StoreID); toDetail.Desc != nil {
toDetail.Desc.Capacity.RangeCount--
// When CPU attribution is unsupported, the store will set the
// CPUPerSecond of its store capacity to be -1.
if toDetail.Desc.Capacity.CPUPerSecond < 0 {
continue
}
if toDetail.Desc.Capacity.CPUPerSecond <= rangeUsageInfo.RaftCPUNanosPerSecond {
toDetail.Desc.Capacity.CPUPerSecond = 0
} else {
toDetail.Desc.Capacity.CPUPerSecond -= rangeUsageInfo.RaftCPUNanosPerSecond
}
}
}
}
updateTargets(voterTargets)
updateTargets(nonVoterTargets)
updatePrevious(oldVoters)
updatePrevious(oldNonVoters)
}
// UpdateLocalStoresAfterLeaseTransfer is used to update the local copies of the
// involved store descriptors immediately after a lease transfer.
func (sp *StorePool) UpdateLocalStoresAfterLeaseTransfer(
from roachpb.StoreID, to roachpb.StoreID, rangeUsageInfo allocator.RangeUsageInfo,
) {
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
fromDetail := *sp.GetStoreDetailLocked(from)
if fromDetail.Desc != nil {
fromDetail.Desc.Capacity.LeaseCount--
if fromDetail.Desc.Capacity.QueriesPerSecond < rangeUsageInfo.QueriesPerSecond {
fromDetail.Desc.Capacity.QueriesPerSecond = 0
} else {
fromDetail.Desc.Capacity.QueriesPerSecond -= rangeUsageInfo.QueriesPerSecond
}
// When CPU attribution is unsupported, the store will set the
// CPUPerSecond of its store capacity to be -1.
if fromDetail.Desc.Capacity.CPUPerSecond >= 0 {
// Only apply the request cpu (leaseholder + follower-reads) delta on
// transfers. Note this does not correctly account for follower reads
// remaining on the prior leaseholder after lease transfer. Instead,
// only a cpu delta specific to the lease should be applied.
if fromDetail.Desc.Capacity.CPUPerSecond <= rangeUsageInfo.RequestCPUNanosPerSecond {
fromDetail.Desc.Capacity.CPUPerSecond = 0
} else {
fromDetail.Desc.Capacity.CPUPerSecond -= rangeUsageInfo.RequestCPUNanosPerSecond
}
}
sp.DetailsMu.StoreDetails[from] = &fromDetail
}
toDetail := *sp.GetStoreDetailLocked(to)
if toDetail.Desc != nil {
toDetail.Desc.Capacity.LeaseCount++
toDetail.Desc.Capacity.QueriesPerSecond += rangeUsageInfo.QueriesPerSecond
// When CPU attribution is unsupported, the store will set the
// CPUPerSecond of its store capacity to be -1.
if toDetail.Desc.Capacity.CPUPerSecond >= 0 {
toDetail.Desc.Capacity.CPUPerSecond += rangeUsageInfo.RequestCPUNanosPerSecond
}
sp.DetailsMu.StoreDetails[to] = &toDetail
}
}
// newStoreDetail makes a new StoreDetail struct.
func newStoreDetail() *StoreDetail {
return &StoreDetail{}
}
// GetStores returns information on all the stores with descriptor in the pool.
// Stores without descriptor (a node that didn't come up yet after a cluster
// restart) will not be part of the returned set.
func (sp *StorePool) GetStores() map[roachpb.StoreID]roachpb.StoreDescriptor {
sp.DetailsMu.RLock()
defer sp.DetailsMu.RUnlock()
stores := make(map[roachpb.StoreID]roachpb.StoreDescriptor, len(sp.DetailsMu.StoreDetails))
for _, s := range sp.DetailsMu.StoreDetails {
if s.Desc != nil {
stores[s.Desc.StoreID] = *s.Desc
}
}
return stores
}
// GetStoreDetailLocked returns the store detail for the given storeID. The
// lock must be held *in write mode* even though this looks like a read-only
// method. The store detail returned is a mutable reference.
func (sp *StorePool) GetStoreDetailLocked(storeID roachpb.StoreID) *StoreDetail {
detail, ok := sp.DetailsMu.StoreDetails[storeID]
if !ok {
// We don't have this store yet (this is normal when we're
// starting up and don't have full information from the gossip
// network). The first time this occurs, presume the store is
// alive, but start the clock so it will become dead if enough
// time passes without updates from gossip.
