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ui.go
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ui.go
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// Copyright 2015 The Cockroach Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
// implied. See the License for the specific language governing
// permissions and limitations under the License.
// Package ui embeds the assets for the web UI into the Cockroach binary.
//
// By default, it serves a stub web UI. Linking with distoss or distccl will
// replace the stubs with the OSS UI or the CCL UI, respectively. The exported
// symbols in this package are thus function pointers instead of functions so
// that they can be mutated by init hooks.
package ui
import (
"fmt"
"html/template"
"os"
"github.com/cockroachdb/cockroach/pkg/build"
)
var indexHTML = []byte(fmt.Sprintf(`<!DOCTYPE html>
<title>CockroachDB</title>
Binary built without web UI.
<hr>
<em>%s</em>`, build.GetInfo().Short()))
// Asset loads and returns the asset for the given name. It returns an error if
// the asset could not be found or could not be loaded.
var Asset = func(name string) ([]byte, error) {
if name == "index.html" {
return indexHTML, nil
}
return nil, os.ErrNotExist
}
// AssetDir returns the file names below a certain directory in the embedded
// filesystem.
//
// For example, if the embedded filesystem contains the following hierarchy:
//
// data/
// foo.txt
// img/
// a.png
// b.png
//
// AssetDir("") returns []string{"data"}
// AssetDir("data") returns []string{"foo.txt", "img"}
// AssetDir("data/img") returns []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") return errors
var AssetDir = func(name string) ([]string, error) {
if name == "" {
return []string{"index.html"}, nil
}
return nil, os.ErrNotExist
}
// AssetInfo loads and returns metadata for the asset with the given name. It
// returns an error if the asset could not be found or could not be loaded.
var AssetInfo func(name string) (os.FileInfo, error)
// IndexHTMLTemplate takes arguments about the current session and returns HTML which
// includes the UI JavaScript bundles, plus a script tag which sets the currently logged in user
// so that the UI JavaScript can decide whether to show a login page.
var IndexHTMLTemplate *template.Template
// IndexHTMLArgs are the arguments to IndexHTMLTemplate.
type IndexHTMLArgs struct {
SomeoneLoggedIn bool
LoggedInUser string
}
func init() {
t, err := template.New("index").Parse(`<!DOCTYPE html>
<html>
<head>
<title>Cockroach Console</title>
<link href="favicon.ico" rel="shortcut icon">
</head>
<body>
<div id="react-layout"></div>
<script>
{{if .SomeoneLoggedIn}}
window.loggedInUser = {{ .LoggedInUser }};
{{else}}
window.loggedInUser = null;
{{end}}
</script>
<script src="protos.dll.js" type="text/javascript"></script>
<script src="vendor.dll.js" type="text/javascript"></script>
<script src="bundle.js" type="text/javascript"></script>
</body>
</html>
`)
if err != nil {
panic(fmt.Sprintf("can't parse template: %s", err))
}
IndexHTMLTemplate = t
}