detail = newStoreDetail()
detail.LastUpdatedTime = sp.startTime
sp.DetailsMu.StoreDetails[storeID] = detail
}
return detail
}
// GetStoreDescriptor returns the latest store descriptor for the given
// storeID.
func (sp *StorePool) GetStoreDescriptor(storeID roachpb.StoreID) (roachpb.StoreDescriptor, bool) {
sp.DetailsMu.RLock()
defer sp.DetailsMu.RUnlock()
if detail, ok := sp.DetailsMu.StoreDetails[storeID]; ok && detail.Desc != nil {
return *detail.Desc, true
}
return roachpb.StoreDescriptor{}, false
}
// DecommissioningReplicas filters out replicas on decommissioning node/store
// from the provided repls and returns them in a slice.
func (sp *StorePool) DecommissioningReplicas(
repls []roachpb.ReplicaDescriptor,
) (decommissioningReplicas []roachpb.ReplicaDescriptor) {
return sp.decommissioningReplicasWithLiveness(repls, sp.NodeLivenessFn)
}
// decommissioningReplicasWithLiveness filters out replicas on decommissioning node/store
// from the provided repls and returns them in a slice, using the provided NodeLivenessFunc.
func (sp *StorePool) decommissioningReplicasWithLiveness(
repls []roachpb.ReplicaDescriptor, nl NodeLivenessFunc,
) (decommissioningReplicas []roachpb.ReplicaDescriptor) {
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
// NB: We use clock.Now().GoTime() instead of clock.PhysicalTime() is order to
// take clock signals from remote nodes into consideration.
now := sp.clock.Now().GoTime()
timeUntilStoreDead := TimeUntilStoreDead.Get(&sp.st.SV)
timeAfterStoreSuspect := TimeAfterStoreSuspect.Get(&sp.st.SV)
for _, repl := range repls {
detail := sp.GetStoreDetailLocked(repl.StoreID)
switch detail.status(now, timeUntilStoreDead, nl, timeAfterStoreSuspect) {
case storeStatusDecommissioning:
decommissioningReplicas = append(decommissioningReplicas, repl)
}
}
return
}
// ClusterNodeCount returns the number of nodes that are possible allocation
// targets. This includes dead nodes, but not decommissioning or decommissioned
// nodes.
func (sp *StorePool) ClusterNodeCount() int {
return sp.nodeCountFn()
}
// Clock returns the store pool's clock.
func (sp *StorePool) Clock() *hlc.Clock {
return sp.clock
}
// IsDeterministic returns true iff the pool is configured to be deterministic.
func (sp *StorePool) IsDeterministic() bool {
return sp.deterministic
}
// IsDead determines if a store is dead. It will return an error if the store is
// not found in the store pool or the status is unknown. If the store is not dead,
// it returns the time to death.
func (sp *StorePool) IsDead(storeID roachpb.StoreID) (bool, time.Duration, error) {
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
sd, ok := sp.DetailsMu.StoreDetails[storeID]
if !ok {
return false, 0, errors.Errorf("store %d was not found", storeID)
}
// NB: We use clock.Now().GoTime() instead of clock.PhysicalTime() is order to
// take clock signals from remote nodes into consideration.
now := sp.clock.Now().GoTime()
timeUntilStoreDead := TimeUntilStoreDead.Get(&sp.st.SV)
deadAsOf := sd.LastUpdatedTime.Add(timeUntilStoreDead)
if now.After(deadAsOf) {
return true, 0, nil
}
// If there's no descriptor (meaning no gossip ever arrived for this
// store), return unavailable.
if sd.Desc == nil {
return false, 0, errors.Errorf("store %d status unknown, cant tell if it's dead or alive", storeID)
}
return false, deadAsOf.Sub(now), nil
}
// IsUnknown returns true if the given store's status is `storeStatusUnknown`
// (i.e. it just failed a liveness heartbeat and we cannot ascertain its
// liveness or deadness at the moment) or an error if the store is not found in
// the pool.
func (sp *StorePool) IsUnknown(storeID roachpb.StoreID) (bool, error) {
status, err := sp.storeStatus(storeID, sp.NodeLivenessFn)
if err != nil {
return false, err
}
return status == storeStatusUnknown, nil
}
// IsDraining returns true if the given store's status is `storeStatusDraining`
// or an error if the store is not found in the pool.
func (sp *StorePool) IsDraining(storeID roachpb.StoreID) (bool, error) {
status, err := sp.storeStatus(storeID, sp.NodeLivenessFn)
if err != nil {
return false, err
}
return status == storeStatusDraining, nil
}
// IsLive returns true if the node is considered alive by the store pool or an error
// if the store is not found in the pool.
func (sp *StorePool) IsLive(storeID roachpb.StoreID) (bool, error) {
status, err := sp.storeStatus(storeID, sp.NodeLivenessFn)
if err != nil {
return false, err
}
return status == storeStatusAvailable, nil
}
// IsStoreHealthy returns whether we believe this store can serve requests
// reliably. A healthy store can be used for follower snapshot transmission or
// follower reads. A healthy store does not imply that replicas can be moved to
// this store.
func (sp *StorePool) IsStoreHealthy(storeID roachpb.StoreID) bool {
status, err := sp.storeStatus(storeID, sp.NodeLivenessFn)
if err != nil {
return false
}
switch status {
case storeStatusAvailable, storeStatusDecommissioning, storeStatusDraining:
return true
default:
return false
}
}
func (sp *StorePool) storeStatus(
storeID roachpb.StoreID, nl NodeLivenessFunc,
) (storeStatus, error) {
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
sd, ok := sp.DetailsMu.StoreDetails[storeID]
if !ok {
return storeStatusUnknown, errors.Errorf("store %d was not found", storeID)
}
// NB: We use clock.Now().GoTime() instead of clock.PhysicalTime() is order to
// take clock signals from remote nodes into consideration.
now := sp.clock.Now().GoTime()
timeUntilStoreDead := TimeUntilStoreDead.Get(&sp.st.SV)
timeAfterStoreSuspect := TimeAfterStoreSuspect.Get(&sp.st.SV)
return sd.status(now, timeUntilStoreDead, nl, timeAfterStoreSuspect), nil
}
// LiveAndDeadReplicas divides the provided repls slice into two slices: the
// first for live replicas, and the second for dead replicas.
//
// - Replicas for which liveness or deadness cannot be ascertained
// (storeStatusUnknown) are excluded from the returned slices.
//
// - Replicas on decommissioning node/store are considered live.
//
// - If `includeSuspectAndDrainingStores` is true, stores that are marked
// suspect (i.e. stores that have failed a liveness heartbeat in the recent
// past), and stores that are marked as draining are considered live. Otherwise,
// they are excluded from the returned slices.
func (sp *StorePool) LiveAndDeadReplicas(
repls []roachpb.ReplicaDescriptor, includeSuspectAndDrainingStores bool,
) (liveReplicas, deadReplicas []roachpb.ReplicaDescriptor) {
return sp.liveAndDeadReplicasWithLiveness(repls, sp.NodeLivenessFn, includeSuspectAndDrainingStores)
}
// liveAndDeadReplicasWithLiveness divides the provided repls slice into two slices: the
// first for live replicas, and the second for dead replicas, using the
// provided NodeLivenessFunc.
// See comment on StorePool.LiveAndDeadReplicas(..).
func (sp *StorePool) liveAndDeadReplicasWithLiveness(
repls []roachpb.ReplicaDescriptor, nl NodeLivenessFunc, includeSuspectAndDrainingStores bool,
) (liveReplicas, deadReplicas []roachpb.ReplicaDescriptor) {
sp.DetailsMu.Lock()
defer sp.DetailsMu.Unlock()
now := sp.clock.Now().GoTime()
timeUntilStoreDead := TimeUntilStoreDead.Get(&sp.st.SV)
timeAfterStoreSuspect := TimeAfterStoreSuspect.Get(&sp.st.SV)
for _, repl := range repls {
detail := sp.GetStoreDetailLocked(repl.StoreID)
// Mark replica as dead if store is dead.
status := detail.status(now, timeUntilStoreDead, nl, timeAfterStoreSuspect)
switch status {
case storeStatusDead:
deadReplicas = append(deadReplicas, repl)
case storeStatusAvailable, storeStatusThrottled, storeStatusDecommissioning:
// We count both available and throttled stores to be live for the
// purpose of computing quorum.
// We count decommissioning replicas to be alive because they are readable
// and should be used for up-replication if necessary.
liveReplicas = append(liveReplicas, repl)
case storeStatusUnknown:
// No-op.
case storeStatusSuspect, storeStatusDraining:
if includeSuspectAndDrainingStores {
liveReplicas = append(liveReplicas, repl)
}
default:
log.Fatalf(context.TODO(), "unknown store status %d", status)
}
}
return